Source: Warhammer Fantasy: 8th Edition

Dread Artefacts of Chaos
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The following magic items are available to Warriors of Chaos armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.

Magic Weapons

Hellfire Sword(Magic Weapon)65 points

Close combat attacks made with the Hellfire Sword have the Flaming Attacks and Multiple Wounds (D3) special rules. No armour saves can be taken against Wounds caused by the Hellfire Sword. After all close combat blows have been struck, roll a D6 for every foe slain by the Hellfire Sword - on the roll of a 6, the slain foe's body explodes, inflicting an additional D6 Strength 4 hits on the enemy unit with the Flaming Attacks special rule. Unsaved Wounds inflicted in this way count towards the combat result. At the end of each of the wielder's turns, roll a D6; on the roll of a 1, he suffers one Wound with no armour saves allowed.

Filth Mace(Magic Weapon)30 points

Close combat attacks made with the Filth Mace have the Poisoned Attacks special rule. Once the wielder has killed an enemy model in close combat, he immediately gains the Terror special rule and, from the start of the next Close Combat phase (friend or foe) all subsequent Attacks made with the Filth Mace that result in a successful Poisoned Attack have the Multiple Wounds (D3) special rule.

Sword of Change(Magic Weapon)30 points

If an enemy character or monster is slain by the Sword of Change in close combat, roll a D6. On the roll of a 4+, the model is transformed into a Chaos Spawn under the control of the owner of the Sword of Change, exactly as if the enemy model were a Chaos Champion that had suffered a Spawndom result on the Eye of the Gods Table.

Magic Armour

Helm of Many Eyes(Magic Armour)25 points

The bearer of the Helm of Many Eyes counts his armour save as being one higher than normal. In addition, the bearer has both the Always Strikes First and Stupidity special rules.

Arcane Items

Skull of Katam(Arcane Item)15 points

The bearer of the Skull of Katam can choose to consult it before attempting to channel power dice. If he does so, roll 6 dice instead of 1. If the bearer consulted the Skull of Katam, he suffers a -1 Leadership penalty for the rest of the game for every result of a 1 roll when channelling - if it is ever reduced to 0, he is immediately removed as a casualty. A Wizard with the Mark of Tzeentch may not re-roll channelling results of a 1 when using the Skull of Katam.

Enchanted Items

Pendant of Slaanesh(Enchanted Item)50 points

Model with Mark of Slaanesh only. The bearer of the Pendant of Slaanesh can only join units that have the Mark of Slaanesh. No other character may join the same unit as the bearer and he cannot join units that already contain a character. Whenever the bearer, or his unit, take a Break test, it is taken on one less dice than usual (note that a Break test cannot be passed with Insane Courage on a single D6). In addition, for each unsaved Wound the bearer suffers, he gains +1 Attack for the rest of the battle.

Chalice of Chaos(Enchanted Item)10 points

One use only. The bearer of the Chalice of Chaos may drink from it at the start of any phase. If he chooses to do so, roll a D6 and consult the table below.

D6

Result

1

Unworthy Fool: The imbiber immediately suffers a Wound, with no saves of any kind allowed.

2

Inhuman Speed: The imbiber gains the Always Strikes First special rule until the end of the turn.

3

Regenerating Flesh: The imbiber gains the Regeneration special rule until the end of the turn.

4

Dark Fortune: The imbiber gains a 5+ Ward Save until the end of the turn.

5

Daemonic Strength: The imbiber gains the Killing Blow special rule until the end of the turn.

6

Final Transformation: If the imbiber is already a Daemon Prince, he instead treats this result as Unworthy Fool. Otherwise, he must immediately take a Leadership test. If passed, he is gifted with Daemonhood, as described on the Eye of the Gods table. If failed, he is gifted with Spawndom as described on the same table.

Magic Standards

Banner of Rage(Magic Standard)25 points

Model with Mark of Khorne only. The bearer of the Banner of Rage can only join units that are completely comprised of models with the Mark of Khorne. Only characters that have the Mark of Khorne may join the same unit as the bearer. Whilst the bearer is alive, neither he, nor his unit, can ever lose their Frenzy special rule. If the bearer joins a unit that has lost its Frenzy, the unit immediately regains the Frenzy special rule.

Blasted Standard(Magic Standard)25 points

Model with Mark of Tzeentch only. Each time the bearer, or his unit, suffer a hit from a shooting attack, roll a D6 immediately before rolling To Wound. On the roll of 2+, the Strength of that hit is halved. However, if the result is a 1, the Strength of that hit is instead doubled. Attacks that do not roll To Wound, or that wound automatically, are not affected by the Blasted Standard.

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