Source: Warhammer Fantasy: 8th Edition

Chaos Mutations & Powers
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Each Chaos Mutation or Power can only be chosen once per army. Note that Daemonblade, Collar of Khorne and Chaos Familiar are also magic items, and so follow all the normal rules for items of their types (with the exception that they are purchased differently in the Warriors of Chaos army list).

Magic Weapons

Daemonblade(Magic Weapon)50 points

The wielder of a Daemonblade has the Random Attacks (D6+3) special rule. However, every To Hit roll of a 1 made by this character in close combat is resolved against himself; the character can never re-roll a To Hit roll of a 1.

Arcane Items

Chaos Familiar(Arcane Item)25 points

The character adds +1 to all of his channelling attempts and knows one extra spell than normal for his level.

Abilities

Unholy Strike(Ability)35 points

Instead of striking normally, the character can choose to make a single special Attack. If he does so, and the Attack hits, the hit is resolved at double the character's Strength and has the Multiple Wounds (D3) special rule.

Flaming Breath(Ability)30 points
Scaled Skin(Ability)20 points
Allure of Slaanesh(Ability)15 points

Daemon of Slaanesh or model with Mark of Slaanesh only. Any opponent wishing to strike the character in close combat must first pass a Leadership test (test immediately before the model rolls To Hit). If the test is failed, that model cannot make any close combat attacks that phase. This does not affect Attacks that do not roll To Hit.

Poisonous Slime(Ability)15 points

The character has the Poisoned Attacks special rule and a 5+ ward save against Poisoned Attacks.

Acid Ichor(Ability)10 points

Whenever this character suffers an unsaved Wound in close combat, the model that inflicted that hit must pass an Initiative test or suffer a Strength 4 hit. Wounds inflicted by Acid Ichor count towards the combat result.

Burning Body(Ability)10 points

The character has the Flaming Attacks special rule and a 5+ ward save against Flaming Attacks.

Nurgle's Rot(Ability)10 points

Daemon of Nurgle or model with Mark of Nurgle only. At the start of every Magic phase, every enemy model in base contact with the character suffers a single Strength 1 hit, with no armour saves allowed.

Soul Feeder(Ability)10 points

Roll a D6 for each unsaved Wound inflicted by the character in close combat. For each result of a 6 rolled, he immediately regains a single lost Wound.

Third Eye of Tzeentch(Ability)10 points
Hideous Visage(Ability)5 points

The character has the Fear special rule. However, other models can never use this character's Leadership.

Next - Dread Artefacts of Chaos