D6 | Result |
2 | Damned by Chaos: The Chaos Champion must take a Leadership test on his own, unmodified Leadership. This test cannot be re-rolled for any reason. If the test is passed, the Chaos Champion receives the Insanity reward (see below). If the test is failed, the Chaos Champion instead receives the Spawndom reward (see below). Insanity: The Chaos Champion gains the Stupidity special rule. If the Chaos Champion already has the Stupidity special rule, he instead suffers -1 Leadership, to a minimum of 2. Spawndom*: If you have a spare Chaos Spawn model, you can place it anywhere within 6" of the Chaos Champion that is more than 1" from any unit or impassable terrain. Note that this is a normal (if there is such a thing) Chaos Spawn – it retains none of its equipment, upgrades, magic items, Marks of Chaos, Chaos Mutations and Powers, special rules or spells. If you do not have a spare Chaos Spawn model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Chaos Spawn model is placed. Finally, the Chaos Champion is removed from play as a casualty. If the Chaos Champion is mounted, his mount is also removed from play, unless it is a chariot or a ridden monster. |
3 | Evil Eyeball: The Chaos Champion gains +1 Ballistic Skill. |
4 | Unholy Resilience: The Chaos Champion gains +1 Toughness. |
5 | Iron Skin: The Chaos Champion's armour save is improved by 1. |
6 | Murderous Mutation: The Chaos Champion gains +1 Weapon Skill. |
7 | The Eye Opens: The Chaos Champion can re-roll one failed roll To Hit, roll to To Wound or saving throw until the end of his next turn. |
8 | Unearthly Reflexes: The Chaos Champion gains +1 Initiative. |
9 | Dark Fury: The Chaos Champion gains +1 Attack. |
10 | Slaughterer's Strength: The Chaos Champion gains +1 Strength. |
11 | Aura of Chaos: The Chaos Champion gains a 6+ ward save. If the Chaos Champion already has a ward save, it is improved by 1 instead (to a maximum of 3+). |
12 | Dark Apotheosis: The Chaos Champion must take a Leadership test on his own, unmodified Leadership. This test cannot be re-rolled for any reason. If the test is failed, the Chaos Champion receives the Divine Greatness reward (see below). If the test is passed, the Chaos Champion instead receives the Daemonhood reward (see below). Divine Greatness: The Chaos Champion gains the Stubborn special rule. If the Chaos Champion already has the Stubborn special rule, he instead gains +1 Leadership. Daemonhood: If the Chaos Champion does not already have a Mark of Chaos, he immediately gains one (owning player's choice, with the exception that a Wizard can never gain the Mark of Khorne. Then, if you have a spare Daemon Prince model, you can place it anywhere within 6" of the Chaos Champion that is more than 1" from any unit or impassable terrain. This Daemon Prince will retain any equipment, Chaos Mutations and Powers, magic items and any other rewards from this table gained during its former existence (if it had any). If the Chaos Champion was your army General or Battle Standard Bearer, the Daemon Prince remains so. If the Chaos Champion was a Wizard, the Daemon Prince retains his Wizard levels and knows the same spells as the Chaos Champion did before turning into a Daemon Prince. If the Chaos Champion had the Mark of Khorne, Tzeentch, Nurgle or Slaanesh, he will have the Daemon of Khorne, Tzeentch, Nurgle or Slaanesh upgrade, respectively. If you do not have a spare Daemon Prince model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Daemon Prince is placed. Finally, the Chaos Champion is removed from play as a casualty. If the Chaos Champion is mounted, his mount is also removed from play, unless it is a chariot or a ridden monster. |
* New models created by these results do not have any upgrades or award victory points.