We’re almost ready to dive into the turn sequence that drives the bloody business of Warhammer. However, before we begin, there are few basic ideas and game mechanics that it’s worth discussing. These are essentially principles that are so broad that they pop up again and again while you’re playing a game, so it makes a lot of sense to establish them before getting caught up in the more specialised rules that you’ll find later on.
Source: Warhammer Fantasy: 8th Edition
General PrinciplesURL Copied!
URL Copied!
- Measuring Distances
- Dice
- Artillery Dice and Scatter Dice
- Choosing a Random Direction
- Dividing to Conquer
- Modifying Dice Rolls
- Re-roll
- Roll-off
- Randomising
- Cocked Dice
- Templates
- Scatter
- Is it Natural?
- Characteristic Tests
- Automatic Pass and Fail
- Leadership Tests
- Line of Sight
- Sequencing
- Basic Rules and Advanced Rules
- Basic Versus Advanced