Source: Warhammer Fantasy: 8th Edition

The Lore of Nehekhara
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Each time a Wizard successfully casts an augment spell from the Lore of Nehekhara at a friendly, Nehekharan Undead unit, the target(s) of the spell immediately recovers D3+1 Wounds' worth of models, as described in Resurrecting Fallen Warriors. Units with the Animated Construct rule can only ever recover a single lost Wound in this way per Magic phase.

Khsar's Incantation of the Desert Wind is an augment spell that targets all unengaged friendly Nehekharan Undead units within 12". The targets immediately make a normal move as if it were the Remaining Moves sub-phase. The Wizard can choose to have this spell target all unengaged friendly Nehekharan Undead units within 24". If he does so, the casting value is increased to 16+. No unit can be moved by Khsar's Incantation of the Desert Wind more than once per turn (though they still benefit from the Restless Dead Lore Attribute).

Djaf's Incantation of Cursed Blades is an augment spell with a range of 12". The target unit's close combat Attacks gain the Killing Blow ability until the start of your next Magic phase. If the target's unit Attacks already have the Killing Blow or Heroic Killing Blow ability, these will take effect on any To Wound rolls of a 5 or 6 whilst this spell is in play. The Wizard can choose to extend the range of this spell of 24". If he does so, the casting value is increased to 10+.

Neru's Incantation of Protection is an augment spell with a range of 12". The target unit gains a 5+ ward save until the start of the caster's next Magic phase. The Wizard can instead choose to have this spell target all friendly Nehekharan Undead units within 12". If he does so, the casting value is increased to 18+.

Ptra's Incantation of Righteous Smiting is an augment spell with a range of 12". The target's Attacks are increased by 1 until the start of the caster's next Magic phase (this includes the Attacks of mounts and models crewing a war machine, chariot, monster etc). In addition, if the target unit is armed with a bow or great bow, it gains the Multiple Shots (2) special rule until the start of the caster's next Magic phase. The Wizard can instead choose to have this spell target all friendly Nehekharan Undead units within 24". If he does so, the casting value is increased to 18+.

Usirian's Incantation of Vengeance is a hex spell with a range of 18". The target unit suffers -D3 to its Movement (to a minimum of 1) and treats all terrain (even open ground) as Dangerous Terrain, testing every time it moves (including when charging, fleeing, pursuing, moving compulsorily, etc.) until the start of the caster's next Magic phase. The Wizard can instead choose to extend the range of this spell to 36". If he does so, the casting value is increased to 13+.

Usekhp's Incantation of Desiccation is a hex spell with a range of 24". The target unit has -1 Strength and -1 Toughness (to a minimum of 1) until the start of the caster's next Magic phase. The Wizard can choose to reduce the target's Strength and Toughness by D3 (to a minimum of 1) until the start of his next Magic phase. If he does so, the casting value is increased to 22+.

Remains in play. Sakhmet's Incantation of the Skullstorm is a magical vortex that uses the small round template. Once the template is placed, the player nominates the direction in which the Skullstorm will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by the caster's Wizard level. If the result on the artillery dice is a misfire, centre the template on the caster instead; the template moves a number of inches equal to the caster's Wizard level, in a random direction (if you roll a hit, the template remains where it is). Any model under, or passed over by, the template suffers a single Strength 4 hit. In subsequent turns, the Skullstorm travels in a random direction and moves a number of inches equal to the roll of an artillery dice (if a misfire is rolled, the Skullstorm dissipates and is removed). A Wizard can infuse the Skullstorm with more power, so that it uses the large round template instead. If he does so, the casting value is increased to 25+.