Source: Warhammer Fantasy: 8th Edition

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Augment spells empower the caster's allies, protecting them with sorcerous wards and magically enhancing their fighting prowess. Augment spells can never be cast on enemy units, no matter what benefit the player believes he might get. Augment spells can even be cast onto units in close combat to give them a much-needed boost. Also, targets of augment spells need not lie in the the caster's forward arc.

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