If a model is permitted to take a runic weapon, he may choose weapon runes from the following list and apply them to his hand weapon.
A weapon engraved with the Master Rune of Skalf Blackhammer will wound any model not in magic armour on a To Wound roll of 2+, regardless of the target's Toughness. Against models in magic armour, a roll of 3+ is required.
A weapon engraved with the Master Rune of Smiting has the Multiple Wounds (D6) special rule.
Armour saves cannot be taken against Wounds caused by a weapon engraved with the Master Rune of Alaric the Mad.
If a Dwarf with a weapon engraved with the Master Rune of Breaking scores one or more successful hits against a model with a magic weapon, the foe's magic weapon is destroyed on a D6 roll of 2+ (roll once, regardless of the number of successful hits). A foe with a destroyed magic weapon counts as being armed with a hand weapon. If the foe has more than one magic weapon (note that Paired Weapons count as one), roll a D6 to randomly determine which one is destroyed.
Against a Dragon or Chaos Dragon, a weapon engraved with the Master Rune of Dragon Slaying will always wound on a To Wound roll of 2+ and has the Multiple Wounds (2) special rule.
A weapon engraved with the Master Rune of Flight can be thrown like a throwing weapon with a range of up to 12" which always hits on a roll of 2+. Roll To Wound as if the target had suffered a hit from the weapon in close combat. Any additional runes on the weapon will also take effect. After this, the weapon flies back to its wielder. A weapon with the Master Rune of Flight can also be used in close combat as normal.
For each Grudge Rune in your army, nominate one enemy character or monster at the beginning of the game. The wielder of a weapon engraved with a Grudge Rune gains +1 To Hit and can re-rolled failed To Wound rolls in close combat when attacking the nominated model. Multiples of this rune have no further effect.
A weapon engraved with the Master Rune of Snorri Spangelhelm always hits on a To Hit roll of 2+.
A weapon engraved with the Master Rune of Swiftness has the Always Strikes First special rule.
All effects only apply to models from Warhammer: Daemons of Chaos. A weapon engraved with a Rune of Daemon Slaying receives a +1 bonus To Hit and To Wound.
A weapon engraved with two Runes of Daemon Slaying receives a +1 bonus To Hit and To Wound and gains the Multiple Wounds (D3) special rule.
A weapon engraved with three Runes of Daemon Slaying hits and wounds on a roll of 2+, has the Multiple Wounds (D3) special rule and no ward saves can be taken against it.
A weapon engraved with a Rune of Fury grants its wielder +1 Attack.
A weapon engraved with two Runes of Fury grants its wielder +1 Attack and the Frenzy special rule.
A weapon engraved with three Runes of Fury grants its wielder +1 Attack and the Frenzy special rule and, after each successful toll To Hit, it grants its user Another Attack; roll To Hit and To Wound as normal. Attacks generated in this way do not generate further Attacks.
A weapon engraved with a Rune of Might doubles its wielder's Strength against foes of Toughness 5 or higher in close combat.
A weapon engraved with two Runes of Might maintains the previous effect and grants the Multiple Wounds (D3) special rule against foes of Toughness 5 or higher in close combat. A third Rune of Might has no further effect.
A weapon with a Rune of Parrying causes all enemy models attempting to attack its wielder in close combat to suffer a -1 penalty on their To Hit rolls. Multiples of this rune have no further effect.
A weapon engraved with the Rune of Dismay grants its wielder the Fear special rule.
A weapon engraved with two Runes of Dismay grants its wielder the Terror special rule.
A weapon engraved with three Runes of Dismay grants its wielder the Terror special rule. In addition, any enemy units that are in base contact with the Wielder suffer a -1 penalty to their Leadership.
A weapon engraved with a Rune of Cleaving has the Armour Piercing special rule.
A weapon engraved with two Runes of Cleaving has the Armour Piercing special rule, and additionally grants its wielder +1 Strength.
A weapon engraved with three Runes of Cleaving has the Armour Piercing special rule, and additionally grants its wielder +1 Strength and the Killing Blow special rule.
A weapon engraved with a Rune of Fire has the Flaming Attacks special rule.
A weapon engraved with two Runes of Fire has the Flaming Attacks Special rule, and grants its wielder a Strength 4 Breath Weapon with the Flaming Attacks special rule.
A weapon engraved with two Runes of Fire has the Flaming Attacks special rule, and grants its wielder a Strength 4 Breath Weapon that has the Flaming Attacks and Multiple Wounds (D3) special rules.
A weapon engraved with a Rune of Striking grants its wielder +1 Weapon Skill.
A weapon engraved with two Runes of Striking grants its wielder +1 Weapon Skill and allows its wielder to reroll failed To Hit rolls in close combat.
A weapon engraved with three Runes of Striking grants its wielder Weapon Skill 10 and allows him to re-roll failed To Hit rolls in close combat.
A weapon engraved with a Rune of Speed grants its wielder +1 Initiative. Each Rune of Speed adds +1 Initiative.