The following magic items are available to Lizardmen armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.
Magic Weapons
No armour or ward saves can be taken against Wounds caused by the Blade of Realities.
The wielder has the Multiple Wounds (D3) and Armour Piercing special rules.
Magic Armour
The wearer of the Sacred Stegadon Helm count his armour save as being one point higher than normal. Furthermore, the Sacred Stegadon Helm grants the wearer +1 Toughness and the Impact Hits (D3) special rule).
Arcane Items
One use only. When an enemy spell has been cast, a Wizard with the Cube of Darkness can use it instead of attempting to dispel the spell using dispel dice. If he does so, roll a D6; on the roll of a 2+ the spell is automatically dispelled – otherwise the spell is resolved as normal. In either case, roll a separate D6 for every Remains in Play spell currently in effect; on a 2+ that spell automatically ends.
Bound Spell (power level 3). The Plaque of Dominion contains a hex spell that targets all enemy Wizards within 18". The targets of this spell have the Stupidity special rule until the start of the caster's next Magic phase.
Enchanted Items
Skink character on foot only. The wearer of the Cloak of Feathers has the Fly special rule. In addition, the wearer has the Magic Resistance (1) special rule.
One use only. The bearer of the Horn of Kygor can sound it at the start of any of his Movement phases. If he does so, all friendly monster, monster mounts, monstrous beasts, monstrous cavalry mounts, cavalry mounts, chariot beasts and war beasts within 12" of the bearer have the Frenzy special rule until the start of their next Movement phase. Note that the Horn of Kygor has no effect on riders, just their mounts.
Enchanted Item. One use only. The Egg of Quango can be cracked open at the start of any Close Combat phase. Nominate one enemy unit in base contact with the bearer or his unit, roll a D6 and consult the table below to find out what happens. Any Wounds inflicted count towards combat results.
D6 | Result |
1 | The enemy unit immediately suffers D6 Strength 3 hits. |
2-3 | The enemy unit immediately suffers D6 Strength 4 hits. |
4-6 | The enemy unit immediately suffers 2D6 Strength 5 hits. |
Magic Standards
All models in a unit with the Skavenpelt Banner gain the Frenzy and Hatred (Skaven) special rules. However, all models from Warhammer: Skaven gain the Hatred special rule while attacking the bearer.
All models in a unit with the Jaguar Standard have the Swiftstride special rule.