D6 | Daemonic Gift |
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The Daemon's close combat attacks have the Multiple Wounds (2) special rule.
The Daemon has the Impact Hits (D3) special rule.
The Daemon has a 2+ ward save against the first Wound it suffers in the battle.
The Daemon has a magic weapon, of a value up to 25 points, chosen from the Warhammer rulebook. One Daemon of Khorne can instead choose a Blade of Blood, one Daemon of Tzeentch can instead choose a Wand of Whimsy, one Daemon of Nurgle can instead choose a Plague Flail, and one Daemon of Slaanesh can instead choose a Witstealer Sword.
The Daemon has a Strength 2 Breath Weapon. Armour saves cannot be taken against Wounds caused by this Attack.
Whenever the Daemon slays an enemy character, it immediately increases one characteristic, of your choice, by one point.
The Daemon has the Always Strikes First special rule.