Source: Warhammer Fantasy: 8th Edition

Weapons of the Dark Gods
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Axe of Khorne(Magic Weapon)

When he attacks with the Axe of Khorne, the wielder receives +3 Attacks if he is in base contact with three or more enemy models.

Balesword(Magic Weapon)
Blade of Blood(Magic Weapon)

Attacks made with the Blade of Blood are resolved at +1 Strength. They also have the Killing Blow special rule.

Lash of Despair(Magic Weapon)
RangeStrengthSpecial Rules
12"User-

Plague Flail(Magic Weapon)

Attacks made with the Plague Flail are resolved at +2 Strength in the first round of combat. Any character or monster that suffers one or more unsaved Wounds from the Plague Flail must immediately pass a Toughness test or suffer another Wound with no armour saves allowed.

Staff of Change(Magic Weapon)

Any character or monster that suffers one or more unsaved Wounds from the Staff of Change must immediately pass a Toughness test or suffer an additional D6 Wounds with no armour saves allowed. If such a model loses its last Wound to the Staff of Change, it explodes! All models within D6" immediately suffer a single Strength 5 hit.

Wand of Whimsy(Magic Weapon)

Whenever the bearer successfully casts or dispels a spell, roll a D6 – the Wand of Whimsy gains a charge on a roll of 5+. The Wand of Whimsy grants the bearer a bonus to both Strength and Attacks equal to the number of charges.

Witstealer Sword(Magic Weapon)

Any character or monster that suffers one or more unsaved Wounds from the Witstealer Sword must immediately pass an Initiative test or suffer another Wound with no armour saves allowed.

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