Source: Warhammer Fantasy: 8th Edition

Greater Gifts
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Corpulence(Ability)

The Daemon has +1 Wound.

Armour saves cannot be taken against the Daemon's close combat Attacks.

Souleater(Ability)

At the end of any phase in which the Daemon causes one or more unsaved Wounds in close combat, it regains a single Lost Wound.

The Daemon has a 2+ armour save that cannot be improved by any means.

Unholy Flurry(Ability)

The Daemon has +2 Attacks.

This Daemon can choose to lose D3 Wounds (with no saves allowed) at the start of any of your Magic phases. If it does so, add D3+1 dice to your power pool.

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