Source: Warhammer Fantasy: 8th Edition

Blessed Heirlooms of Bretonnia
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The following magic items are available to Bretonnian armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook. Bretonnian characters equipped with a normal lance and a magic weapon will always use their lance when charging and uses the magic weapon in the second and subsequent rounds of close combat. A character armed with a magic lance will always use it (including in subsequent combat rounds).

Magic Weapons

The Silver Lance of the Blessed(Magic Weapon)65 points

Mounted character only. The bearer has +2 Strength on the charge when mounted. If the model has The Blessing of the Lady, then all attacks with the Silver Lance of the Blessed automatically hit.

Sword of the Quest(Magic Weapon)50 points

Model with The Questing Vow only. May be used as either a hand weapon or a great weapon, decided at the start of combat as normal. No armour saves may be taken against the Sword of the Quest.

Sword of the Lady’s Champion(Magic Weapon)40 points

Character with The Grail Vow only. The character always counts their Strength as one higher than their target’s Toughness, unless their Strength would normally be more than this. This modified Strength is also used to calculate armour save modifiers.

Birth-sword of Carcassonne(Magic Weapon)35 points

The Sword adds +1 Strength to the bearer. Enemies wounded by the sword must re-roll any successful armour saves.

The Heartwood Lance(Magic Weapon)35 points

Mounted character only. The bearer has +2 Strength on the charge when mounted. The Heartwood Lance allows the bearer to re-roll all failed rolls To Wound.

Sword of Heroes(Magic Weapon)35 points

Against enemies that have a Toughness of 5 or greater, the bearer gets +1 Strength and the Multiple Wounds (D3) special rule.

The Lance of Artois(Magic Weapon)25 points

Mounted character only. The bearer has +2 Strength on the charge when mounted. In addition, the lance confers the Killing Blow special rule onto the bearer, but only on turns during which the character charges.

Morning Star of Fracasse(Magic Weapon)25 points

The bearer has +2 Strength in the first round of combat. For each hit on a close combat opponent, roll a D6. On a 4+, if the opponent has a magic weapon, it is destroyed.

The Wyrmlance(Magic Weapon)20 points

Mounted character only. The bearer has +2 Strength on the charge when mounted. In addition, once per game, the model wielding the Wyrmlance may make a Breath Attack from the tip of the lance at Strength 3 provided he is not in close combat. Furthermore, all attacks made by the Wyrmlance count as Flaming Attacks.

Magic Armour

Gilded Cuirass(Magic Armour)55 points
Armour of the Midsummer Sun(Magic Armour)45 points

Heavy armour. Opponents suffer a -1 penalty to all rolls To Hit the wearer and his mount with missile weapons and in close combat.

The Grail Shield(Magic Armour)35 points

Character with The Grail Vow only. Shield. The bearer’s ward save gained from The Blessing of the Lady is increased to 4+ against attacks of any Strength. If the model loses the Blessing, they lose this ward save as normal.

Gromril Great Helm(Magic Armour)30 points

Gives a 6+ armour save and may be worn in addition to normal armour. The wearer re-rolls failed armour saves.

Armour of Agiluf(Magic Armour)25 points

Heavy armour, includes a shield. The shield must be used at all times – so the wearer cannot use a weapon that Requires Two Hands. The armour confers Weapon Skill 10 (which cannot be altered by other items, Virtues etc.) to whoever is wearing it.

Cuirass of Fortune(Magic Armour)20 points

Heavy armour. When rolling to wound in close combat, the Knight may re-roll any dice rolls of 1.

Orcbane Shield(Magic Armour)15 points

Shield. Any unengaged Orc or Goblin unit within 12" that must take an Animosity test fails it on a 1–2 instead of a 1.

Talismans

Sirienne’s Locket(Talisman)55 points

Bretonnian Lord only. A Knight with Sirienne’s Locket can never suffer more than one wound in any one phase from non-magical attacks – even multiple wound weapons (including war machines) can only cause a single wound. After the first wound in that phase is suffered, all subsequent wounds suffered during that phase are ignored. The bearer can still be run down by pursuing enemies as normal, and may still be affected as normal by Killing Blow.

Token of the Damsel(Talisman)35 points

Talisman. One use only. Bretonnian Lord or Paladin only. Against the first wounding hit suffered, the Knight gains a 2+ ward save.

Insignia of the Quest(Talisman)30 points

Character with The Questing Vow only. If the bearer is ever reduced to 1 Wound, then the Knight instantly gains a 3+ ward save. If the character suffers multiple wounds that would kill him before he gains his ward save, he will be reduced to 1 Wound, then may attempt his 3+ ward save to stay alive and nullify any further wounds caused by the same hit.

Braid of Bordeleaux(Talisman)25 points

One use only. The Braid may be used at the start of any Bretonnian turn. Until the beginning of the next Bretonnian turn, the character’s Leadership value is increased by 1. In addition, once the Braid has been used, until the start of the next Bretonnian turn, the model bearing the Braid and any unit he is with can move over marsh, rivers, lakes and any other water features without penalty and will benefit from soft cover while in such terrain.

Dragon’s Claw(Talisman)25 points

The bearer’s ward save gained from The Blessing of the Lady is increased to 5+ against attacks from any Strength. If the model loses the Blessing, then it loses this ward save as normal. In addition, as long as the bearer has the Blessing, he has a 2+ ward save against Flaming Attacks.

Mantle of Damsel Elena(Talisman)20 points

Poisoned Attacks do not wound automatically against a character with the Mantle. In addition, the special rules for Killing Blow have no effect on the character.

Arcane Items

The Silver Mirror(Arcane Item)40 points

One use only. May be used with the exact same effects as a Dispel Scroll. In addition, the enemy Wizard who cast the spell suffers an immediate Strength 6 hit.

The Verdant Heart(Arcane Item)40 points

Any wood or forest that the bearer is within counts as dangerous terrain for all enemy models as long as the character remains wholly within the terrain feature. In addition, the bearer gains +1 to cast spells from the Lore of Life.

Prayer Icon of Quenelles(Arcane Item)25 points

One use only. The Prayer Icon can be revealed at any time. The bearer and the unit she is with are immediately granted The Blessing of the Lady. This can allow a unit that has lost the Blessing to regain it

Chalice of Malfleur(Arcane Item)20 points

At the start of the opponent's Magic phase. the bearer may drink from the Chalice. If she does so, on the roll of a 1 she suffers a wound with no saves allowed, including Wand saves. On a roll of 2-6 an extra Dispel dice is added to the player's pool.

Potion Sacre(Arcane Item)10 points

One use only. This is used before rolling the dice to cast or dispel a spell. After the dice are rolled, the player may add +1 to the result of one dice. This may cause Irresistible Force.

Enchanted Items

Falcon-horn of Fredemund(Enchanted Item)45 points

One use only. The horn may be sounded at the start of any Bretonnian turn. Until the start of the next Bretonnian turn, no enemy unit may Fly – they are forced to use their ground movement.

Holy Icon(Enchanted Item)40 points
The Ruby Goblet(Enchanted Item)30 points

This magic item will start to take effect at the end of the first phase during which the bearer or his unit suffers an unsaved wound. From that moment on, the bearer (and any unit he is with) cannot be wounded on better than 3+ from any non-magical source.

Antlers of the Great Hunt(Enchanted Item)25 points

Bretonnian Lord or Paladin only. The Knight (and any unit he is with) may roll an additional dice when pursuing and use the highest two.

The Mane of the Purebreed(Enchanted Item)25 points

One use only. Character on Warhorse only. The Mane confers +1 Strength to the character’s Warhorse and those of any unit he is with the first time they charge.

Tress of Isoulde(Enchanted Item)20 points

One use only. Nominate one enemy model at the beginning of any Close Combat phase. The bearer hits that model on a 2+ for that Close Combat round, regardless of other modifiers.

Gauntlet of the Duel(Enchanted Item)10 points

Any challenge issued by the bearer of the Gauntlet of the Duel cannot be refused.

Magic Standards

Banner of the Lady(Magic Standard)100 points

Model on foot or on Bretonnian Warhorse only. All enemy units with at least one model in base contact with the bearer of the Banner of the Lady are disrupted. Furthermore, Skaven units in base contact with the Banner of the Lady cannot use their Strength in Numbers special rule whilst they remain in base contact with the bearer of the Banner of the Lady.

Valorous Standard(Magic Standard)50 points
Banner of Defence(Magic Standard)30 points

As long as the unit has The Blessing of the Lady, all models in a unit with the Banner gain a 4+ ward save against all missiles (including magic missiles) with Strength 5 or more. If the Blessing of the Lady is lost, then the Banner loses this ability.

Conqueror’s Tapestry(Magic Standard)25 points

Every enemy standard bearer slain in close combat by the unit possessing the Conqueror’s Tapestry, or that was removed due to the Last Stand special rule in a fight involving this unit, is worth double its normal victory points. If the bearer of the Conqueror’s Tapestry is slain, the enemy unit gains 50 victory points rather than 25.

Twilight Banner(Magic Standard)25 points

One use only. The Twilight Banner can only be used in the Remaining Moves phase. The unit suffers no movement penalties for moving over difficult terrain or obstacles, or from any other reductions to movement. They can move through buildings just as easily, but cannot move through other units. In addition, they cannot end their move inside impassable terrain. These effects work only for that Movement phase.

Banner of Châlons(Magic Standard)10 points

The enemy cannot choose the stand & shoot reaction against the unit carrying the banner.

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