Source: Warhammer Fantasy: 8th Edition

Darkforged Weapon
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Each Darkforged weapon counts as being a magical hand weapon which possesses one random ability that is rolled at the start of the game at the same time as the Daemonsmith’s spells. If you have more than one Daemonsmith in your army, you must re-roll any duplicated ability.

D6

Result

1

Spell Wrought: +1 to the Daemonsmith's channelling attempts.

2

Furnace Blast: Once per game the weapon may unleash a Strength 3 Flaming Attack Breath Weapon as the Daemonsmith's shooting attack.

3

Malignant: The Daemonsmith becomes subject to Eternal Hatred.

4

Life Bane: The Weapon has the Multiple Wounds (D3) special rule.

5

Dweomer Leach: +1 to the Daemonsmith's dispelling attempts.

6

Possessed: The weapon wounds on 2+ regardless of the target's Toughness, however if a '1' is rolled on the To Wound dice, a further wound is inflicted on the Daemonsmith instead. Normal armour saves and ward saves may not be taken against this self-inflicted harm.

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