Here, you move any of your units that are capable of doing so. See the Movement rules for more details of how to do this.
In the Magic phase your Wizards can cast spells, whilst your opponent attempts to dispel them. See the Magic rules for more details on casting spells.
You now shoot with any of your units that are capable of doing so. See the Shooting rules for more details on how to resolve this.
During the Close Combat phase all troops in close combat fight. This is an exception to the normal turn sequence in that both sides fight, not just the side whose turn it is. More information on fighting close combats can be found in the Close Combat rules.
Source: Warhammer Fantasy: 8th Edition
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