Magic Weapons
Roll a D3 at the start of each round of combat – the bearer's Weapon Skill, Strength, Initiative and Attacks are increased by this amount until the end of the phase.
Enchanted Items
You can choose to re-roll the Winds of Magic dice in your turn. However, if you do so, your opponent can also re-roll the Winds of Magic Dice in his turn, if he wishes. In either case, all Winds of Magic dice must be re-rolled.
If your army contains the Portalglyph, you can choose to keep a single unit in the Realm of Chaos instead of deploying it at the start of the game. The Portalglyph can be placed in any of your Remaining Moves sub-phases. If the bearer is slain, he must immediately place the Portalglyph before being removed as a casualty. In either case, place a counter or other suitable marker within 12" of the bearer and scatter it 3D6" (6D6" if he was slain). If the counter ends up off the board, or within 1" of a unit or impassable terrain, alter the scatter distance by the smallest amount possible to ensure the counter is placed 1" before or beyond the obstruction. Once the Portalglyph has been placed, the unit in the Realm of Chaos can enter play through the Portalglyph during the Remaining Moves sub-phase of any subsequent friendly turn. When the unit does so, place it facing any direction, provided that: the unit has at least as many files as it has ranks, the rear of the back rank is in base contact with the counter, no model is more than 12" from the counter, and the unit is not within 1" of another unit, impassable terrain or the board edge. The unit can then move normally (but not march).
One use only. The bearer of the Rock of Inevitability can use it at the end of any Movement phase. Place a cursed bulwark (an obstacle up to 8" long) anywhere within 6" of the bearer. It cannot be placed on top of (or within 1") of any unit, or placed on a terrain feature other than a hill. At the end of each of your turns, roll a D6. On a score of 1–3 nothing happens. On a score of 4–5 place a further cursed bulwark. On a score of 6 place a cursed tower (a Citadel Watchtower or another building of similar size). Cursed terrain features placed in this way must be positioned touching an existing cursed terrain feature, and cannot be placed on top of a unit, or a terrain feature other than a hill or forest. If the terrain feature cannot be placed, or you don't have the relevant terrain feature, then nothing is placed. Cursed bulwarks are walls, and cursed towers are buildings. A model from the Forces of Order that is in base contact with either a cursed tower or cursed bulwark suffers a -2 penalty to Initiative.