Source: Warhammer Fantasy: 8th Edition

The Lore of Undeath
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A colossal orb of purple-edged darkness materializes upon the battlefield, doom awaits all.

Place a counter on the battlefield every time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard who casts a summoning spell from the Lore of Undeath may choose, after having successfully cast the spell, to spend one or more counters. For every counter spent, he increases by 10 the amount of points that the spell may summon.

Drawing forth the dark energy coursing through the land, the caster sends tendrils of power seeping into the ground in search of long dead bodies to answer his summons

Call of the Grave is a summoning spell with a range of 12". Base spell summons a 50 point infantry unit from the Undead Legions list. Bigger versions summon a 100 point (13+) or 150 point (16+) unit.

1. Breath of DarknessCasting Value: 6+

The Wizard draws tendrils of the Wind of Death into a dark fog that restores the undead and fills them with unholy vigour.

Dark Breath is a blessing that targets a friendly unit with the Undead rule within 12" of the caster. The unit immediately regains 1D3+1 wounds. In addition, if the unit is not engaged in combat, it can perform a normal movement as if it were the Remaining Moves phase.

2. Hand of DustCasting Value: 7+

Grasping hold of his foe, the wizard pours forth the decaying power of the ages, desiccating flesh, armour & bone, and reducing his victim to dust in a single heartbeat.

Hand of Dust is a blessing that targets the caster. In combat, the wizard may choose to forego all of its normal attacks in order to perform a single attack with the Hand of Dust against a single miniature in base to base contact. If the attack roll hits, the enemy takes a wound with the Multiple Wounds (D6) rule with no armour saves allowed. If Hand of Dust kills an enemy character in a challenge, immediately gain D6 Raise Dead counters.

The Wizard tears the souls from his victim's bodies and breathes unlife into their sundered corpses.

Soul Stealer is a direct damage spell with a 12" range. Roll 2D6+2. For each point the result exceeds the target's Leadership, the target takes a wound with no armour saves allowed. If this spell causes at least one unsaved wound, gain D3 Raise Dead counters.

4. Abyssal SwarmCasting Value: 10+

The Wizard binds the bones of predatory creatures with dark magic, causing them to rise from their animal graves

Abyssal Swarm is a summoning spell with a range of 12". The caster summons a unit of War Beasts or Swarms from the Undead Legions list of up to 75 points. Caster may instead choose to summon a unit of monstrous beasts of up to 150 points, in which case the difficulty is 16+.

5. The HarbringerCasting Value: 10+

The greatest practitioners of the dark arts can summon forth the most fearsome champions & creatures of undeath.

The Herald is a summoning spell with a range of 12". The caster summons a character of up to 65 points from the Undead Legions list. The caster may instead choose to summon a single monster, chariot or war machine of up to 200 points, in which case the difficulty is 24+.

6. The Dark RidersCasting Value: 16+

At the Wizards command, the ground opens up to reveal a portal through which long dead knights ride forth to do battle.

Dark Riders is a summoning spell with a range of 12". The caster summons a unit of cavalry, monstrous cavalry or chariots from the Undead Legions list of up to 150 points.

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