This spell can be cast on any friendly unit within 18", even if engaged in close combat. If successfully cast, the models in the unit will go into a state of Death Frenzy, which is the same as Frenzy except that it adds +2 Attacks not +1. The spell may be cast on units that are already affected by Frenzy, but the effects do not stack - the unit will have a total of +2 Attacks. Once cast, a unit will remain Death Frenzied until the unit loses in close combat. Units that are Death Frenzied suffer D6 automatic wounds, with no armour saves, at the end of each friendly turn (distributed as per shooting).