Source: Warhammer Fantasy: 8th Edition

Magic Weapons
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Magic Weapons are artefacts of bloodshed, pure and simple – they grant the wielder extra abilities or an increased characteristic profile so that he might better slay his enemies.

Unless otherwise stated, a Magic Weapon is treated as a hand weapon, and follows the rules for such, with these exceptions:

  • A Magic Weapon cannot be used alongside an additional hand weapon to gain an extra attack.

  • A Magic Weapon cannot be used alongside a shield to gain a parry save.

Giant Blade(Magic Weapon)60 points

Close combat attacks made with this sword are resolved at +3 Strength.

Sword of Bloodshed(Magic Weapon)60 points

The wielder has +3 Attacks.

Obsidian Blade(Magic Weapon)50 points

Armour saves cannot be taken against wounds caused by the Obsidian Blade.

Ogre Blade(Magic Weapon)40 points

Close combat attacks made with this sword are resolved at +2 Strength.

Sword of Strife(Magic Weapon)40 points

This wielder of the Sword of Strife has +2 Attacks.

Fencer's Blades(Magic Weapon)35 points

Paired weapons. The bearer has Weapon Skill 10.

Sword of Anti-heroes(Magic Weapon)30 points

The bearer has +1 Strength and +1 Attack for every enemy character in base contact with him or his unit. These bonuses are calculated at the start of each round of close combat and last until its end.

Spellthieving Sword(Magic Weapon)25 points

A Wizard that suffers unsaved wounds from the Spellthieving Sword loses one of his spells (determined randomly) for each unsaved wound.

Sword of Swift Slaying(Magic Weapon)25 points
Berserker Sword(Magic Weapon)20 points

The bearer has the Frenzy special rule and can never lose his Frenzy.

Sword of Battle(Magic Weapon)20 points

The wielder has +1 Attack.

Sword of Might(Magic Weapon)20 points

Close combat attacks made with this sword are resolved at +1 Strength.

Gold Sigil Sword(Magic Weapon)15 points

Attacks from the Gold Sigil Sword are made at Initiative 10.

Sword of Striking(Magic Weapon)15 points

Attacks made with the Sword of Striking receive a +1 bonus to hit.

Biting Blade(Magic Weapon)10 points
Relic Sword(Magic Weapon)10 points

Attacks made with the Relic Sword will always wound on a 5+, unless they would normally need a lower result.

Shrieking Blade(Magic Weapon)10 points

The bearer causes Fear.

Tormentor Sword(Magic Weapon)5 points

A monster or character that suffers an unsaved wound from the Tormentor sword has the Stupidity special rule for the rest of the game.

Warrior Bane(Magic Weapon)5 points

A monster or character that suffers unsaved wounds from Warrior Bane permanently loses one Attack for each unsaved wound (to a minimum of Attacks 1).

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