Source: Warhammer Fantasy: 8th Edition

Clan Skryre Gear of War
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The items below can only be selected by Warlock Engineers.

Magic Weapons

Doomrocket(Magic Weapon)30 points

One use only. To fire the Doomrocket the owning player must nominate a direction and the number of dice he intends to roll for range. The Doomrocket may be fired in the Shooting phase, or as a stand and shoot charge reaction. He can choose between 4 and 10 dice. The rocket will travel a number of inches equal to the total of the dice rolled and this determined where the large round template is placed. Any model touched by the template suffers a Strength 5 hit from the resulting explosion. If three or more rolls of 1 occur during the firing, the rocket has gone off course. Roll on the chart below.

D6

Result

1

Thoooooom! Place the centre of the template over the model that fired the rocket and resolve the blast as normal.

2-5

Stabilising Pin Lost: Roll the scatter dice to determine the new direction the missile will fire.

6

It's a Dud: Resolve the shot as normal, but do not place the template. Any model directly below the impact spot suffers a single Strength 5 hit. Place a marker and roll at the beginning of each subsequent Skaven shooting phase - on a D6 roll of 4+ the rocket explodes, resolve the hit as normal.

Death Globe(Magic Weapon)25 points

One use only. A character equipped with such a weapon can throw it in any Shooting phase. The Death Globe is thrown just as the Brass Orb. All models touched by the template suffer a wound on the result of 4+, with no armour save allowed.

Enchanted Items

Brass Orb(Enchanted Item)50 points

One use only. In the Shooting phase, the user can throw the orb. Place the small round template with its centre anywhere within 8" of the character and in his line of sight. Scatter template as you would for a stone thrower shot. Models touched by the template must take an Initiative test or be destroyed, with no saves (of any kind) allowed. Remember that a 6 is always a failure. "Look Out Sir!" works as normal. If a misfire is rolled, centre the template on the model throwing the globe.

Warlock Optics(Enchanted Item)20 points

A Warlock Engineer equipped with Warlock Optics adds +1 to his Ballistic Skill. Additionally, a model so equipped can see partially through objects and so suffers no penalty for shooting at targets in cover.

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