One use only. To fire the Doomrocket the owning player must nominate a direction and the number of dice he intends to roll for range. The Doomrocket may be fired in the Shooting phase, or as a stand and shoot charge reaction. He can choose between 4 and 10 dice. The rocket will travel a number of inches equal to the total of the dice rolled and this determined where the large round template is placed. Any model touched by the template suffers a Strength 5 hit from the resulting explosion. If three or more rolls of 1 occur during the firing, the rocket has gone off course. Roll on the chart below.
D6 | Result |
1 | Thoooooom! Place the centre of the template over the model that fired the rocket and resolve the blast as normal. |
2-5 | Stabilising Pin Lost: Roll the scatter dice to determine the new direction the missile will fire. |
6 | It's a Dud: Resolve the shot as normal, but do not place the template. Any model directly below the impact spot suffers a single Strength 5 hit. Place a marker and roll at the beginning of each subsequent Skaven shooting phase - on a D6 roll of 4+ the rocket explodes, resolve the hit as normal. |