Source: Warhammer Fantasy: 8th Edition

Frequently Asked Questions
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This section contains all the officially released frequently asked questions for the main rulebook and all army books. Also see Errata & Amendments.

PDFs of the originally released frequently asked questions and errata can be downloaded here.

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Overview of the Game

What happens when there is a conflict between two magic items or special rules? (p2)

Use The Most Important Rule.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Models & Units

When a model has a random characteristic value, 3D6 or 2D6+2 for example, can that characteristic go above 10? (p3)

Yes, this is an exception to the usual maximum.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Does a magic item or spell that gives a bonus to a characteristic, do so bonus for all rules purposes (e.g. the effect of spells, characteristic tests, etc)? (p4)

Yes, except for magic weapons or where the description of the item or spell specifically says otherwise.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Does a weapon that gives a bonus to a characteristic only give that bonus when being used to attack a model? (p4)

Most weapons, including magic weapons, state when the bonus is given. For example, a model with the Fencer's Blades will always have Weapon Skill 10 whilst a model with a great weapon will only have +2 Strength when striking an enemy in close combat. When a weapon does not say when the characteristic bonus applies, then it only applies when striking, or being struck, in close combat.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

General Principles

Can I measure distances and ranges at any time and for any reason? (p6)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Is a model considered to be in base contact with itself? (various)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

If a model is granted a re-roll To Hit from a special rule such as Hatred but the model they are attacking has a special rule, magic item etc. that forces successful To Hit rolls to be re-rolled, how is this dealt with? (p7)

They cancel each other out and no re-rolls are made for as long as both special rules are in effect.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

How should a template be held or placed above a unit or the battlefield? (p9)

It should be as close to the battlefield or unit as possible, trying to gain an advantage by doing otherwise simply isn't in the spirit of the game!

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Will a unit automatically pass a characteristic test if any model in the unit has the ability to do so? (p10)

No, every model in the unit must have the ability to automatically pass the characteristic test for the unit to pass it automatically.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

For characteristic tests, is the best value in the unit always used? (p10)

If the unit is required to take a characteristic test, the best value in the unit is used. If every model in a unit is required to take a characteristic test, then each model uses its own best value instead.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Does a unit that has a LD of '0' or '-' automatically fail Leadership tests? (p10)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

When taking a Leadership test, sometimes you have to take it on your unmodified Leadership. What is your unmodified Leadership? (p10)

Your unmodified Leadership is the highest Leadership characteristic in the unit. So the Leadership from any characters in the unit itself (but not from outside the unit, from Inspiring Presence for example) with a higher Leadership can be used unless specifically stated otherwise.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Movement

When a unit is wheeling, do you measure the distance moved by the outside model of the front rank? (p14)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

If multiple units have declared a charge against a unit that has chosen a Flee! Charge response, can they all attempt to redirect their charge if there is another viable target in range? (p18)

Yes. The controlling player chooses in which order to try and redirect his charging units.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Can a fleeing model dispel spells or use magic items? (p24)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Can a unit near or on the board edge pivot (or wheel) so that part of the unit (or its base) is temporarily off of the board? (p27)

Yes, though it is not allowed to end its movement with part of the unit (or its base) off the board.

Source: Warhammer Rulebook Official Update Version 1.9, p. 6

Magic

What happens if a Wizard loses one or more Wizard levels? (p28)

Whenever a Wizard loses one or Wizard levels, he instantly forgets a single spell for each Wizard level lost, chosen at random from those he knows.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can a model lose Wizard levels granted by a magic item? (p28)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can Bound Spells be forgotten if a Wizard loses a Wizard level? (p28)

No. If a model has loses a Wizard level and has a selection of 'normal' and bound spells, do not include the bound spells when randomising which are forgotten.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Do dice that have been 'removed' from the pool to cast a spell still count against the power limit? (p30)

Yes. They count against the power limit until the moment they are rolled, at which point they are 'used up' and no longer count against the power limit.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

If I have a special rule that generates power or dispel dice at that doesn't state when they are added or specifies they are added at the start of the Magic phase, when are these dice added to the pool? (p30)

They are added after rolling for the Winds of Magic but before any casting attempts have been made.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can I use more than 12 power or dispel dice in a phase even though the pool is limited to 12? (p30)

Yes. While the pool can never contain more than 12 power or dispel dice at any one time, some abilities can generate more dice part way through a Magic phase.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Do ranged direct damage spells that use a template have to target an enemy unit? (p31)

Yes, the template must be placed over the target enemy unit.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can direct damage spells be used in such a way that they affect friendly models? (p31)

No. A direct damage spell can't be used in a way that deliberately affects a friendly model (though they may end up scattering onto a friendly model and affecting it in that way).

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

When targeting a unit with a small or large round template, must the whole template be within the maximum range of the spell? (p31)

No, the hole in the centre of the template must be within range.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can magical vortex spells be used in such a way that they affect friendly models? (p31)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Can models choose to voluntarily move into/through a magical vortex? (p31)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

What happens to models that are forced to move into / through a magical vortex due to Compulsory Movement or other such effects? (p31)

As soon as the unit makes contact with the Magical Vortex it suffers the full effects of the spell (in the case of a spell that affects all models hit, every model whose base would pass into/through the vortex is affected by the spell). Surviving models are then placed 1" beyond the template and their movement ends.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Do bonus power dice, which are added to those taken from the power pool when a Wizard casts a spell, count when working out if a spell fails due to the Not Enough Power rule? (p32)

Yes, regardless of when these dice are added. The exception to this rule is that it does not include any dice that are specifically stated as not being power dice (such as Night Goblin's Magic Mushroom dice).

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Is damage caused by a miscast counted as a spell? Can a model with Magic Resistance add it to its ward save against it? (p34)

No to both questions.

Source: Warhammer Rulebook Official Update Version 1.9, p. 7

Are units that move through the template for a magical vortex affected by it? (p36)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

If I am dispelling a boosted remains in play spell, what value do I need to beat to dispel it? (p36)

You will need to beat the basic casting value of the spell (not the boosted casting value).

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

If a bound spell is from a Lore of Magic with a lore attribute, will the successful casting of the bound spell also trigger the lore attribute? (p37)

Yes. It is worth noting that some lore attributes effects targets the Wizard casting the spell. In the case of Bound Spells it will target whoever is casting the spell instead.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

Shooting

What will the To Hit modifier be for shooting at a unit in a building with the Skirmishers special rule? (p40)

It will be -3 in total. -2 for being in hard cover and -1 for having the Skirmishers special rule.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

When hits, other than from shooting and close combat attacks, are inflicted upon a unit how are these hits resolved? (p42)

As per the 'Resolving Unusual Attacks' box. Note that all hits resolved in this way will count as shooting attacks for working out who is hit.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

Do special rules that can inflict hits in close combat, such as Stomp and Breath Weapons, count as close combat attacks? (p42)

No they count as an unusual attack and will be distributed as a shooting attack.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

When a unit has multiple toughness values or armour saves do you use the value of the majority or in the case of a tie, the best? (p42, 43)

Yes, unless specified otherwise.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

Close Combat

When a model has multiple pieces of armour are the armour saves always combined? (p43)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

If I charge an enemy and they are wiped out before the Close Combat phase, can I choose to either Overrun or Reform From Victory? If I can, when does this occur? (p58)

Yes. This occurs at the start of the Close Combat phase before any blows have been struck.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

Panic

If a unit fails a Panic test brought about by heavy casualties, and there is nothing to flee from (for example the damage caused by a miscast from a Wizard in the unit) in which direction should the unit flee? (p63)

Pivot the unit on the spot (ignoring other units) so that it is facing directly away from the closest enemy unit.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

Special Rules

Are upgrades bought for characters from army specific lists which aren't magic items or equipment (such as Vampiric Powers or Deamonic Gifts) special rules? (p66)

Yes, unless specifically stated otherwise in an entry.

Source: Warhammer Rulebook Official Update Version 1.9, p. 8

What are 'magical attacks'? (p68)

All attacks made by spells and magic items are considered to be magical attacks, as are all attacks that are specifically noted as being magical attacks. Shots fired from magical items are also considered to be magical attacks, unless their description specifically states otherwise. Hits inflicted by rolls on the Miscast table are treated as magical attacks.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

When moving Fast Cavalry or Skirmishers, should I measure from the location of each model before it moves and place it anywhere within its Movement Allowance (or double its Movement Allowance if it is marching)? (p68, 77)

Yes. Except when there is a unit or impassable terrain in the way, the distance moved must include the distance required to move around these obstacles.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

Do all forms of Flaming Attacks cause Fear in war beasts, cavalry and chariots? (p69)

Yes, any model that has a Flaming Attack will cause Fear. This includes unit upgrades, models that only have ranged flaming attacks and even Wizards with spells that cause Flaming Attacks.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

Is a character mounted on a monster, chariot or monstrous beast susceptible to the Killing Blow special rule? (p72)

No, as the character's troop type as changes to 'monster', 'chariot' or 'monstrous cavalry' respectively, thereby rendering Killing Blow ineffective. Only Heroic Killing Blow will work against these targets.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

If a Monster and Handlers unit is required to take a characteristic test, which values can you use? (p73)

You can only use the monsters characteristics; the handlers are ignored for this purpose.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

When the models in a unit with the Monster and Handlers special rule have different Movement Allowances, which one decides how far the unit can move? (p73)

The monsters Movement Allowance is used.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

If a Monster and Handlers unit is required to take a Leadership test, which Leadership value can you use? (p73)

You must use the highest.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

Does a Random Move count as a 'normal' move for triggering a Dangerous Terrain test? (p74)

Yes, unless the model is making a charge, pursuit or flee move, in which case it counts as a move of the appropriate type.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

When a model has multiple profiles and the Stomp or Thunderstomp special rule, which profile is used to determine the Strength of the hit(s)? (p76)

You always use the mount's profile.

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

What constitutes an action for models that have failed a Stupidity test? For example could a character with a Healing Potion drink it? (p76)

Everything counts as an action so if you have failed your Stupidity test you can do nothing at all apart from bimble forwards the compulsory D6".

Source: Warhammer Rulebook Official Update Version 1.9, p. 9

Do units that are deployed as Scouts count toward determining who finished deploying their army first? (p79)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Must a unit with Frenzy that is in charge range of an enemy unit on the first turn of the game, take a Leadership test due to Berserk Rage if it deployed as Scouts or made a Vanguard move? (p79)

No. A Frenzied unit only takes a Leadership test due to Berserk Rage if it can charge. As it is not allowed to charge, there is no need to take the test.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

If a character is deployed as part of a unit with the Vanguard special rule, can that unit still make its Vanguard move? (p79)

If the character in question has the Vanguard special rule as well, then yes, they may. Otherwise, no, the character’s presence prevents the unit from using Vanguard.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Command Groups

Does the 'Look Out Sir' special rule apply against all spells that use templates? (p93)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Can a Standard Bearer use a weapon that requires two hands? Can he use an additional hand weapon? (p94)

Yes to both questions.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Do enemy unit champions count as characters? (p93, 96)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Characters

If a character is required to join a unit and all units are required to test to see if they are held in reserve or moved on from a board edge at the start of a turn, how is this resolved? (p97)

Before rolling for any units you must nominate which unit each character that is required to join a unit is going to be deployed with and then roll once to determine if they all turn up or all are delayed. For example a Skaven army with a Grey Seer on a Screaming Bell is playing against an Orc & Goblin army with Skarsnik. The Grey Seer would have to nominate which unit of Clanrats or Stormvermin he is joining before any rolls are made to see which units are delayed by Skarsnik.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

If a Wizard casts a spell that targets him then leaves the unit, will the spell remain on both the Wizard and the unit? (p97)

No, once the Wizard has left the unit it will only target him. If he subsequently joins another unit, or rejoins the unit he has left, while the spell is still in play then they will benefit from the spell.

Source: Warhammer Rulebook Official Update Version 1.9, p. 10

Can characters change position inside a unit as part of a normal move? (p97)

Yes, as long as they end up in the rank closest to the front of the unit that has a space in. It is also worth remembering that even if only the character moves the whole unit will count as moving that turn. Having a belligerent officer barge his way through the unit is not conducive to a good round of shooting!

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Must a character be moved to the front rank of a unit as soon as a space becomes available? (p100)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

At what point after a unit has been wiped out do any characters remaining count as having left the unit? (p101)

As soon as the last model from the unit has been removed, any remaining characters will count as a new unit. Note that this will cause Panic tests to all friendly units within 6" (including the newly formed unit of character(s)) as the unit has been destroyed.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Can a character or champion that is part of the crew of a war machine issue or accept a challenge? (p102)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

After accepting a challenge must the challenged model always move into base contact with the enemy model that issued the challenge? (p102)

If the challenged model is on his own then he must move into base contact. If the challenged model is in a unit he must move as long as it does not require leaving his unit. Where it is not possible for base contact to be made then leave the models where they are and simply assume that the two models are in base contact.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

If, for any reason, a character involved in a challenge ceases to count as a character before the challenge ends (for example, if a Chaos model was under the effects of Call To Glory and the spell was ended part way through the challenge) what happens? (p102)

Complete the challenge as normal this turn. The model which has ceased to be a character must use its non- character (and thus probably much reduced) stat-line from the moment the spell ends. At the end of the round of close combat the challenge automatically ends.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Can a model in a challenge direct his attacks against an enemy character's chariot or monstrous mount? (p102)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Can models not in a challenge direct attacks against the mount of a character that is in a challenge? (p103)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Can a monster and its rider both shoot in the same shooting phase? (p105)

Yes. Additionally, if there are multiple riders they can each shoots

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

Does a ridden monster benefit from any ward save that its rider possesses or vice versa? (p105)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 11

War Machines

Does a bolt thrower require two or more crew remaining to fire? (p111)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Battlefield Terrain

When does the affect of an augment or hex spell end if it is 'cast' by a River of Light? And what happens if a spell cast by a River of Light affects a unit's ability to move? (p120)

Augment and hex spells last until the start of the Magic phase in their sides next turn – the spell does not end in the Magic phase immediately after the Movement phase when it was triggered. Any movement effects will not apply until the unit's next Movement phase – they do not affect movement on the turn they are triggered.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

If a cavalry, monstrous cavalry or chariot unit charges a unit touching the other side of an obstacle how many models need to take a dangerous terrain test? (p123)

Any model touching the obstacle must test.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Can a model move within an inch of a building without garrisoning it? (p126)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Does a unit garrisoning a building count as having any ranks at any point? (p126)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

What happens if a unit that is assaulting a building is itself charged? (p127)

The assault on the building is abandoned (move the unit that was assaulting the building backward 1") The two units outside the building are now engaged in combat instead and will fight a round of combat this turn.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Can a character that was not one of the ten models chosen to take part in a building assault be one of the models that step up to replace casualties suffered in the assault? (p128)

No, he is far too busy convincing his soldiers to take his place in the assault to get involved himself.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Choosing Your Army

It's not uncommon for special rules or spells to beneficially affect models of a certain type. If my opponent's army also has such models, can they be affected too? What about allied units on my own side? (p132 , 136)

Special rules and spells such as this only ever affect friendly units from their own army, and will not affect enemy or allied units that happen to be in range.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Do I have to show my opponent my army roster at the start of a battle, or can I wait until the end of the game, which means I only need to reveal things like which magic items my characters have taken when I first use them? (p132)

If you think this may be an issue, discuss it with your opponent before the game starts. Some players prefer full disclosure at the start of the battle, while others prefer to wait until the battle has finished before revealing their roster. It is for you and your opponent to decide which method you prefer to use.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Fighting a Warhammer Battle

Can I deploy a unit in Impassable terrain? (p142)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Can I deploy in Dangerous terrain? What happens to the deployed unit if I do? (p142)

Yes. Nothing happens to the unit.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

How do I deploy in Mysterious terrain? (p142)

Place one model from the unit in the terrain feature, then roll to see what type of terrain it is, then deploy the rest of the models in a legal formation and finally resolve any effects the terrain has. Note that deploying the unit counts as entering the terrain, but it does not count as moving.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Some special rules, magic items etc. have an effect at the beginning of the battle, or before the game starts. When should these effects take place? (p143)

After both armies are deployed and any Deployment special rules have occurred but before the roll for first turn.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

If I kill a character but not their mount, do I score victory points for just the character, the character and their mount, or must I kill the mount too in order to score any victory points? (p143)

You must kill the character and his mount to score any victory points.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Some models can be 'created' by spells or special rules during the game. Are such units worth any victory points if destroyed? (p143)

No, unless their rules specifically say otherwise.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

When players roll off to see who deploys first, gets the first turn etc. must the winner deploy first, take the first turn etc.? (p144-150)

Yes, unless is specifically states that they get to choose.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

During the random deployment on a Dawn Attack mission, what happens if a unit is unable to deploy where the Deployment table says it must, because it will not fit for example? (p145)

The unit is placed in reserve and will enter play in the first turn using the rules for reinforcements on page 27.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

If the watchtower is destroyed in the Watchtower scenario, what victory conditions are used? (p150)

The closest unit to the centre of the rubble where the watchtower once stood is the winner.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

If we are using an alternative terrain feature in the Watchtower scenario (a hill or forest for example) how do we decide who has control of it? (p150)

The terrain feature will count as controlled by whichever side has a unit on/inside it. If it is unoccupied, the side with a unit closest will count as controlling it. If more than one side has a unit on/inside the terrain feature or they are equidistant from the terrain feature, use victory points to determine the winner.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

The Lores of Magic

Do I get to use Magic Resistance against Wounds caused by lore attributes? (Reference)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

If a unit is augmented by Pha's Protection how does this interact with Shooting attacks that do not specifically target a unit? For example a cannon or stone thrower shot? (Reference)

Fire the shot as normal. If the template ends up over any models in a unit that have been augmented by Pha's Protection roll a D6. On a 4+ the entire shot is discounted.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

If a Wizard has Throne of Vines cast upon himself and subsequently casts another spell from the Lore of Life, it gains additional benefits. Are these additional benefits lost if Throne of Vines is then dispelled? (Reference)

No. As long as a spell is cast while Throne of Vines is in play then the spell gains the additional benefits until the spell ends.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

Certain spells, most notably Regrowth from the Lore of Life, allow you to resurrect models that have been killed or even add extra models to a unit. What happens if some or all of the models added to a unit do not fit at the back? (Reference)

Any models that do not have space to be placed at the back of the unit are lost. If, for example, your unit has been charged in its rear facing then you would be able to complete the back rank and any excess models are lost.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

If models are resurrected in a unit that has charged that turn, do the resurrected models count as having charged?

No, but remember that the unit will still count as having charged when working out the combat result. (Reference)

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

As a standard is lost once its bearer has been killed how does this affect the number of models that can be resurrected by Regrowth? For example a unit of 20 Halberdiers have been reduced to 10 models and have lost their standard bearer, can they now be increased back to 20 models? (Reference)

The unit can still be increased back to 20 models. You can resurrect the model that was carrying the standard as a rank and file model.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

What happens if a unit in a building is the target of Wind Blast? (Reference)

They are considered unable to move and suffer D6 Strength 3 hits.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

Can Chain Lightning leap onto a unit engaged in close combat? (Reference)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 13

When the Transformation of Kadon transforms a Wizard into a monster with a Breath Weapon, how often can he use that Breath Weapon? (Reference)

A Wizard can use the Breath Weapon up to once each time he has successfully cast the spell (whilst he is still transformed of course!).

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

If a character tries to leave a unit that is affected by the Net of Amyntok (or another similar spell or ability such as a Fulminating Flame Cage) including if he tries to charge out of it, is he required to take a Strength test? Also, if the test is failed, will any resulting damage hit only the character? (Reference)

Yes to both question. Though it is worth noting that a test is not required if he leaves without moving, through the Smoke and Mirrors lore attribute for example.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Does Birona's Timewarp affect units with the Random Movement or other movement special rules? (Reference)

Yes, however far they can normally move, it will be doubled. For example, a unit with the Random Movement (2D6) special rule rolls a 9. This would then be doubled to 18.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Is a flying unit that is hit by Comet of Casandora also affected by the Roiling Skies lore attribute? (Reference)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Magic Items (and Abilities)

Can a Wizard, who has had his Wizard level reduced to 0, still use any arcane items that he has? (Reference)

Yes.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

What happens if Sivejir's Hex Scroll is used against a spell cast by a model without a Wizard level? (Reference)

Nothing, the scroll only works against models with a Wizard level.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Can an army include more than one of the same magic item (for example the Dispel Scroll)? (Reference)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

What happens if a magic item is destroyed by any means? (Reference)

All of the rules, bonuses, etc. granted by that magic item are lost, and have no further effect on the battle.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Can Fozzrik's Folding Fortress be destroyed by spells or special rule that destroy magic items? (Reference)

Only if the spell or special rule activates before it is placed.

Source: Warhammer Rulebook Official Update Version 1.9, p. 14

Beastmen

Does deploying one unit of troops with the Beastman Ambush rule allow multiple units of the same size or smaller to ambush? (p33)

No, you need one non-ambushing unit for each ambushing unit.

Source: Beastmen Official Update Version 1.4, p. 2

How are ambushing units deployed? (p33)

Before deployment, decide which units will be ambushing. Place these units to one side, telling your opponent that they are your ambushing units. Then deploy your non-ambushing units, following the rules for the scenario being played. Your ambushing units are not included in the deployment procedure.

Source: Beastmen Official Update Version 1.4, p. 2

Does the Mantle of Ghorok spell affect mounts? (p33)

No.

Source: Beastmen Official Update Version 1.4, p. 2

How does Traitor-kin work against models whose riders are considered to be part of the mount and share its Toughness and Wounds value, such as the Stonehorn or Arachnarok Spider? (p37)

Resolve the spell's effects against the mount's Toughness value.

Source: Beastmen Official Update Version 1.4, p. 2

Does Traitor-kin affect models in close combat? (p37)

Yes.

Source: Beastmen Official Update Version 1.4, p. 2

How many victory points is a beast summoned by Savage Dominion worth? (p37)

None.

Source: Beastmen Official Update Version 1.4, p. 2

How is damage from the Jabberslythe's Aura of Madness distributed? (p50)

Randomise the wounds suffered as you would for shooting attacks.

Source: Beastmen Official Update Version 1.4, p. 2

If a Giant 'Hurls' a non-character model and it survives, what happens? (p53)

Put the model back into his original unit.

Source: Beastmen Official Update Version 1.4, p. 2

What happens if two opposing Giants both roll Yell and Bawl? (p53)

The combat is a draw.

Source: Beastmen Official Update Version 1.4, p. 2

Do the Wounds inflicted on a unit struck by a 'hurled' model count towards the Giant's combat resolution? (p53)

Yes, even though these Wounds may be caused to another unit the damage caused by the Giant won't have gone unnoticed by its enemies! Note that if the unit struck by the hurled model is in a separate combat then any Wounds caused won't count towards that combat's result.

Source: Beastmen Official Update Version 1.4, p. 3

If a Giant 'Squashes' or 'Eats' a model, how many Wounds have been inflicted for working out the combat result? (p53)

As many Wounds as the model had on its profile.

Source: Beastmen Official Update Version 1.4, p. 3

Does Ghorros Warhoof himself receive +1 Weapon Skill from his 'Sons of Ghorros' rule? (p56)

No.

Source: Beastmen Official Update Version 1.4, p. 3

How do you award victory points for a model removed by Morghur's Spirit-Essence? (p57)

The model is counted as slain.

Source: Beastmen Official Update Version 1.4, p. 3

How many victory points are awarded for slaying a spawn created by Morghur's Spirit-essence? (p57)

None.

Source: Beastmen Official Update Version 1.4, p. 3

Can Ungrol choose the signature spell when selecting for the Stolen Crown's effect? (p60)

Yes.

Source: Beastmen Official Update Version 1.4, p. 3

How are the wounds from Slugtongue's Curse of the Famine-fiend distributed? (p61)

As if it were a Shooting attack.

Source: Beastmen Official Update Version 1.4, p. 3

Do the points for a chariot bought as a mount for a character come from the Core or Special allowance? (p82)

No. They come from the Hero or Lord allowance, depending on the character.

Source: Beastmen Official Update Version 1.4, p. 3

Can a Battle Standard Bearer take a magical banner and Gifts of Chaos? (p84)

Yes, he can take Gifts of Chaos as normal, up to a total value of 50 points. On top of that, he can have a Magic Banner with no points limit.

Source: Beastmen Official Update Version 1.4, p. 3

Do attacks from Gifts of Chaos count as magical? (p91)

No.

Source: Beastmen Official Update Version 1.4, p. 3

Does the Gouge-tusks ability apply to the bearer's mount? (p91)

No.

Source: Beastmen Official Update Version 1.4, p. 3

Does the Gouge-tusks ability apply to a Minotaur's impact hits? (p91)

Yes.

Source: Beastmen Official Update Version 1.4, p. 3

Is the extra attack of a Many-limbed Fiend modified by Gouge-tusks? (p91)

Yes.

Source: Beastmen Official Update Version 1.4, p. 3

Do the effects of Gifts which say they apply to 'the model' extend to a character's mount? (p91)

No.

Source: Beastmen Official Update Version 1.4, p. 3

Which Leadership is used to resolve attacks from the Primeval Club against multi-part models with more than one Leadership value? (p92)

The Ld value of the ‘part’ that has been attacked if it’s possible to attack it separately (e.g. if I attack the Hero riding the Pegasus, I’ll use his Ld, while if I attack the Pegasus, I’ll use its Ld), or the highest Ld available if attacks are randomised or hit the model as a whole.

Source: Beastmen Official Update Version 1.4, p. 3

Can a Great Bray-Shaman purchase the Skin of Man? (p94)

Yes.

Source: Beastmen Official Update Version 1.4, p. 4

Can a chariot-mounted character with the Skin of Man still scout? (p94)

Yes.

Source: Beastmen Official Update Version 1.4, p. 4

Does the Hagtree Fetish allow you to re-roll To Wound rolls In the case of the Lore of Death spells, Caress of Laniph and Fate of Bjuna? (p95)

No. The Hagtree Fetish only affects spells that have a Strength value and require a To Wound roll.

Source: Beastmen Official Update Version 1.4, p. 4

Is the Jagged Dagger counted as a magic weapon? (p95)

No.

Source: Beastmen Official Update Version 1.4, p. 4

Bretonnia

Can Pegasus Knights fight in the Lance formation? (p40)

No.

Source: Bretonnia Official Update Version 1.6, p. 3

If two Bretonnian armies face each other, how does the Blessing of the Lady work? (p45)

Both players hide a dice under their palm – if they wish to pray, the dice must show a 6, if they do not wish to pray, it must show a 1. The dice are then revealed. If both players wish to pray, they both get the Blessing and then the game continues as normal (roll to see who goes first). If both players do not wish to pray, neither army gets the Blessing and then the game continues as normal (roll to see who goes first). If one of them wishes to pray and the other does not, the praying army gets the Blessing and the other does not get the Blessing, but gets to choose whether to go first or second.

Source: Bretonnia Official Update Version 1.6, p. 3

How do I calculate whether my Knights Errant are 'within charge range' for the purposes of their Impetuous rule? (p48)

Measure from the Knights Errant unit to see whether one or more enemy units are within their maximum possible charge range. If this is the case then this rule comes into effect.

Source: Bretonnia Official Update Version 1.6, p. 3

If a Grail Knight kills an enemy character in a challenge, does the Bretonnian player gain the Victory Point bonus from the Underdog Challenge rule? (p50)

No. Whilst they may fight in challenges as if they were a unit champion, they are not unit champions.

Source: Bretonnia Official Update Version 1.6, p. 3

Can a character riding a Royal Pegasus join a unit of Pegasus Knights? (p55)

No.

Source: Bretonnia Official Update Version 1.6, p. 3

Can the Valorous Standard be carried by the army Battle Standard Bearer? (p63)

No.

Source: Bretonnia Official Update Version 1.6, p. 3

Are the knights taken with the Fey Enchantress counted against the Lords points total? (p77)

Yes.

Source: Bretonnia Official Update Version 1.6, p. 3

How many Victory Points are Beaquis and King Louen worth if they are slain separately? (p79)

Beaquis is worth 230 points, and Leoncoeur is 498 points.

Source: Bretonnia Official Update Version 1.6, p. 3

Daemons of Chaos

Can I choose to re-roll any Daemonic Instability test if my Battle Standard Bearer is within 12" of the unit, or only Daemonic Instability tests that I fail? If the later, what is a ‘failed’ Daemonic Instability test?

If your Battle Standard Bearer is within 12" of a unit taking a Daemonic Instability test, you may choose to re-roll the result if you wish to do so.

Source: Daemons of Chaos Official Update Version 1.0, p. 1

When taking a Daemonic Instability test, can the unit’s Leadership be reduced to below 0?

No.

Source: Daemons of Chaos Official Update Version 1.0, p. 1

Do you consult the Reign of Chaos table in every player’s Magic phase, or only in the Daemons of Chaos player’s turn? (p27)

Only when a Daemons of Chaos player rolls for the Winds of Magic.

Source: Daemons of Chaos Official Update Version 1.0, p. 1

Does the Warpflame special rule confer Flaming Attacks? (p58)

No.

Source: Daemons of Chaos Official Update Version 1.0, p. 1

The Empire

If an enemy chariot charges a Regimental Unit and one or more of its Detachments makes a successful Counter Charge, does the chariot still get to make Impact Hits? (p30)

Yes, though the chariot's Impact Hits can only be assigned to the Regimental Unit.

Source: The Empire Official Update Version 1.2, p. 1

Can characters join Empire Detachments? (p30)

Yes.

Source: The Empire Official Update Version 1.2, p. 1

Do a Warrior Priest's Righteous Fury and Battle Prayers affect his unit's mounts? (p36)

No.

Source: The Empire Official Update Version 1.2, p. 1

Do Warrior Priests and Arch Lectors count as Wizards? (p36)

No.

Source: The Empire Official Update Version 1.2, p. 1

Does the War Altar of Sigmar's Holy Fervour affect friendly Empire characters? (p47)

Yes.

Source: The Empire Official Update Version 1.2, p. 2

Does the War Altar’s 4+ Ward Save extend to any character mounted upon it? (p47)

No.

Source: The Empire Official Update Version 1.2, p. 2

If the Golden Griffon is used to cast the Banishment spell and irresistible force is rolled, does the Golden Griffon crumble? It is unclear as this is a bound spell 'contained within an item' but also listed as 'Innate'. (p47)

No it does not – the model simply cannot cast further bound spells during this phase.

Source: The Empire Official Update Version 1.2, p. 2

Does the White Cloak of Ulric only affect enemy models in base contact or enemy units? (p63)

Enemy models in base contact with the wearer or his mount.

Source: The Empire Official Update Version 1.2, p. 2

Ogre Kingdoms

As Butchers and Slaughtermasters can take an ironfist, does this mean that they can also wear magical armour? (p32)

Yes.

Designer's Note: I have to hold my hands up for not spotting that allowing a Butcher or Slaughtermaster to take an ironfist, would also allow them to take magic armour. Allowing them access to magic armour certainly wasn’t my intention, and it’s something we’ll certainly fix when we do the next edition of the Ogre Kingdoms army book. However, after much debate, we’ve decided that it does not give the Ogres an unfair advantage, so we’ve decided to leave the rule as it is written for the time being. That said, I’d personally recommend that you avoid giving your Butchers and Slaughtermasters magic armour – doing otherwise goes against the spirit, if not the letter, of the rule.

– Jervis Johnson 7/12/2011

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

When do you reveal what special rules a unit of Maneaters has picked for their Been There, Done That special rule?

When you deploy them.

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

Are Impact Hits and Stomps from Mournfang Cavalry resolved at the Mournfang’s Strength? (p43)

Yes.

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

When do you check to see if a model is in range of a Thundertusk’s Numbing Chill special rule? (p55)

You check at the start of each round of combat. Any model in range at that point has the Always Strikes Last special rule for that round of combat.

For Example: A unit of 20 Empire Spearmen are fighting against a unit of 6 Ogre Bulls. 15 Empire Spearmen are able to attack the Ogre Bulls. 7 out of the 15 that can attack are within 6" of a Thundertusk behind the Ogre Bulls at the start of the round of combat and as such are affected by the Numbing Chill special rule. This means that 8 Empire Spearmen would attack at the Initiative 3 step. Then the 6 Ogre Bulls would attack at the Initiative 2 step. Finally the 7 Empire Spearmen in range of the Numbing Chill special rule will attack at the same time as the Ogres’ Stomp (assuming that there are at least 7 Empire Spearmen left alive).

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

Is Golgfag Maneater a Maneater? Does he also gain the Stubborn and Vanguard special rules when he joins his unit of Maneaters (due to the Been There, Done That special rule)? (p57)

Yes to both questions. He is, after all, Golgfag Maneater!

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

If more than one army has a Gnoblar Thiefstone and two or more ‘find’ the same item, what happens? (p62)

No one gets to keep that magic item.

Source: Ogre Kingdoms Official Update Version 1.1, p. 2

Orcs & Goblins

Is a unit with a Black Orc character in a valid target for a Get 'Em result on the Animosity table? (p32)

Yes. There is only so much a Black Orc can do to keep order!

Source: Orcs & Goblins Official Update Version 1.2, p. 1

Is a unit in combat a valid target for a Get 'Em result on the Animosity table? (p32)

No, as units in combat are not subject to Animosity.

Source: Orcs & Goblins Official Update Version 1.2, p. 1

Can a unit that has made a Vanguard move be forced to declare a charge on the first turn of a game by getting a Squabble or We'll Show 'Em result on the Animosity table? (p32)

No. As it made a Vanguard move it is not able to charge.

Source: Orcs & Goblins Official Update Version 1.2, p. 1

Does the Strength bonus from the Choppas special rule affect the strength of the Impact Hits from the Armour of Gork and Big Stabbas? (p33)

Yes as, unlike Impact Hits from chariots etc, it is the brute force of the Orcs themselves causing the damage.

Source: Orcs & Goblins Official Update Version 1.2, p. 1

When Nasty Skulkers are revealed in a unit of Goblins, can they displace anything other than rank and file models to make space for them? (p44)

No, though they will then be able to Make Way if they are not in base contact with the enemy.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Are units moved over during a flying Doom Diver Goblin's optional D6" movement hit? (p48)

No, only units under the base once the Goblin has reached its final location are hit.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Does killing a Goblin Great Shaman riding an Arachnarok Spider mean that the Arachnarok Spider must take a Monster Reaction test? (p51)

No, as it still has the Forest Goblin crew left to control it.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

If a Night Goblin unit is behind an obstacle or in a building or other piece of terrain what happens to any Fanatics that are released? (p53)

If the Fanatic is released from a point of the unit that is outside the terrain then it will move as normal. If the point of the unit it is released from is inside the terrain then it will be destroyed before it gets a chance to move.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Can a unit of Night Goblins that are concealing Fanatics be placed any closer than 8" to an enemy using the Hand of Gork spell? (p53, 72)

Yes, though you must follow all the normal rules for stopping to release the Fanatics from 8" away before you finish your move.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

What happens if a Night Goblin Fanatic hits a unit and there is not room to place it an inch out the other side of the unit? (p53)

There are several possibilities here: 1) If placing the Fanatic an inch away from the unit that was hit brings it into contact with another unit, then that unit will also be hit and the Fanatic should then be placed an inch beyond that unit. 2) If placing the Fanatic an inch away would take it off of the board or into terrain (other than a hill) then it is destroyed. 3) If placing the Fanatic an inch away from the unit that was hit brings it to within an inch of another unit then leave it where it is (even though you cannot normally go within an inch unless you are charging). This will not effect the movement of the unit it is within an inch of. However, if the unit contacts the Fanatic during its move, the Fanatic will inflict hits on the unit and then be destroyed as usual.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

What happens if a Mangler Squig hits a unit and there is not room to place it an inch out the other side of the unit? (p56)

There are several possibilities here also. Points 1 and 3 are the same as for the Fanatic above whilst point 2 is different: 2) If there is not space to fit the Mangler Squig between the unit it hit and the board edge, then it will end its move in the unit, deal the extra hits and be destroyed as normal.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

What happens to Nibblet if Grom breaks from combat? (p67)

Nibblet is a part of Grom's chariot, therefore the whole chariot is destroyed.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Can the Hand of Gork spell be used to move a unit into or out of a building? (p72)

No.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Does the Fists of Gork spell give the Shaman magical attacks as well as the characteristic boosts? (p72)

Yes.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

When do you pick a target with the 'Eadbutt spell? (p72)

You pick a target once the range is decided. Unlike most other spells, this will happen just before you resolve the spells effects rather than just before you make the casting attempt.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Can a unit of Savage Orcs take the Big Stabbas upgrade multiple times? (p104)

No, regardless of how many models are carrying Big Stabbas, the unit only has the special rule once.

Source: Orcs & Goblins Official Update Version 1.2, p. 2

Skaven

Is the Leadership bonus from Strength in Numbers limited to a maximum of 3? (p33)

Yes.

Source: Skaven Official Update Version 1.7, p. 5

Can you take more than one Vermin Lord in an army? If you can, will they both have a Doom Glaive magic weapon?

Yes to both questions. Whilst you can only opt to take each magic item once, where it is a standard piece of equipment it can be duplicated. (p40)

Source: Skaven Official Update Version 1.7, p. 5

If a template hits a Screaming Bell or Plague Furnace being ridden by a character, how is this resolved? (p42, 48)

It is resolved as per the template rules in the Shooting at Ridden Monsters section on page 105 in the Warhammer rulebook. For example: a Rock Lobber hits A Screaming Bell ridden by a Grey Seer. The central hole is over the base. As such a D6 is rolled to determine who takes the Strength 9 hit. A 4 is rolled and so the Screaming Bell takes the Strength 9 hit while the Grey Seer takes the Strength 3 hit.

Source: Skaven Official Update Version 1.7, p. 6

Are the dice used to ring the Screaming Bell power dice? (p43)

No.

Source: Skaven Official Update Version 1.7, p. 6

Can I join characters to the units with the Screaming Bell/Plague Furnace? (p43, 48)

At deployment, characters can be deployed in the pushing unit and will become Unbreakable, but cannot leave the unit as long as the Bell/Furnace is still there. Once the game is started, no characters can join the unit. In addition, with the Plague Furnace only characters that belong to Clan Pestilens may join the unit.

Source: Skaven Official Update Version 1.7, p. 6

If the rider is killed, what happens to the Screaming Bell/Plague Furnace? (p43, 48)

It continues to function normally inside its unit. The only difference is that all ranged attacks against it will hit the

Source: Skaven Official Update Version 1.7, p. 6

What types of movement within their own unit can the Screaming Bell/Plague Furnace execute during a game? For example, can it move within the ranks to reach a fighting position? (p43, 48)

When the unit reforms, the Bell/Furnace is immediately moved to the centre of the front rank. If this is impossible (it is engaged in combat and in base contact with an enemy model, for example) then the unit may not reform.

Source: Skaven Official Update Version 1.7, p. 6

What is the Leadership value of a Screaming Bell/Plague Furnace? (p43, 48)

Ld 0.

Source: Skaven Official Update Version 1.7, p. 6

When a model with a Plague Censer causes a wound on a ridden monster or other model with separate components, how is the damage distributed? (p46)

Take a Toughness test with the best Toughness value available to the ridden monster/chariot/multiple statline model and then if the test is failed, randomise the wound as you would for a missile hit.

Source: Skaven Official Update Version 1.7, p. 6

Can "Billowing Death" be used when the unit marches? (p48)

Yes.

Source: Skaven Official Update Version 1.7, p. 6

How many attacks does the Plague Furnace gain from Frenzy? (p48)

One, for a total of 7 attacks.

Source: Skaven Official Update Version 1.7, p. 6

Can I choose not to make an attack with the Plague Furnace's Wrecker? (p49)

No.

Source: Skaven Official Update Version 1.7, p. 7

Can a unit of Night Runners accompanied by a character make a "Slinking Advance" move? (p50)

Only if it's a Clan Eshin character.

Source: Skaven Official Update Version 1.7, p. 7

When does a unit of Night Runners make the move from their Slinking Advance special rule? (p50)

They make this move at the same time as Vanguard moves are carried out. If your opponent also has Night Runners, or units with Vanguard, then you will need to roll-off and alternate moving these units.

Source: Skaven Official Update Version 1.7, p. 7

Can Assassins be revealed only when the unit hiding them is in combat? The placement rules only allow Assassins to be placed where they can fight? (p52)

No, they can be revealed even if the unit is not in combat, in which case he must be placed in the unit's front rank, just like any other character.

Source: Skaven Official Update Version 1.7, p. 7

The Packmasters' special rule Running with the Pack and the special rule Beast Pack seem to contradict each other. How do they work? (p53)

The Packmaster and Master Moulder models are ignored when working out the unit's rank bonus, so only ranks of Rat Ogres count. Use the Packmasters' or Master Moulders' Ld value (or the General's) as the base Ld for the unit, to which you then add the Rat Ogres' rank bonus.

Source: Skaven Official Update Version 1.7, p. 7

Must Master Moulders be placed in the front rank, as they are Champions? (p53)

Yes.

Source: Skaven Official Update Version 1.7, p. 7

Do attacks made by Poisoned Wind Globadiers have the Poisoned Attacks special rule? (p59)

No.

Source: Skaven Official Update Version 1.7, p. 7

When firing a Warpfire Thrower, can you place the template in such a way that it could hit friendly models after moving the template the distance rolled on the artillery dice? (p60)

Yes, though it cannot be placed over any friendly models before you move it.

Source: Skaven Official Update Version 1.7, p. 7

Are the shots from a "Spin Wildly" result limited by the Ratling Guns' range? (p61)

Yes.

Source: Skaven Official Update Version 1.7, p. 7

At what strength are impact hits from the Doom-Flayer resolved?The machine's or the weapon team's? (p62)

The machine's.

Source: Skaven Official Update Version 1.7, p. 7

Regarding the Doom-Flayer's armour save, does it get it only against hand-to-hand attacks, or also against ranged ones? And what about against result 3-5 of its own Mishap chart? (p62)

It receives armour saves for ranged and close combat attacks, but not Mishaps.

Source: Skaven Official Update Version 1.7, p. 7

Must a Doomwheel roll to hit with each "Zzzzap!" bolt? Can it stand and shoot? (p66)

No to both questions.

Source: Skaven Official Update Version 1.7, p. 8

Can a Doomwheel's Zzzzzap! hit units in close combat? (p66)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

What's the range of the Warp-Lightning cannon? 48" or 60"? (p68)

48".

Source: Skaven Official Update Version 1.7, p. 8

If a shot from a Warp Lightning Cannon does not kill a Monstrous Infantry/Beast/Cavalry or Monster model does that shot stop? (p68)

No. All models are still hit.

Source: Skaven Official Update Version 1.7, p. 8

Does Storm Daemon's lightning attack ignore armour saves? (p69)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Can Tretch use his "Stay Here, I'll Get Help!" rule to leave a unit that is engaged in combat? (p73)

Yes. He could even leave one unit that is in combat and join a different unit that is also in combat if you wish, as long as the unit is in range of course.

Source: Skaven Official Update Version 1.7, p. 8

Can Boneripper join units? (p77)

No.

Source: Skaven Official Update Version 1.7, p. 8

What are the VPs for Boneripper? (p77)

On his own, Boneripper is not worth anything. His points values are incorporated into Thanquol's, much like the cost of a magic item.

Source: Skaven Official Update Version 1.7, p. 8

Can a Warlord on a war-litter be moved by the Skitterleap spell? (p78)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Is the 4D6" line from Crack's Call a template? (p78)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Can The Curse of the Horned Rat affect a unit of Monstrous Infantry? (p79)

No.

Source: Skaven Official Update Version 1.7, p. 8

If a unit is affected by The Curse of the Horned Rat and not entirely destroyed, how are casualties removed? (p79)

In the same manner as shooting attacks.

Source: Skaven Official Update Version 1.7, p. 8

Can I cast Wither on friendly units? (p79)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

What happens to characters that either join or leave a unit affected by Wither? Are new models that are added to the unit by spells and special rules affected by the spell? (p79)

All models that either join or leave the unit are affected by the spell. If a character leaves and joins another unit, he is affected by the spell, but the unit he joins is not.

Source: Skaven Official Update Version 1.7, p. 8

How are casualties from The Curse of the Horned Rat distributed? What if there are characters in the unit, of troop type infantry or otherwise? (p79)

Compare the result of the 4D6 roll to the number of infantry models in the unit. If the result is equal to or larger than the number of infantry models (including any characters that are infantry) then remove all of the infantry models and replace the unit with an equal number of Clanrats. Any non-infantry models left must be placed by the controlling player 1" away from the newly formed unit, facing in any direction. If the result is less than the number of infantry models in the result then the casualties will be distributed as hits from shooting.

Source: Skaven Official Update Version 1.7, p. 8

When a new unit is created using The Curse of the Horned Rat, where is it placed and in what formation/facing etc? (p79)

The centre of the unit must be at the same point on the table as the centre of the unit it replaced, and it must have the same facing. It must have the same number of models in its front rank as the unit it replaced, and be in a legal formation. Any models that cannot be placed are lost.

Source: Skaven Official Update Version 1.7, p. 8

Can I target a unit with The Curse of the Horned Rat comprised of infantry and non-infantry models? (p79)

No, unless all of the non-infantry models are characters. Such units are unique units and as such cannot be targeted by The Curse of the Horned Rat. Note that adding a character to a unit of a different troop type will not make that unit unique, it's troop type will be unchanged.

Source: Skaven Official Update Version 1.7, p. 9

Can a Warlock Engineer buy two Warplock Pistols? (p100)

No.

Source: Skaven Official Update Version 1.7, p. 9

Is a Master-bred Rat Ogre a unit champion? (p104)

Yes.

Source: Skaven Official Update Version 1.7, p. 9

Can I take a unit consisting of 2 Rat Ogres and 2 Packmasters when I pick an army? (p104)

Yes.

Source: Skaven Official Update Version 1.7, p. 9

How long does the Rival Hide Talisman's effect last? (p108)

One round of close combat only.

Source: Skaven Official Update Version 1.7, p. 9

Does the Doomrocket need line of sight to a target? (p110)

No.

Source: Skaven Official Update Version 1.7, p. 9

Tomb Kings

If I have two or more Nehekaharan Undead Wizards in my army of the same level, can I choose one that has not taken the Lore of Nehekhara to be the Hierophant forcing him to swap Lores? (p28)

No, you cannot force a change of Lore onto a Wizard by making him your Hierophant. At least one of the highest level Nehekharan Undead Wizards in your army must be noted on your army list as taking the Lore of Nehekhara.

Source: Tomb Kings Official Update Version 1.4, p. 1

Are models with the Nehekharan Undead special rule Undead? (p28)

Yes.

Source: Tomb Kings Official Update Version 1.4, p. 1

If a Tomb King/Prince on a chariot is in a unit of Skeleton Chariots, how are Wounds caused by the Unstable special rule allocated? (p28)

Wounds must be allocated to the unit first, then to any chariots that have characters mounted on them and finally divided up evenly amongst the characters themselves.

Source: Tomb Kings Official Update Version 1.4, p. 1

Can a Tomb King be your army's Hierophant if he has the Wizarding Hat? (p28)

No.

Source: Tomb Kings Official Update Version 1.4, p. 1

When exactly do I have to decide which model in my army is the Hierophant? (p28)

You must choose which model will be your Hierophant when picking your army and record this clearly on your army list.

Source: Tomb Kings Official Update Version 1.4, p. 1

If a Tomb King has the Fencers Blades, does the My Will Be Done special rule mean that he makes his unit Weapon Skill 10? (p30)

No; use the Tomb King's unmodified Weapon Skill of 6, not his modified value of 10.

Source: Tomb Kings Official Update Version 1.4, p. 2

Each Tomb Herald in your army must nominate which Tomb King or Tomb Prince he is protecting at the start of the game. Does this mean that you cannot include more Tomb Heralds than Tomb Kings or Tomb Princes? (p32)

No. Once all Tomb Kings and Tomb Princes have a Tomb Herald assigned to them, any remaining Tomb Heralds will ignore the Sworn Bodyguard special rule.

Source: Tomb Kings Official Update Version 1.4, p. 2

If a character mounted on a Skeleton Chariot that has joined a Skeleton Chariot unit is killed, but his chariot survives, must the chariot immediately leave the unit? (p38)

No. It may leave the unit in subsequent turns but will not be able to rejoin it, or join any other unit from then on.

Source: Tomb Kings Official Update Version 1.4, p. 2

Does a character's Skeleton Chariot have the Chariot Legions special rule? (p38)

Yes.

Source: Tomb Kings Official Update Version 1.4, p. 2

How do you resolve the Casket of Souls' Light of Death spell against a unit with a special rule/effect that alters the number of dice they roll for Leadership tests? (p40)

You would add or subtract the relevant number of dice and then follow any additional rules for discarding dice. For example a Cold Blooded unit would roll 4 dice and discard the highest.

Source: Tomb Kings Official Update Version 1.4, p. 2

Can a Casket of Souls pivot on the spot before casting the Light of Death spell in the same way other war machines can pivot on the spot before they shoot? (p40)

Yes, and just like with other war machines this does not count as moving.

Source: Tomb Kings Official Update Version 1.4, p. 2

Can the controlling player choose the order in which to remove crew from the Casket of Souls? (p40)

Yes.

Source: Tomb Kings Official Update Version 1.4, p. 2

Can the template from a Thundercrush Attack be placed over the Warsphinx's base? (p49)

No, it must be placed touching it but not over it.

Source: Tomb Kings Official Update Version 1.4, p. 2

Can a Thundercrush Attack be affected by the Killing Blow special rule? (p49)

Yes.

Source: Tomb Kings Official Update Version 1.4, p. 2

Do Wounds caused by a Thundercrush Attack to friendly units, or to units outside of the combat, count towards the combat resolution? (p49)

Yes, they will count towards the combat resolution of the combat that the Khemrian Warsphinx is in.

Source: Tomb Kings Official Update Version 1.4, p. 2

Does Settra's Chariot of the Gods count as two Chariots for the purposes of determining rank bonuses and the strength of any Impact Hits? (p53)

No. Settra must be placed at the side of a unit because his base's footprint is different to that of a normal Chariot (see When Footprints Collide on page 98 of Warhammer).

Source: Tomb Kings Official Update Version 1.4, p. 2

Where a special character has a character type listed under their troop type, do they benefit from all of that character's special rules? (p53-59)

No. They only have the special rules listed on their profile. For example: Whilst Khalida is a Tomb King she does not have the My Will Be Done special rule.

Source: Tomb Kings Official Update Version 1.4, p. 3

If Arkhan the Black loses one or more Wizard levels whilst he has the Liber Mortis, what happens? (p57)

His Wizard level will be reduced (keep a track of this) and he will lose the corresponding number of spells. However, as long as he still has the Liber Mortis, he counts as Wizard level 5 when casting and dispelling.

Source: Tomb Kings Official Update Version 1.4, p. 3

Can the Restless Dead lore attribute heal characters or their mounts? (p61)

No.

Source: Tomb Kings Official Update Version 1.4, p. 3

Does the effect of Djaf's Incantation of Cursed Blades apply to Impact Hits? (p61)

Yes.

Source: Tomb Kings Official Update Version 1.4, p. 3

Must you nominate the target for the Banner of the Hidden Dead before deployment starts? (p63)

No, you may choose after deployment has begun as long as the target unit hasn't already been deployed.

Source: Tomb Kings Official Update Version 1.4, p. 3

The special characters have additional labels, such as Tomb King, in brackets after their troop type. Does this mean they have the special rules related to the standard characters of this type? (p86-88)

No, they only have the special rules listed on their profile. It does, however, tell you what special rules can affect them. For example, as High Queen Khalida is a Tomb King, she can be the target of a Tomb Herald's Sworn Bodyguard special rule.

Source: Tomb Kings Official Update Version 1.4, p. 3

Vampire Counts

Can you add models to a unit with Invocation of Nehek if placing such models would bring them within 1" of an enemy model? (p26, 60)

These models can be placed within 1" of enemy their own unit is fighting, but not within 1" of any other enemy.

Source: Vampire Counts Official Update Version 1.1, p. 1

Do items or spells that affect missile fire have any affect on a Banshee's Ghostly Howl? (p31, 48)

No.

Source: Vampire Counts Official Update Version 1.1, p. 1

Do the hits generated by the Mortis Engine's Reliquary count as magical? (p53)

Yes.

Source: Vampire Counts Official Update Version 1.1, p. 2

For units such as Vargheists and Blood Knights (which are Vampiric), does a successful casting of Invocation of Nehek enable them to regain 1 Wound per model, or 1 Wound in total? (p60)

A Vampiric unit can never regain more than 1 Wound from Invocation of Nehek.

Source: Vampire Counts Official Update Version 1.1, p. 2

If a single model or a unit with a single rank is passed over by the Wind of Death template, is it affected by the spell? (p60)

Yes. They will suffer D6 Strength 3 hits with no saves allowed.

Source: Vampire Counts Official Update Version 1.1, p. 2

Can a Ghoul King be equipped with the Nightshroud magic armour? (p62)

No.

Source: Vampire Counts Official Update Version 1.1, p. 2

If I have already cast a 'remains in play' spell such as Doom and Darkness, what happens if I cast the same spell with the same Wizard as a result of the Cursed Book? Can I target the same unit for a cumulative effect or must I target a different unit? (p63)

You are free to target any enemy unit with the duplicate spell as normal, including a unit that has already been affected by the spell, in which case the effects are indeed cumulative.

Source: Vampire Counts Official Update Version 1.1, p. 2

Warriors of Chaos

Which units in the Warriors of Chaos army count as Daemons for the purposes of the Lore of Light's lore attribute? (p30, 42)

Daemon Princes and Hellcannons only, as they are the only Daemons that can be targeted separately from any non-daemonic elements.

Source: Warriors of Chaos Official Update Version 1.0, p. 1

Does a Chaos Warshrine convey its ward save to a character that has replaced the Shrinemaster? (p43, 88)

No.

Source: Warriors of Chaos Official Update Version 1.0, p. 1

Does the Warpflame special rule confer Flaming Attacks? (p58)

No.

Source: Warriors of Chaos Official Update Version 1.0, p. 1