This section contains all the officially released frequently asked questions for the main rulebook and all army books. Also see Errata & Amendments.
PDFs of the originally released frequently asked questions and errata can be downloaded here.
Source: Warhammer Fantasy: 8th Edition
This section contains all the officially released frequently asked questions for the main rulebook and all army books. Also see Errata & Amendments.
PDFs of the originally released frequently asked questions and errata can be downloaded here.
Currently displaying all results.
Use The Most Important Rule.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes, this is an exception to the usual maximum.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes, except for magic weapons or where the description of the item or spell specifically says otherwise.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Most weapons, including magic weapons, state when the bonus is given. For example, a model with the Fencer's Blades will always have Weapon Skill 10 whilst a model with a great weapon will only have +2 Strength when striking an enemy in close combat. When a weapon does not say when the characteristic bonus applies, then it only applies when striking, or being struck, in close combat.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
They cancel each other out and no re-rolls are made for as long as both special rules are in effect.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
It should be as close to the battlefield or unit as possible, trying to gain an advantage by doing otherwise simply isn't in the spirit of the game!
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
No, every model in the unit must have the ability to automatically pass the characteristic test for the unit to pass it automatically.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
If the unit is required to take a characteristic test, the best value in the unit is used. If every model in a unit is required to take a characteristic test, then each model uses its own best value instead.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Your unmodified Leadership is the highest Leadership characteristic in the unit. So the Leadership from any characters in the unit itself (but not from outside the unit, from Inspiring Presence for example) with a higher Leadership can be used unless specifically stated otherwise.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes. The controlling player chooses in which order to try and redirect his charging units.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Yes, though it is not allowed to end its movement with part of the unit (or its base) off the board.
Source: Warhammer Rulebook Official Update Version 1.9, p. 6
Whenever a Wizard loses one or Wizard levels, he instantly forgets a single spell for each Wizard level lost, chosen at random from those he knows.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No. If a model has loses a Wizard level and has a selection of 'normal' and bound spells, do not include the bound spells when randomising which are forgotten.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes. They count against the power limit until the moment they are rolled, at which point they are 'used up' and no longer count against the power limit.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
They are added after rolling for the Winds of Magic but before any casting attempts have been made.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes. While the pool can never contain more than 12 power or dispel dice at any one time, some abilities can generate more dice part way through a Magic phase.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes, the template must be placed over the target enemy unit.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No. A direct damage spell can't be used in a way that deliberately affects a friendly model (though they may end up scattering onto a friendly model and affecting it in that way).
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No, the hole in the centre of the template must be within range.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
As soon as the unit makes contact with the Magical Vortex it suffers the full effects of the spell (in the case of a spell that affects all models hit, every model whose base would pass into/through the vortex is affected by the spell). Surviving models are then placed 1" beyond the template and their movement ends.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes, regardless of when these dice are added. The exception to this rule is that it does not include any dice that are specifically stated as not being power dice (such as Night Goblin's Magic Mushroom dice).
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes, as long as the casting value is met.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
No to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 7
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
You will need to beat the basic casting value of the spell (not the boosted casting value).
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes. It is worth noting that some lore attributes effects targets the Wizard casting the spell. In the case of Bound Spells it will target whoever is casting the spell instead.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
It will be -3 in total. -2 for being in hard cover and -1 for having the Skirmishers special rule.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
As per the 'Resolving Unusual Attacks' box. Note that all hits resolved in this way will count as shooting attacks for working out who is hit.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
No they count as an unusual attack and will be distributed as a shooting attack.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes, unless specified otherwise.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes. This occurs at the start of the Close Combat phase before any blows have been struck.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Pivot the unit on the spot (ignoring other units) so that it is facing directly away from the closest enemy unit.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes, unless specifically stated otherwise in an entry.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 8
All attacks made by spells and magic items are considered to be magical attacks, as are all attacks that are specifically noted as being magical attacks. Shots fired from magical items are also considered to be magical attacks, unless their description specifically states otherwise. Hits inflicted by rolls on the Miscast table are treated as magical attacks.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes. Except when there is a unit or impassable terrain in the way, the distance moved must include the distance required to move around these obstacles.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes, any model that has a Flaming Attack will cause Fear. This includes unit upgrades, models that only have ranged flaming attacks and even Wizards with spells that cause Flaming Attacks.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
No, as the character's troop type as changes to 'monster', 'chariot' or 'monstrous cavalry' respectively, thereby rendering Killing Blow ineffective. Only Heroic Killing Blow will work against these targets.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
You can only use the monsters characteristics; the handlers are ignored for this purpose.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
The monsters Movement Allowance is used.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
You must use the highest.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes you do unless specifically stated otherwise in the unit's special rules.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes, unless the model is making a charge, pursuit or flee move, in which case it counts as a move of the appropriate type.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
You always use the mount's profile.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Everything counts as an action so if you have failed your Stupidity test you can do nothing at all apart from bimble forwards the compulsory D6".
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 9
15 shots.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
No. A Frenzied unit only takes a Leadership test due to Berserk Rage if it can charge. As it is not allowed to charge, there is no need to take the test.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
If the character in question has the Vanguard special rule as well, then yes, they may. Otherwise, no, the character’s presence prevents the unit from using Vanguard.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
No to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes to both questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes to all questions.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Before rolling for any units you must nominate which unit each character that is required to join a unit is going to be deployed with and then roll once to determine if they all turn up or all are delayed. For example a Skaven army with a Grey Seer on a Screaming Bell is playing against an Orc & Goblin army with Skarsnik. The Grey Seer would have to nominate which unit of Clanrats or Stormvermin he is joining before any rolls are made to see which units are delayed by Skarsnik.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
No, once the Wizard has left the unit it will only target him. If he subsequently joins another unit, or rejoins the unit he has left, while the spell is still in play then they will benefit from the spell.
Source: Warhammer Rulebook Official Update Version 1.9, p. 10
Yes, as long as they end up in the rank closest to the front of the unit that has a space in. It is also worth remembering that even if only the character moves the whole unit will count as moving that turn. Having a belligerent officer barge his way through the unit is not conducive to a good round of shooting!
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes, but for that move only.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
As soon as the last model from the unit has been removed, any remaining characters will count as a new unit. Note that this will cause Panic tests to all friendly units within 6" (including the newly formed unit of character(s)) as the unit has been destroyed.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
If the challenged model is on his own then he must move into base contact. If the challenged model is in a unit he must move as long as it does not require leaving his unit. Where it is not possible for base contact to be made then leave the models where they are and simply assume that the two models are in base contact.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Complete the challenge as normal this turn. The model which has ceased to be a character must use its non- character (and thus probably much reduced) stat-line from the moment the spell ends. At the end of the round of close combat the challenge automatically ends.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes. Additionally, if there are multiple riders they can each shoots
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 11
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Augment and hex spells last until the start of the Magic phase in their sides next turn – the spell does not end in the Magic phase immediately after the Movement phase when it was triggered. Any movement effects will not apply until the unit's next Movement phase – they do not affect movement on the turn they are triggered.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Any model touching the obstacle must test.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
The assault on the building is abandoned (move the unit that was assaulting the building backward 1") The two units outside the building are now engaged in combat instead and will fight a round of combat this turn.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
No, he is far too busy convincing his soldiers to take his place in the assault to get involved himself.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Special rules and spells such as this only ever affect friendly units from their own army, and will not affect enemy or allied units that happen to be in range.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
If you think this may be an issue, discuss it with your opponent before the game starts. Some players prefer full disclosure at the start of the battle, while others prefer to wait until the battle has finished before revealing their roster. It is for you and your opponent to decide which method you prefer to use.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Yes. Nothing happens to the unit.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Place one model from the unit in the terrain feature, then roll to see what type of terrain it is, then deploy the rest of the models in a legal formation and finally resolve any effects the terrain has. Note that deploying the unit counts as entering the terrain, but it does not count as moving.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
After both armies are deployed and any Deployment special rules have occurred but before the roll for first turn.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
You must kill the character and his mount to score any victory points.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
No, unless their rules specifically say otherwise.
Source: Warhammer Rulebook Official Update Version 1.9, p. 12
Yes, unless is specifically states that they get to choose.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
The unit is placed in reserve and will enter play in the first turn using the rules for reinforcements on page 27.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
The closest unit to the centre of the rubble where the watchtower once stood is the winner.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
The terrain feature will count as controlled by whichever side has a unit on/inside it. If it is unoccupied, the side with a unit closest will count as controlling it. If more than one side has a unit on/inside the terrain feature or they are equidistant from the terrain feature, use victory points to determine the winner.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Fire the shot as normal. If the template ends up over any models in a unit that have been augmented by Pha's Protection roll a D6. On a 4+ the entire shot is discounted.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
No. As long as a spell is cast while Throne of Vines is in play then the spell gains the additional benefits until the spell ends.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Any models that do not have space to be placed at the back of the unit are lost. If, for example, your unit has been charged in its rear facing then you would be able to complete the back rank and any excess models are lost.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
No, but remember that the unit will still count as having charged when working out the combat result. (Reference)
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
The unit can still be increased back to 20 models. You can resurrect the model that was carrying the standard as a rank and file model.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
They are considered unable to move and suffer D6 Strength 3 hits.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 13
A Wizard can use the Breath Weapon up to once each time he has successfully cast the spell (whilst he is still transformed of course!).
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes to both question. Though it is worth noting that a test is not required if he leaves without moving, through the Smoke and Mirrors lore attribute for example.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes, however far they can normally move, it will be doubled. For example, a unit with the Random Movement (2D6) special rule rolls a 9. This would then be doubled to 18.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
It will affect both.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
No. The Charmed Shield only works against attacks that cause hits.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Yes.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Nothing, the scroll only works against models with a Wizard level.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
No.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
All of the rules, bonuses, etc. granted by that magic item are lost, and have no further effect on the battle.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
Only if the spell or special rule activates before it is placed.
Source: Warhammer Rulebook Official Update Version 1.9, p. 14
No, you need one non-ambushing unit for each ambushing unit.
Source: Beastmen Official Update Version 1.4, p. 2
Before deployment, decide which units will be ambushing. Place these units to one side, telling your opponent that they are your ambushing units. Then deploy your non-ambushing units, following the rules for the scenario being played. Your ambushing units are not included in the deployment procedure.
Source: Beastmen Official Update Version 1.4, p. 2
No.
Source: Beastmen Official Update Version 1.4, p. 2
Resolve the spell's effects against the mount's Toughness value.
Source: Beastmen Official Update Version 1.4, p. 2
Yes.
Source: Beastmen Official Update Version 1.4, p. 2
The player whose turn is taking place chooses.
Source: Beastmen Official Update Version 1.4, p. 2
None.
Source: Beastmen Official Update Version 1.4, p. 2
Yes.
Source: Beastmen Official Update Version 1.4, p. 2
No.
Source: Beastmen Official Update Version 1.4, p. 2
Yes.
Source: Beastmen Official Update Version 1.4, p. 2
Randomise the wounds suffered as you would for shooting attacks.
Source: Beastmen Official Update Version 1.4, p. 2
Yes.
Source: Beastmen Official Update Version 1.4, p. 2
No.
Source: Beastmen Official Update Version 1.4, p. 2
No.
Source: Beastmen Official Update Version 1.4, p. 2
No.
Source: Beastmen Official Update Version 1.4, p. 2
Put the model back into his original unit.
Source: Beastmen Official Update Version 1.4, p. 2
The combat is a draw.
Source: Beastmen Official Update Version 1.4, p. 2
Yes, even though these Wounds may be caused to another unit the damage caused by the Giant won't have gone unnoticed by its enemies! Note that if the unit struck by the hurled model is in a separate combat then any Wounds caused won't count towards that combat's result.
Source: Beastmen Official Update Version 1.4, p. 3
As many Wounds as the model had on its profile.
Source: Beastmen Official Update Version 1.4, p. 3
It is 2D6 separate Wounds.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
Nothing happens.
Source: Beastmen Official Update Version 1.4, p. 3
The model is counted as slain.
Source: Beastmen Official Update Version 1.4, p. 3
None.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 3
As if it were a Shooting attack.
Source: Beastmen Official Update Version 1.4, p. 3
No. They come from the Hero or Lord allowance, depending on the character.
Source: Beastmen Official Update Version 1.4, p. 3
Yes, he can take Gifts of Chaos as normal, up to a total value of 50 points. On top of that, he can have a Magic Banner with no points limit.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
The Ld value of the ‘part’ that has been attacked if it’s possible to attack it separately (e.g. if I attack the Hero riding the Pegasus, I’ll use his Ld, while if I attack the Pegasus, I’ll use its Ld), or the highest Ld available if attacks are randomised or hit the model as a whole.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 3
The wielder only gains a single bonus attack.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 3
No.
Source: Beastmen Official Update Version 1.4, p. 3
Yes.
Source: Beastmen Official Update Version 1.4, p. 4
Yes.
Source: Beastmen Official Update Version 1.4, p. 4
Yes.
Source: Beastmen Official Update Version 1.4, p. 4
No.
Source: Beastmen Official Update Version 1.4, p. 4
No. The Hagtree Fetish only affects spells that have a Strength value and require a To Wound roll.
Source: Beastmen Official Update Version 1.4, p. 4
Yes.
Source: Beastmen Official Update Version 1.4, p. 4
No.
Source: Beastmen Official Update Version 1.4, p. 4
Yes.
Source: Bretonnia Official Update Version 1.6, p. 3
No.
Source: Bretonnia Official Update Version 1.6, p. 3
Yes.
Source: Bretonnia Official Update Version 1.6, p. 3
No.
Source: Bretonnia Official Update Version 1.6, p. 3
A 6+ ward save.
Source: Bretonnia Official Update Version 1.6, p. 3
Both players hide a dice under their palm – if they wish to pray, the dice must show a 6, if they do not wish to pray, it must show a 1. The dice are then revealed. If both players wish to pray, they both get the Blessing and then the game continues as normal (roll to see who goes first). If both players do not wish to pray, neither army gets the Blessing and then the game continues as normal (roll to see who goes first). If one of them wishes to pray and the other does not, the praying army gets the Blessing and the other does not get the Blessing, but gets to choose whether to go first or second.
Source: Bretonnia Official Update Version 1.6, p. 3
Measure from the Knights Errant unit to see whether one or more enemy units are within their maximum possible charge range. If this is the case then this rule comes into effect.
Source: Bretonnia Official Update Version 1.6, p. 3
No. Whilst they may fight in challenges as if they were a unit champion, they are not unit champions.
Source: Bretonnia Official Update Version 1.6, p. 3
No.
Source: Bretonnia Official Update Version 1.6, p. 3
No.
Source: Bretonnia Official Update Version 1.6, p. 3
No.
Source: Bretonnia Official Update Version 1.6, p. 3
Yes.
Source: Bretonnia Official Update Version 1.6, p. 3
Yes.
Source: Bretonnia Official Update Version 1.6, p. 3
Beaquis is worth 230 points, and Leoncoeur is 498 points.
Source: Bretonnia Official Update Version 1.6, p. 3
If your Battle Standard Bearer is within 12" of a unit taking a Daemonic Instability test, you may choose to re-roll the result if you wish to do so.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
No.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
Before. No modifiers are used.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
Yes
Source: Daemons of Chaos Official Update Version 1.0, p. 1
Only when a Daemons of Chaos player rolls for the Winds of Magic.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
You roll for all enemy units.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
No.
Source: Daemons of Chaos Official Update Version 1.0, p. 1
Yes, though the chariot's Impact Hits can only be assigned to the Regimental Unit.
Source: The Empire Official Update Version 1.2, p. 1
Yes.
Source: The Empire Official Update Version 1.2, p. 1
Yes.
Source: The Empire Official Update Version 1.2, p. 1
No.
Source: The Empire Official Update Version 1.2, p. 1
He must confer both.
Source: The Empire Official Update Version 1.2, p. 1
No.
Source: The Empire Official Update Version 1.2, p. 1
No.
Source: The Empire Official Update Version 1.2, p. 1
Yes.
Source: The Empire Official Update Version 1.2, p. 2
Yes.
Source: The Empire Official Update Version 1.2, p. 2
No.
Source: The Empire Official Update Version 1.2, p. 2
No.
Source: The Empire Official Update Version 1.2, p. 2
No it does not – the model simply cannot cast further bound spells during this phase.
Source: The Empire Official Update Version 1.2, p. 2
No.
Source: The Empire Official Update Version 1.2, p. 2
No.
Source: The Empire Official Update Version 1.2, p. 2
No.
Source: The Empire Official Update Version 1.2, p. 2
Enemy models in base contact with the wearer or his mount.
Source: The Empire Official Update Version 1.2, p. 2
Yes.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes.
Designer's Note: I have to hold my hands up for not spotting that allowing a Butcher or Slaughtermaster to take an ironfist, would also allow them to take magic armour. Allowing them access to magic armour certainly wasn’t my intention, and it’s something we’ll certainly fix when we do the next edition of the Ogre Kingdoms army book. However, after much debate, we’ve decided that it does not give the Ogres an unfair advantage, so we’ve decided to leave the rule as it is written for the time being. That said, I’d personally recommend that you avoid giving your Butchers and Slaughtermasters magic armour – doing otherwise goes against the spirit, if not the letter, of the rule.
– Jervis Johnson 7/12/2011
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
When you deploy them.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Every model in the unit must take one test.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes to both questions.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
You check at the start of each round of combat. Any model in range at that point has the Always Strikes Last special rule for that round of combat.
For Example: A unit of 20 Empire Spearmen are fighting against a unit of 6 Ogre Bulls. 15 Empire Spearmen are able to attack the Ogre Bulls. 7 out of the 15 that can attack are within 6" of a Thundertusk behind the Ogre Bulls at the start of the round of combat and as such are affected by the Numbing Chill special rule. This means that 8 Empire Spearmen would attack at the Initiative 3 step. Then the 6 Ogre Bulls would attack at the Initiative 2 step. Finally the 7 Empire Spearmen in range of the Numbing Chill special rule will attack at the same time as the Ogres’ Stomp (assuming that there are at least 7 Empire Spearmen left alive).
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes to both questions. He is, after all, Golgfag Maneater!
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
No.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
No one gets to keep that magic item.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
No.
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes
Source: Ogre Kingdoms Official Update Version 1.1, p. 2
Yes. There is only so much a Black Orc can do to keep order!
Source: Orcs & Goblins Official Update Version 1.2, p. 1
No, as units in combat are not subject to Animosity.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
No. As it made a Vanguard move it is not able to charge.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
The unit stops 1" away.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
Yes as, unlike Impact Hits from chariots etc, it is the brute force of the Orcs themselves causing the damage.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
No.
Source: Orcs & Goblins Official Update Version 1.2, p. 1
No, though they will then be able to Make Way if they are not in base contact with the enemy.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
No, only units under the base once the Goblin has reached its final location are hit.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
No, as it still has the Forest Goblin crew left to control it.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
If the Fanatic is released from a point of the unit that is outside the terrain then it will move as normal. If the point of the unit it is released from is inside the terrain then it will be destroyed before it gets a chance to move.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Yes, though you must follow all the normal rules for stopping to release the Fanatics from 8" away before you finish your move.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
There are several possibilities here: 1) If placing the Fanatic an inch away from the unit that was hit brings it into contact with another unit, then that unit will also be hit and the Fanatic should then be placed an inch beyond that unit. 2) If placing the Fanatic an inch away would take it off of the board or into terrain (other than a hill) then it is destroyed. 3) If placing the Fanatic an inch away from the unit that was hit brings it to within an inch of another unit then leave it where it is (even though you cannot normally go within an inch unless you are charging). This will not effect the movement of the unit it is within an inch of. However, if the unit contacts the Fanatic during its move, the Fanatic will inflict hits on the unit and then be destroyed as usual.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
There are several possibilities here also. Points 1 and 3 are the same as for the Fanatic above whilst point 2 is different: 2) If there is not space to fit the Mangler Squig between the unit it hit and the board edge, then it will end its move in the unit, deal the extra hits and be destroyed as normal.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
It is 2D6 separate Wounds.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Nibblet is a part of Grom's chariot, therefore the whole chariot is destroyed.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
No.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Yes.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
You pick a target once the range is decided. Unlike most other spells, this will happen just before you resolve the spells effects rather than just before you make the casting attempt.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
Before.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
No, regardless of how many models are carrying Big Stabbas, the unit only has the special rule once.
Source: Orcs & Goblins Official Update Version 1.2, p. 2
No.
Source: Skaven Official Update Version 1.7, p. 5
Yes.
Source: Skaven Official Update Version 1.7, p. 5
Yes.
Source: Skaven Official Update Version 1.7, p. 5
No.
Source: Skaven Official Update Version 1.7, p. 5
Yes to both questions. Whilst you can only opt to take each magic item once, where it is a standard piece of equipment it can be duplicated. (p40)
Source: Skaven Official Update Version 1.7, p. 5
No.
Source: Skaven Official Update Version 1.7, p. 5
It is resolved as per the template rules in the Shooting at Ridden Monsters section on page 105 in the Warhammer rulebook. For example: a Rock Lobber hits A Screaming Bell ridden by a Grey Seer. The central hole is over the base. As such a D6 is rolled to determine who takes the Strength 9 hit. A 4 is rolled and so the Screaming Bell takes the Strength 9 hit while the Grey Seer takes the Strength 3 hit.
Source: Skaven Official Update Version 1.7, p. 6
Yes to both questions.
Source: Skaven Official Update Version 1.7, p. 6
No.
Source: Skaven Official Update Version 1.7, p. 6
No.
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 6
No.
Source: Skaven Official Update Version 1.7, p. 6
No.
Source: Skaven Official Update Version 1.7, p. 6
It may not be deployed.
Source: Skaven Official Update Version 1.7, p. 6
At deployment, characters can be deployed in the pushing unit and will become Unbreakable, but cannot leave the unit as long as the Bell/Furnace is still there. Once the game is started, no characters can join the unit. In addition, with the Plague Furnace only characters that belong to Clan Pestilens may join the unit.
Source: Skaven Official Update Version 1.7, p. 6
No.
Source: Skaven Official Update Version 1.7, p. 6
It continues to function normally inside its unit. The only difference is that all ranged attacks against it will hit the
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 6
When the unit reforms, the Bell/Furnace is immediately moved to the centre of the front rank. If this is impossible (it is engaged in combat and in base contact with an enemy model, for example) then the unit may not reform.
Source: Skaven Official Update Version 1.7, p. 6
Ld 0.
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 6
Take a Toughness test with the best Toughness value available to the ridden monster/chariot/multiple statline model and then if the test is failed, randomise the wound as you would for a missile hit.
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 6
One, for a total of 7 attacks.
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 6
Yes.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
Only if it's a Clan Eshin character.
Source: Skaven Official Update Version 1.7, p. 7
They make this move at the same time as Vanguard moves are carried out. If your opponent also has Night Runners, or units with Vanguard, then you will need to roll-off and alternate moving these units.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
No, they can be revealed even if the unit is not in combat, in which case he must be placed in the unit's front rank, just like any other character.
Source: Skaven Official Update Version 1.7, p. 7
The Packmaster and Master Moulder models are ignored when working out the unit's rank bonus, so only ranks of Rat Ogres count. Use the Packmasters' or Master Moulders' Ld value (or the General's) as the base Ld for the unit, to which you then add the Rat Ogres' rank bonus.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
2D6, every model in a unit must have Swiftstride for the unit to gain the extra dice.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
They are destroyed.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
Yes, though it cannot be placed over any friendly models before you move it.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 7
The machine's.
Source: Skaven Official Update Version 1.7, p. 7
No.
Source: Skaven Official Update Version 1.7, p. 7
It receives armour saves for ranged and close combat attacks, but not Mishaps.
Source: Skaven Official Update Version 1.7, p. 7
Yes.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
Only one.
Source: Skaven Official Update Version 1.7, p. 8
No to both questions.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
48".
Source: Skaven Official Update Version 1.7, p. 8
No. All models are still hit.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
Yes. He could even leave one unit that is in combat and join a different unit that is also in combat if you wish, as long as the unit is in range of course.
Source: Skaven Official Update Version 1.7, p. 8
On his own, Boneripper is not worth anything. His points values are incorporated into Thanquol's, much like the cost of a magic item.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
No.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
No.
Source: Skaven Official Update Version 1.7, p. 8
In the same manner as shooting attacks.
Source: Skaven Official Update Version 1.7, p. 8
No.
Source: Skaven Official Update Version 1.7, p. 8
Yes.
Source: Skaven Official Update Version 1.7, p. 8
All models that either join or leave the unit are affected by the spell. If a character leaves and joins another unit, he is affected by the spell, but the unit he joins is not.
Source: Skaven Official Update Version 1.7, p. 8
Compare the result of the 4D6 roll to the number of infantry models in the unit. If the result is equal to or larger than the number of infantry models (including any characters that are infantry) then remove all of the infantry models and replace the unit with an equal number of Clanrats. Any non-infantry models left must be placed by the controlling player 1" away from the newly formed unit, facing in any direction. If the result is less than the number of infantry models in the result then the casualties will be distributed as hits from shooting.
Source: Skaven Official Update Version 1.7, p. 8
The centre of the unit must be at the same point on the table as the centre of the unit it replaced, and it must have the same facing. It must have the same number of models in its front rank as the unit it replaced, and be in a legal formation. Any models that cannot be placed are lost.
Source: Skaven Official Update Version 1.7, p. 8
No, unless all of the non-infantry models are characters. Such units are unique units and as such cannot be targeted by The Curse of the Horned Rat. Note that adding a character to a unit of a different troop type will not make that unit unique, it's troop type will be unchanged.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
After the re-roll – when a dice is re-rolled, only the second result counts.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
One round of close combat only.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
Yes.
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Skaven Official Update Version 1.7, p. 9
15".
Source: Skaven Official Update Version 1.7, p. 9
No.
Source: Storm of Magic Official Update Version 1.0, p. 1
No.
Source: Storm of Magic Official Update Version 1.0, p. 1
No, you cannot force a change of Lore onto a Wizard by making him your Hierophant. At least one of the highest level Nehekharan Undead Wizards in your army must be noted on your army list as taking the Lore of Nehekhara.
Source: Tomb Kings Official Update Version 1.4, p. 1
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 1
Wounds must be allocated to the unit first, then to any chariots that have characters mounted on them and finally divided up evenly amongst the characters themselves.
Source: Tomb Kings Official Update Version 1.4, p. 1
No.
Source: Tomb Kings Official Update Version 1.4, p. 1
You must choose which model will be your Hierophant when picking your army and record this clearly on your army list.
Source: Tomb Kings Official Update Version 1.4, p. 1
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 1
No; use the Tomb King's unmodified Weapon Skill of 6, not his modified value of 10.
Source: Tomb Kings Official Update Version 1.4, p. 2
Randomise which one he tries to intercept.
Source: Tomb Kings Official Update Version 1.4, p. 2
No. Once all Tomb Kings and Tomb Princes have a Tomb Herald assigned to them, any remaining Tomb Heralds will ignore the Sworn Bodyguard special rule.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
No. It may leave the unit in subsequent turns but will not be able to rejoin it, or join any other unit from then on.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
You would add or subtract the relevant number of dice and then follow any additional rules for discarding dice. For example a Cold Blooded unit would roll 4 dice and discard the highest.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes, and just like with other war machines this does not count as moving.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
No.
Source: Tomb Kings Official Update Version 1.4, p. 2
No.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
No, it must be placed touching it but not over it.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes, they will count towards the combat resolution of the combat that the Khemrian Warsphinx is in.
Source: Tomb Kings Official Update Version 1.4, p. 2
No.
Source: Tomb Kings Official Update Version 1.4, p. 2
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 2
No.
Source: Tomb Kings Official Update Version 1.4, p. 2
No. Settra must be placed at the side of a unit because his base's footprint is different to that of a normal Chariot (see When Footprints Collide on page 98 of Warhammer).
Source: Tomb Kings Official Update Version 1.4, p. 2
No. They only have the special rules listed on their profile. For example: Whilst Khalida is a Tomb King she does not have the My Will Be Done special rule.
Source: Tomb Kings Official Update Version 1.4, p. 3
His Wizard level will be reduced (keep a track of this) and he will lose the corresponding number of spells. However, as long as he still has the Liber Mortis, he counts as Wizard level 5 when casting and dispelling.
Source: Tomb Kings Official Update Version 1.4, p. 3
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 3
No.
Source: Tomb Kings Official Update Version 1.4, p. 3
No.
Source: Tomb Kings Official Update Version 1.4, p. 3
Yes.
Source: Tomb Kings Official Update Version 1.4, p. 3
No, the double must have been rolled on the bonus dice only.
Source: Tomb Kings Official Update Version 1.4, p. 3
The spell fails and no miscast is caused.
Source: Tomb Kings Official Update Version 1.4, p. 3
No, they only have the special rules listed on their profile. It does, however, tell you what special rules can affect them. For example, as High Queen Khalida is a Tomb King, she can be the target of a Tomb Herald's Sworn Bodyguard special rule.
Source: Tomb Kings Official Update Version 1.4, p. 3
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 1
No.
Source: Vampire Counts Official Update Version 1.1, p. 1
These models can be placed within 1" of enemy their own unit is fighting, but not within 1" of any other enemy.
Source: Vampire Counts Official Update Version 1.1, p. 1
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 1
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 1
No.
Source: Vampire Counts Official Update Version 1.1, p. 1
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 1
No.
Source: Vampire Counts Official Update Version 1.1, p. 1
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
A Vampiric unit can never regain more than 1 Wound from Invocation of Nehek.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes. They will suffer D6 Strength 3 hits with no saves allowed.
Source: Vampire Counts Official Update Version 1.1, p. 2
Before.
Source: Vampire Counts Official Update Version 1.1, p. 2
No.
Source: Vampire Counts Official Update Version 1.1, p. 2
You are free to target any enemy unit with the duplicate spell as normal, including a unit that has already been affected by the spell, in which case the effects are indeed cumulative.
Source: Vampire Counts Official Update Version 1.1, p. 2
Yes.
Source: Vampire Counts Official Update Version 1.1, p. 2
Daemon Princes and Hellcannons only, as they are the only Daemons that can be targeted separately from any non-daemonic elements.
Source: Warriors of Chaos Official Update Version 1.0, p. 1
No.
Source: Warriors of Chaos Official Update Version 1.0, p. 1
No.
Source: Warriors of Chaos Official Update Version 1.0, p. 1
No.
Source: Warriors of Chaos Official Update Version 1.0, p. 1