This section contains all the officially released core rulebook and army book errata. All errata is already included in the rules throughout this index. Also see Frequently Asked Questions.
PDFs of the originally released frequently asked questions and errata can be downloaded here.
Add: "CHOOSING A RANDOM DIRECTION Some rules require that you choose a random direction. To do so, roll the scatter dice, and use the direction indicated by the direction of the arrow. If you roll a Hit!, use the arrow shown on the Hit! symbol to determine the direction."
Page 9 – General Principles, Templates.
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Change the last sentence of the last paragraph to “Remember that a model’s base is counted as being part of the model itself, so as long as any part of the base is under the template everything is hit.”
Page 24 – Compulsory Moves, Rally Fleeing Units.
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Change the third sentence of the first paragraph to “A unit that has 25% or less of its starting models left can only rally on a roll of double 1.”
Page 27 – Remaining Moves, Reinforcements.
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Add “In addition, all the models in the unit must be set up so that they are within twice their Movement rate of the battlefield edge that they entered from.” to the end of the second paragraph.
Page 36 – Spell Resolution, Remains in Play Spells.
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Change “[...]at any time[...]” to “[...] at any time, except for magical vortexes which he can only choose to end at the start of a phase[...]”
Page 37 – 5. Next Spell.
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Change “[...]all his casting attempts[...]” to “[...]all his casting and dispelling attempts[...]” in the last sentence.
Page 38 – Nominate Unit to Shoot, Who Can Shoot?
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Change second bullet point to “rallied or declared a charge”.
Page 40 – Roll To Hit, Moving and Shooting.
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Change “[...]the preceding Movement or Magic phase[...]” to “[...] this turn[...]”.
Page 41 – Roll To Hit, Firing at Long Range.
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Change both references of “[...]16”[...]” to “[...]18”[...]” and change both references of “[...]8”[...]” to “[...]9”[...]”.
Page 42 – Shooting, Roll To Wound.
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Add the following sentence to the end of the fourth paragraph: ‘A To Wound roll of a 1 on a D6 always fails, regardless of any dice modifiers.’
Page 43 – Saving Throws.
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Change the third paragraph to “Note that a save of any kind can never be better than 1+. This does not prevent a model having items or special rules that would take the save even lower, it simply caps the saving throw at 1+. Also, remember that a roll of 1 is always a failure.”
Page 43 – Saving Throws, Shields.
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Add "If a model has no armour save apart from a shield, it gains a 6+ armour save" to the end of the second paragraph. Change the third paragraph to "For example: A Dark Rider is mounted giving it a save of 6+, it also has light armour which increases its save to 5+. If it also carried a shield, its armour save would increase to 4+."
Page 48 – Fight a Round of Close Combat, Dividing Attacks.
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Change "[…]different characteristic profiles, it can[…]" to "[…]different characteristic profiles, or two or more characters or units with the same characteristic profiles, it can[…]
Page 51 – Close Combat, Roll To Wound.
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Add the following sentence to the end of the fourth paragraph: "A To Wound roll of a 1 on a D6 always fails, regardless of any dice modifiers."
Change "[...]counts as having scored all the slain model’s remaining Wounds." to "[...]score the same amount of Wounds as the slain model has on its profile." in the last paragraph.
Page 54 – Loser Takes a Break Test, Steadfast.
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Change the first paragraph to read "If a defeated unit has more ranks than its enemy, it takes a Break test without applying the difference in the combat result scores. You should include the front rank for the purposes of determining whether or not a unit is steadfast." Change the fourth paragraph to read "Steadfast units don’t apply the difference in combat result scores to Break tests."
Page 55 – Combat Reform, Reforming From Victory.
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Change the first sentence of the second paragraph to "A combat reform is essentially a standard reform (page 14), save for the fact that the centre point of the reformed unit does not have to stay in the same place." Change "[...]is one special restriction[...]" to "[...]are two special restrictions[...]" and change "[...]was made[...]" to "[...] was made, and the unit may not reform in such a way as to contact a different facing on any enemy unit it is in contact with[...]" in the second paragraph.
Page 60 – Multiple Combats and Break Tests, Steadfast.
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Change "[...]can use its unmodified Leadership[...]" to "[...] doesn’t apply the difference in combat result scores[...]". Change both references to "[...] any enemy units [...]" to "[...] all enemy units [...]".
Page 63 – Direction of Flight, Brought About by Heavy Casualties.
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Change "[...]from the unit[...]" to "[...]from the unit/terrain[...]".
Page 66 – Special Rules, What Special Rules Does It Have.
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Change "[...]the effects of multiple special rules[...]" to "[...] the effects of different special rules[...]"Add "However, unless otherwise stated, a model gains no additional benefit from having the same special rule multiple times." to the end of the first paragraph.
Page 66 – Special Rules, Always Strikes First.
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Change "[...]re-roll failed misses[...]" to "[...]re-roll misses[...]" in the first sentence of the third paragraph.
Page 69 – Special Rules, Extra Attack.
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Add "Unlike most special rules, the effects of multiple Extra Attack special rules are cumulative."
Page 69 – Special Rules, Fight In Extra Ranks.
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Add "Unlike most special rules, the effects of multiple Fight In Extra Ranks special rules are cumulative."
Page 71 – Special Rules, Impact Hits, Resolving Impact Hits.
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Change "[...]this rule has no effect." to "[...]no Impact Hits are inflicted."
Page 71 – Special Rules, Resolving Impact Hits.
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Add the following sentence to the end of the third paragraph: '"Look Out Sir!" rolls cannot be taken against Impact Hits.'
Page 74 – Special Rules, Random Movement.
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Add "If a model has the Random Movement and Swiftstride special rules (a chariot with Random Movement, for example), then the Swiftstride special rule is not used." to the end of the first paragraph.
Page 75 – Special Rules, Sniper.
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Change "A model making a[...]" to "unless making a Stand and Shoot charge reaction, a model making a[...]" at the start of the third paragraph.
Page 77 – Special Rules, Skirmishers, Free Reform.
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Change "[...]move, provided[...]" to "[...]move, even if it marches, provided[...]". Change "[...]double its Move value." to "[...]double its Movement value."
Page 77 – Special Rules, Skirmishers, Light Troops.
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Change "[...]zero ranks[...]" to "[...]zero ranks in combat[...]".
Page 79 – Special Rules, Ambushers.
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Change "[...]start of the turn[...]" to "[...]start of his turn[...]" in the second paragraph.
Page 79 – Deployment Special Rules, Vanguard.
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Change "[...]make a 12" move[...]" to "[...]make a move of up to 12"[...]".
Page 82 – Cavalry, Cavalry and Special Rules.
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Add "If the mount has the Fast Cavalry special rule, then the whole model has it." to the list of exceptions.
Page 83 – Monstrous Cavalry.
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In the second paragraph, replace "All the cavalry rules…with one exception – monstrous cavalry always use the highest Wounds characteristic…" with "All the cavalry rules…with two exceptions – monstrous cavalry always use the highest Toughness and Wounds characteristics…" Add "MONSTROUS SUPPORT Furthermore, the rider of a monstrous cavalry model can make as many supporting attacks as are on its profile, up to a maximum of three." to the end of the paragraph."
Page 85 – Monstrous Beasts.
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Add "MONSTROUS SUPPORT Furthermore, a monstrous beast can make as many supporting attacks as are on its profile, up to a maximum of three." to the end of the paragraph.
Page 91 – Weapons, Brace of Pistols.
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Add "Requires Two Hands." to the special rules on the profile.
Page 91 – Weapons, Two/Additional Hand Weapons.
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Add "Requires Two Hands." to the special rules on the profile.
Page 93 – Command Groups, Champions and Shooting.
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Change the third paragraph to "The only exceptions to this are attacks that use a template (such as cannons, stone throwers, breath weapons, magical vortexes and so on)."
Page 96-97 – Characters, Shooting at Lone Characters.
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Change "[...]five or more models[...]" to "[...]five or more rank and file models[...]" in the second paragraph.
Page 101 – Leaving A Unit.
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Add "A character may not leave a unit on the same turn that they join it." to the end of the fourth paragraph.
Page 105 – Character Mounts, Monstrous Cavalry Mount.
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Add " even if he is riding a monstrous beast with only one Wound" to the end of the last sentence of the first paragraph.
Page 107 – The General, Inspiring Presence.
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Change "within 12" use his Leadership instead" to "within 12" may use his Leadership instead"
Page 107 – The Battle Standard Bearer.
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Add "If a Battle Standard Bearer is in a unit that Refuses a Challenge and is subsequently moved to the rear of its unit, it loses the Hold Your Ground rule until the end of the turn. Note, however, that if the Battle Standard Bearer has a magic standard its effects continue to apply as normal (it cannot be 'switched on or off')".
Page 109 – Shooting with War Machines.
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Change "Unless specified otherwise, all war machine weapons…" to "Unless specified otherwise, all weapons in this section (and all other weapons mounted on war machines)…"
Page 112 – Cannons, Choosing a Target.
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Change "[...]pivot in the Movement phase[...]" to "[...]pivot in the Shooting phase[...]" in the last sentence of the first paragraph.
Page 114 – Stone Throwers, Firing a Stone Thrower.
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Change "[...]place it anywhere completely within the war machine's line of sight,[...]" to "[...]place it anywhere with the central hole within the war machine's line of sight,[...]" in the first sentence.
Page 119 – Forests, Forests and Movement.
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Change "[...]Flyer[...]" to "[...]Fly[...]".
Page 127 – Buildings, Abandoning a Building.
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Change the second sentence to "Place the unit in any desired formation, with at least one model of the rear rank 1" away from the building and no model within 1" of the building."
Page 134 – Lords
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Replace both paragraphs with: "You can spend up to 50% of your points on Lords. Lords are the most powerful characters in your army, individuals possessed of fearsome martial or magical might."
Page 134 – Heroes
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Replace both paragraphs with: "You can spend up to 50% of your points on Heroes. Heroes are lesser characters, not as intrinsically deadly as Lords, but still worth a score of ordinary warriors."
Page 135 – Army Selection Summary Table
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Replace "Lords – Up to 25%" with "Lords – Up to 50%. Replace "Heroes – Up to 25%" with "Heroes – Up to 50%"
Page 143 – Victory Conditions, Victory Points.
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Change "[...]at least twice as many victory points as your opponent - any[...]" to "[...]at least 100 victory points more than your opponent – if you score at least twice as many victory points as your opponent, then you have achieved a crushing victory! Any[...]"
Page 162 – Spell Generation
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At the end of the second paragraph, add: "The Lore of Undeath is available to any Wizard."
Reference Section – Arcane Creatures.
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Add "Large Target" to the Special Rules for the Mountain Chimera and Great Fire Dragon.
Reference Section – Arcane Creatures, Great Fire Dragon.
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Change "[...](Strength 5)[...]" to "[...](Strength 5, Flaming Attacks)[...]".
Reference Section – The Lore of Fire, The Burning Head.
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Change the first sentence to read 'The Burning Head is a direct damage spell which can be used to target units that are in combat.'
Reference Section – The Lore of Metal, Gehenna's Golden Hounds.
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Change "[...](representing his comrades defending him from the hounds)[...]" to "[...], as long as the unit consists of five or more rank and files models[...]"
Reference Section – The Lore of Light, Birona's Timewarp.
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Change "[...]Movement[...]" to "[...]Movement Allowance[...]"
Reference Section – The Lore of Life, Regrowth.
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Change "[...]models slain[...]" to "[...]wounds lost[...]Each cavalry model recovered in this way counts as 2 Wounds lost earlier in the battle, not 1" in the second sentence.
Reference Section – The Lore of Heavens, Wind Blast.
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Add the following at the end of the third sentence: 'Treat the edge of the board as impassable terrain for the purposes of this spell.'
Reference Section – Lore of Shadow, Smoke and Mirrors.
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In the last sentence change "[…]friendly character[…]" to "[…]friendly non-fleeing character[…]".
Reference Section – The Lore of Shadow, Okkam's Mindrazor.
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Change "[...]when rolling To Wound with[...]" to "[...] for[...]"
Reference Section – The Lore of Shadow, The Penumbral Pendulum.
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Ignore the first sentence of the second paragraph. This spell does not have a type.
Reference Section – The Lore of Death, The Purple Sun of Xereus.
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Change "[...]Any model touched by the template must[...]" to "[...]Any model under, or passed over by, the template must[...]" in the fifth sentence.
Reference Section – Magic Items, Paired Weapons.
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Change the last sentence to: "In addition to their other effects, paired weapons have the Extra Attack and the Requires Two Hands special rules."
Reference Section – Arcane Items.
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Add "STAFF OF SORCERY 35 points - The bearer receives a +1 bonus on attempts to dispel."
Reference Section – Arcane Items, Power Scroll.
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Change the last sentence to read 'During the casting attempt, the casting value of the spell is halved (rounding up). You cannot choose to cast a boosted version of a spell when using a Power Scroll.'
Reference Section – Enchanted Items, Wizarding Hat.
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Change "[...]randomly chosen spell[...]" to "[...]randomly chosen Battle Magic[...]"
Reference Section – Armour Saves.
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Add "Shield 6+, Mounted + Shield 5+"
Reference Section – Casting Summary.
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Change "[...]beats[...]" to "[...]equals or beats[...]"
Reference Section – Spell Types, Augment/Needs line of sight?
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Change "Y" to "N"
Reference Section – Spell Types, Hex/Needs line of sight?
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Change "Y" to "N"
Beastmen
Page 62, 82 – Khazrak the One-Eye, Special Rules.
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Add "Man-Bane".
Page 86 – Ungrol Four-horn.
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Add the following to the sentence in italics under the profile: "Ungrol is a champion in all regards."
Page 88 – Ghorros Warhoof.
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Add the following to the sentence in italics under the profile: "Ghorros is a champion in all regards."
Page 93 – Treasures of the Herdstones, Ramhorn Helm.
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Change the last sentence to read "For every armour save he passes in close combat, the bearer may immediately make a bonus attack at his basic Strength."
Troop Type (Beastmen)
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Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Page 37 – The Lore of the Wild.
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Ignore the second sentence in the introductory paragraph.
Page 47, 88 – Harpies, Special Rules.
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Change "Flying Unit" to "Fly".
Page 48, 90 – Chaos Spawn, Special Rules
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Add "Random Attacks , Random Movement ". Ignore the Flailing Appendages and Lurching Horror special rules.
Page 54 – Gorthor, Scion of the Dark Gods.
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Change the last sentence to "Gorthor may not exchange the result for the signature spell."
Page 54 – Gorthor, Cloak of the Beastlord.
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Change the last sentence to "If Gorthor is the Army General, the range of his Inspiring Presence is increased from 12" to 18".
Page 55 – Malagor, Something Wicked This Way Comes.
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Change to "Enemy units within 6" of Malagor may not use their General's Inspiring Presence unless he is in the unit."
Page 60 – Ungrol, Bruised and Bitter.
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Change the last sentence to "However, Ungrol's unit may not use the General's Inspiring Presence, and no other characters can join the unit."
Page 81 – Beastmen Army List.
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Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Page 91 – Gifts of Chaos, Rune of the True Beast.
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Change the start of the first sentence to "Monsters, War Beasts, Cavalry Mounts, the steeds pulling chariots and Swarms [...]".
Page 91 – Gifts of Chaos, Shadow-hide.
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Change to "When in soft or hard cover, a further -1 To Hit modifier is applied when enemies make a shooting attack at the character".
Page 92 – Treasures of the Herdstones, Common Magic Items.
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Add the following to the end of the first paragraph: "Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook."
Page 92 – Treasures of the Herdstones, Hunting Spear.
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Change the second sentence to "The Hunting Spear is a throwing weapon with a range of 24"."
Bretonnia
Page 63 – Magic Items, The Banner of the Lady.
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Change the second paragraph to read 'All enemy units with at least one model in base contact with the bearer of the Banner of the Lady are disrupted (see page 52 of the Warhammer rulebook). Furthermore, Skaven units in base contact with the Banner of the Lady cannot use their Strength in Numbers special rule whilst they remain in base contact with the bearer of the Banner of the Lady.'
Troop Type (Bretonnia)
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Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Unit Strength
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Delete all references to unit strength.
Page References
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All references to page numbers of the Warhammer rulebook are wrong, as they refer to an older edition.
Page 40 – The Lance Formation, Forming the Lance.
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Change the second sentence of the first paragraph to "Where most cavalry need five models for the rank to count towards rank bonus, steadfast and so on, Knights in Lance formation needs only three models. Essentially, wherever the rules say 'a rank of five or more models' treat it as reading 'a rank of three models'."
Page 40 – The Lance Formation, Forming the Lance. (cont)
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Ignore "[...] or by adding or subtracting ranks [...]" in the second paragraph.
Page 40 – The Lance Formation, Diagram.
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Change the second paragraph to "As a result, the knights shaded darker grey can attack as if they were in base contact with the enemy (all of their attacks, including mounts). The light grey knight in the second rank can make a supporting attack. The light grey knight in the third rank (and fourth and so on…) cannot attack at all."
Page 41 – The Lance Formation, The Lance in Combat.
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Add "Supporting attacks for models in the centre of the formation are made normally." to the second paragraph.
Page 42 – Vow's of Bretonnia, The Peasant's Duty.
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Change the second sentence to "Unit standards in units with the Peasant's Duty do not confer any additional victory points."
Page 43 – Vow's of Bretonnia,The Questing Vow
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Change "[...] failed Psychology tests [...]" to "[...] failed Fear and Terror tests [...]".
Page 52 – Battle Pilgrims and the Grail Reliquae, Grail Reliquae.
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Change "If the unit turns [...]" in the first paragraph to "If the unit reforms [...]".
Page 52 – Battle Pilgrims and the Grail Reliquae, Grail Reliquae. (cont)
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Ignore '[...] though it can never be dropped or captured' in the third paragraph.
Page 54 – Peasant Bowmen, Defensive Stakes.
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Ignore "[...] turning [...]" in the second paragraph.
Replace the last two paragraphs with "Defensive stakes are Obstacles, Fences."
Page 55 – Pegasus Knights, Flying Cavalry.
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Ignore all the text after the words "Flying Cavalry".
Page 55 – Royal Pegasus, Fly.
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Change to "Fly. See page 70 of the Warhammer rulebook."
Page 56 – Hippogryphs, Fly.
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Change to "Fly. See page 70 of the Warhammer rulebook."
Page 58 – Virtues of the Chivalric Knights, Virtue of Heroism.
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Change to "The Knight has the Heroic Killing Blow special rule."
Page 59 – Virtues of the Chivalric Knights, Virtue of Discipline.
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Ignore this Virtue.
Page 60 – Blessed Heirlooms of Bretonnia, Common Magic Items.
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Add the following to the end of the first paragraph: "Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.
Page 62 – Blessed Heirlooms of Bretonnia, Falcon-horn of Fredemund.
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Ignore "Note that this may also alter the enemies' flee/pursuit distance."
Page 62 Blessed Heirlooms of Bretonnia, Dragon's Claw.
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Change "he is immune to fire based attacks" to "he has a 2+ ward save against Flaming Attacks"
Page 62 – Blessed Heirlooms of Bretonnia, Antlers of the Great Hunt.
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Change to "The Knight (and any unit he is with) may roll an additional dice when pursuing and use the highest two."
Page 63 – Blessed Heirlooms of Bretonnia, Sacrament of the Lady.
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Ignore this magic item.
Page 63 – Blessed Heirlooms of Bretonnia, The Verdant Heart.
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Change "very difficult terrain" to "dangerous terrain for all enemy models".
Page 63 – Blessed Heirlooms of Bretonnia, Potion Sacre.
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Ignore "[...] or prevent a miscast [...]"
Page 63 – Blessed Heirlooms of Bretonnia, Conqueror's Tapestry.
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Change to "Every enemy standard bearer slain in close combat by the unit possessing the Conqueror's Tapestry, or that was removed due to the Last Stand rule in a fight involving this unit, is worth double its normal victory points. If the bearer of the Conqueror's Tapestry is slain, the enemy gains 50 victory points rather than 25."
Page 64-65 – Marshalling the Host.
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Ignore these pages and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Page 66 – Lords.
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Ignore the third paragraph in the sidebar.
Page 68 & 69 – Core Units.
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Ignore the second paragraph in the sidebar.
Page 71 – Special Units.
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Ignore the third paragraph in the sidebar.
Page 75 – The Green Knight, Guardian of the Sacred Sites.
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Change the second paragraph to "When the Green Knight is awoken, he may be placed within any forest, marshland or river terrain piece, as long as it is not impassable terrain. At least one suitable piece of terrain should be placed on the table. The Green Knight may move normally on the turn he appears."
Page 77 – The Fay Enchantress.
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Change the first sentence of italicised text to "The Fay Enchantress counts as a Lord choice."
Page 77 – The Fay Enchantress, Silvaron.
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Ignore "Remember that even though both Silvaron and the Enchantress have magic resistance, only one of them may add their dice into dispelling a spell affecting them."
Page 77 – The Chalice of Potions.
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Change "[...]equal to the minimum casting level for the spell)." to "[...]equal to the minimum casting value for the spell. This requires no power dice and cannot be increased in any way)."
Page 77 – The Fay Enchantress, The Chalice of Potions.
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Change the last sentence to "However, if a 6 is rolled, the Chalice runs out of power after the spell is cast and cannot be used for the remainder of the battle."
Page 77 – The Fay Enchantress, Supreme Aura of the Lady.
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Replace Beasts of Chaos with Beastmen.
Page 79 – King Louen Leoncoeur.
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Ignore the second sentence of italicised text.
Page 79 – King Louen Leoncoeur, The Lion's Shield.
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Ignore "for the purposes of dispelling that spell!" and ignore the last sentence of the second paragraph.
Page 79 – King Louen Leoncoeur, Beloved Son of Bretonnia.
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Ignore "even if normally immune to psychology."
Page 79 – King Louen Leoncoeur, The Lion's Shield.
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Ignore the third sentence.
The Empire
Page 30 - Army Special Rules, Detachments.
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Add the following after the second paragraph: "Whether or not a Detachment is Steadfast is determined by their Regimental unit. This means that if a Regimental Unit is either not engaged in combat itself, or is engaged in combat and is Steadfast, then all of its detachments are Steadfast, even if fighting an enemy with more ranks. If the Regimental Unit is engaged in combat and is not Steadfast, then none of its detachments can be Steadfast, even if fighting an enemy with less ranks."
Page 47 – War Altar of Sigmar, Holy Fervour.
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Add the following at the end of the special rule: "Note that in the case of Cavalry, Chariots, Monstrous Cavalry, Monstrous Beasts or ridden Monsters, this only applies to the rider."
Page 87 - Mounts, Warhorse.
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Change the Warhorse’s Movement value (M) to 8.
Ogre Kingdoms
Page 56 – Greasus Goldtooth, Sceptre of the Titans.
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Change the second sentence of the second paragraph to read "All close combat attacks made with this weapon, apart from Stomps, have a Strength of 10 and the Multiple Wounds (D3) special rule."
Page 62 – Greedy Fist, second paragraph.
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Change the last sentence to "In addition, an enemy Wizard loses a Wizard level and a randomly selected spell each time they are hit in close combat by an Ogre wearing the Greedy Fist."
Page 63 – Rune Maw, second paragraph.
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Change the first sentence to "When any enemy spell targeting a unit with the Rune Maw is successfully cast, roll a D6."
Page 87 – Slaughtermaster, Options.
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Add: "- Great Weapon...............10 points"
Orcs & Goblins
Page 72 – Gaze of Mork, second paragraph.
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Change the first sentence to read "Gaze of Mork is a direct damage spell which can be used to target units that are in combat."
Skaven
Troop Type (Skaven)
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Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Page 33 – Scurry Away!
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Change the second sentence to "Units with the Scurry Away!special rule add +1 to the total rolled to determine the distance they flee."
Page 33 – Strength in Numbers.
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Change the second sentence of the first paragraph to "Units with the Strength in Numbers special rule add their current rank bonus to their Leadership value for any Leadership test."
Page 33 – Strength in Numbers. (cont)
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Change the second sentence in the fourth paragraph to "Any bonus from the ranks of the General's unit is not passed on to units within his Inspiring Presence range."
Page 33 – Verminous Valour.
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Change the second paragraph to "If a Skaven player refuses a challenge, a Skaven character or champion is placed in the back rank as normal and may not attack, but the unit may still use the model's Leadership value."
Page 33 – Warpstone Weapons.
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Change the second sentence to "Warpstone weapons and attacks made by them count as magical."
Page 33 – The Scavenge-pile.
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Change the second sentence to: "Models may purchase each of these items only once, but the same item may be purchased by more than one model in the army."
Page 33 – Poisoned Attacks.
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Change to "The model has the Poisoned Attacks special rule."
Page 36 – Expendable.
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Change the first sentence to "All Skaven, except other Skavenslaves, automatically pass Panic tests caused by friendly Skavenslaves."
Page 36 – Expendable. (cont)
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Delete the last two sentences.
Page 36 – Cornered Rats.
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Change the third sentence to "Another hit is added to the total rolled for each additional rank of five or more slaves after the first one."
Page 39 – Great Pox Rat, Special Rules.
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Ignore "Scurry Away!, Strength in Numbers"
Page 39 – Trained Mount.
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Change the first sentence to "The Rat Ogre Bonebreaker is a monstrous beast as described in the Warhammer rulebook with the following exception: the Rat Ogre Bonebreaker can only join a regiment of Clanrats, Stormvermin or Rat Ogres."
Page 39 – Verminous Cavalry.
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Change to "The Great Pox Rat is a war beast as described by the Warhammer Rulebook."
Page 42, 49 – Screaming Bell, Special Rules.
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Add "Unbreakable"
Page 43 – Pushed into battle.
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Change the first sentence to "A single Screaming Bell can be deployed in each unit of Clanrats or Stormvermin."
Page 43 – Difficult Terrain and Obstacles.
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Change the header to "Terrain". Change the rule to "The Screaming Bell treats terrain in the same manner as a Chariot."
Page 43 – Ringing the Bell.
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Change the second sentence of the second paragraph to "If the Screaming Bell suffers one or more wounds inflicted by a shooting attack with a Strength of 5 or more, it will ring once." Ignore the last sentence of the second paragraph.
Page 43 – Ringing the Bell, result 5-8.
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Change the start of result 5-8 to "All friendly Skaven units within 24" of the Bell […]"
Page 43 – Ringing the Bell, result 9-10
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Change result 9-10 to "The Bell itself (not the Grey Seer) immediately casts the Scorch Spell with a Casting Value of 5 (this requires no power dice and cannot be increased in any way), see page 78."
Page 43 – Ringing the Bell, result 11-12.
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Change the second sentence to "All models on the battlefield with Toughness 7 or more immediately take a Wound with the Multiple Wounds (D3) special rule."
Page 43 – Ringing the Bell, result 13 .
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Change the last two sentences to "Additionally, if the unit pushing the Screaming Bell is in combat, it can make supporting attacks with every rank of models."
Page 43 – Ringing the Bell, result 14-16, 17.
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Change the start of result 14-16 and 17 to "All models in each friendly unit within […]"
Page 46 – Plague Censer.
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Change the first sentence of the third paragraph to "At the beginning of any round of close combat in which a unit equipped with plague censers is in combat, all models (friend or foe) in base contact with one or more Censer Bearers, Plague Chanters, or Plague Priests that have a plague censer, must take a Toughness test or suffer a single wound with no armour save allowed."
Page 47 – Plagueclaw Catapult, profile.
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Change the Wounds and Attacks characteristics of the crew to "1". Change the paragraph after the profile to "The Plagueclaw Catapult is a war machine with three crew."
Page 47 – Plagueclaw Catapult, Fume-addled Crew.
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Change to "The crew of the Plagueclaw Catapult have the Frenzy special rule. Add +1 to the number of attacks received for each crew model as long as they are Frenzied."
Page 47, 106 – Plagueclaw Catapult, Ponderous War Machine.
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Ignore this special rule.
Page 48, 101 – Plague Furnace, Special Rules.
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Add "Unbreakable"
Page 49 – Pushed into Battle.
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Change the first sentence to "A single Plague Furnace can be deployed in each unit of Plague Monks."
Page 49 – Moving the Plague Furnace.
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Change to "The Plague Furnace moves and treats terrain in the same manner as a Screaming Bell (see page 43)."
Page 49 – Enshrouded by Fog.
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Change the start of the second sentence to "At the start of any round of close combat, any unit […]"
Page 49 – Wrecker Attack.
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Change the start of the second sentence to "This attack has the Always Strikes Last special rule."
Page 49 – Plague Furnace.
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Add the following special rule: "Destroying the Plague Furnace: If the Plague Furnace itself is destroyed, remove the model and place the Plague Priest where it was. He will join the unit. This is the only way the Plague Priest can leave the Plague Furnace."
Page 53 – Mixed Unit.
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Change "[...] on a 1-4 a Giant Rat is hit, [...]" to "[...] on a 1-4 a Giant Rat or Rat Ogre is hit, [...]"
Page 54 – Special Rules.
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Ignore "Strength in Numbers"
Page 54 – Wave of Rats.
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Change the second and third sentence to "Giant Rats have the Fight in Extra Ranks special rule, except that they fight with an extra rank even in the turn they charge."
Page 55 – Special Rules.
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Ignore "Strength in Numbers"
Page 57 – Shambling Horror.
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Change the first paragraph to "The Hell Pit Abomination has the Random Movement special rule, with the following exceptions: • If a triple is rolled when moving the Hell Pit Abomination (except when fleeing or pursuing), do not move it; instead roll immediately on the Berserk Abomination chart. • If the move takes it into a friendly unit, the creature will inflict D6 S6 hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing)." In addition, ignore the paragraph after the Berserk Abomination chart.
Change the last sentence to "Further Berserk Abomination rolls of 6 will not increase the beast's profile, but will instead immediately inflict D6 wounds on it."
Page 59 – Life is Cheap.
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Change to "Poisoned Wind Globadiers and Bombadiers are allowed to fire into combat. Providing they are not in base contact with a foe, they can target any enemy unit within range and line of sight, even if that unit is engaged in close combat. All successful hits from poison wind globes must be randomised between the fighting units (1-3 friend, 4-6 foe). If there are multiple friendly or enemy units, further randomise to determine exactly which one is struck. When throwing a death globe do not randomise hits, the models underneath the template are hit."
Change the first sentence to "Place the centre of the large round template over the centre of the Weapon Team and resolve hits as normal."
Page 64 – Deploying via Tunnel.
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Add the following new paragraph after the final paragraph "If it is impossible to deploy the unit for any reason, then the Skaven remain underground, and must follow the same procedure to see if they arrive in their next turn. Note that you must roll to see if marker scatters each time the Skaven try to emerge, which may result in it scattering several times."
Change the end of the last sentence to "[…], regardless of Initiative."
Page 65 – The Warplock Jezzail, profile.
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Change to: Range: 36", Strength: 6, Special Rules: Armour Piercing, Pavise, Unstable Ammunition
Page 65, 105 – Warplock Jezzails, Special Rules.
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Add "Strength In Numbers".
Page 67 – Doomwheel, Zzzzap!
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Change the first sentence to "In each friendly Shooting phase, even when engaged in close combat or when fleeing, the Doomwheel unleashes three bolts of warp lightning."
Page 67 – Doomwheel, Rolling Doom.
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Replace this special rule with the following: "The Doomwheel has the Random Movement special rule, with the following exceptions: • If the move takes it into a friendly unit, the creature will inflict D6+1 S6 Hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing)." • The Doomwheel treats terrain in the same manner as a Chariot." Note that the 'Loss of Control' rule remains unchanged.
Page 67 – Doomwheel, Rolling Doom, Loss of Control.
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Ignore the second paragraph.
Page 67 – Doomwheel Misfire chart.
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Change the first sentence of the Out of Control result to "If the Doomwheel is unengaged, it immediately makes a Random Move in a Random Direction."
Change the Wounds and Attacks characteristics of the Engineer and crew to "1".
Page 68, 106 – Warp Lightning Cannon, Special Rules.
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Ignore the Ponderous War Machine paragraph. Change the second paragraph to "The Warp Lightning Cannon is a war machine with three crew."
Page 68 – Warp Lightning Misfire chart, Energy Overload.
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Change the second sentence to "Resolve a shot at maximum Strength (10). It bounces 4D6" in a straight line from the barrel of the gun, and the large round template is placed at the furthest range. Any models under the template or in the path of the Warp Lightning are hit."
Page 70 – Whip of Domination.
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Replace "[…] but any enemy that takes an unsaved wound from the Whip of Domination […]" with "[…] but any enemy unit that takes an unsaved wound from the Whip of Domination […]"
Page 70 – Creature Killer.
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Change the last sentence to "Additionally, against Monstrous Infantry/Cavalry/Beasts and Monsters, it has the Multiple Wounds (D3) special rule."
Page 71 – Verminous Bodyguard.
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Change the start of the second sentence to "Any enemy unit in base contact with Skweel at the start of any round of close combat must immediately […]"
Page 75 – The Cloak of Shadows.
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Change the end of the fourth sentence to "[…] should he be in the path of an enemy move."
Page 77 – Bodyguard of Thanquol, fourth sentence.
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Change the fourth sentence to "While shut down, Boneripper cannot do anything at all, and in combat he will be hit automatically and will not strike back."
Page 78 – Skaven Magic, introductory paragraph.
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Ignore the second sentence.
Page 78 – Death Frenzy.
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Change the start of the second sentence to "If successfully cast, the models in the unit [...]"
Page 78 – Cracks Call.
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Change the second paragraph to "A building (or single section of multi-part building) affected by the spell will collapse on a roll of 5+. If the building collapses, any models garrisoning
Page 79 – Curse of the Horned Rat.
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Change the start of the third sentence to "If the number rolled is equal to or greater than the number of models in the targeted unit [...]"
Page 97 – Army List entry.
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Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Page 103 – Night Runners, Options.
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Change the second option to "Upgrade one Night Runner to a Nightleader... 8pts"
Page 103 – Giant Rats, Special Rules.
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Ignore "Strength in Numbers"
Page 104 – Rat Ogres, Special Rules.
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Ignore "Strength in Numbers"
Page 106 – Hell Pit Abomination.
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Change "Unit Type" to "Troop Type"
Page 107 – Common Magic Items.
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Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.
Page 107 – Blade of Corruption.
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Change the second sentence to "The bearer is granted +1 Strength to all attacks made in close combat, and has the Multiple Wounds (2) special rule."
Page 107 – Weeping Blade.
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Change to "A Weeping Blade has the Armour Piercing and Multiple Wounds (D3) special rules."
Page 107 – The Fellblade.
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Change the first sentence to "This foul sword gives the bearer Strength 10, and successful ward saves taken against wounds inflicted by the bearer in close combat must be re-rolled."
Page 107 – Warlock-Augmented Weapon.
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Add "Any number of Warlock Engineers in an army may take this item, but none may take it more than once."
Page 107 – Weeping Blade.
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Add "Any number of Gutter Runner Champions in an army may take this item, but none may take it more than once."
Page 108 – Warpstone Tokens.
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Add "One use only."
Page 108 – Warpstone Tokens, third paragraph.
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Ignore "although this does allow users to roll more dice than is normally allowed by their level."
Page 109 – Skavenbrew.
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Change the start of the second sentence to "At the start of the game, a character carrying Skavenbrew can force a single unit of Clanrats or Stormvermin in base contact to guzzle the vile liquid […]"
Page 109 – Skavenbrew, Rabid.
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Change the last sentence to "In each friendly Compulsory Move sub-phase the unit will take D6 automatic wounds with no armour saves allowed."
Page 109 – Smoke Bombs.
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Add "Any number of Deathrunners in an army may take this item, but none may take it more than once."
Page 109 – Pipes of Piebald.
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Change the last sentence to "If the Ld test is failed, roll a D6 and move the unit a number of inches equal to the roll, in the same manner as if it had failed a charge."
Page 109 – Warpstone Stars.
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Change the first sentence to "Warpstone Stars are throwing weapons with the Multiple Shots (3) special rule.
Page 110 – Brass Orb.
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Change the third sentence to "Place the small round template with its centre anywhere within 8" of the character and in his line of sight."
Page 110 – Brass Orb. (cont)
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Change the third sentence to "Place the small round template with its centre anywhere within 8" of the character and in his line of sight."
Page 110 – Shock-prod.
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Add "Any number of Master Moulder in an army may take this item, but none may take it more than once."
Page 110 – Doomrocket.
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Add the following after the first sentence. "The Doomrocket may be fired in the Shooting phase, or as a stand and shoot charge reaction."
Page 110 – Doomrocket Misfire Chart, Thooooom!
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Change to "Place the centre of the template over the centre of the model that fired the rocket and resolve the blast as normal."
Page 110 – Electro-whip.
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Add "Any number of Master Moulder in an army may take this item, but none may take it more than once."
Page 110 – Electro-Whip. (cont)
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Change the last sentence to "Roll to determine the number of Attacks each round of combat."
Page 111 – Storm Banner.
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Add "One use only". Change the start of the third sentence to "All shooting attacks that don't use BS [...]".
Page 111 – Grand Banner of Clan Superiority.
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Change the start of the first sentence to "In any combat in which a unit bearing the Grand Banner of Clan Superiority has more ranks of five or models [...]".
Page 111 – Shroud of Dripping Death.
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Change the end of the first sentence to "[…] take a single Strength 3 hit with no armour save at the start of every round of close combat."
Page 111 – Banner of the Under-Empire.
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Change the end of the first sentence to "[…] suffer 2D6 Strength 2 automatic hits at the start of every round of close combat."
Page 111 – Banner of Verminous Scurrying.
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Add "One use only."
Storm of Magic
Page 85 – Bound Monsters, Bound Monsters and Your Army.
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At the end of the paragraph, add the following sentence: "A Bound Monster can never be your army’s General."
Tomb Kings
Page 29 – Army Special Rules, Entombed Beneath the Sands.
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Add "A unit with the Entombed Beneath the Sands special rule may choose to deploy normally along with the rest of the army if the owning player wishes. In this case, the owning player must clearly state this to their opponent before either player begins deploying their army."
Page 55 – High Queen Khalida, the Venom Staff.
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At the start of the second paragraph, change "Arcane Item." to "Enchanted Item."
Page 63 – Treasure of the Necropolis, Banner of the Hidden Dead.
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In the first sentence of the second paragraph, change "[...]no greater than 150 points[...]" to "[...]no greater than 175 points[...]"
Vampire Counts
Page 49 – Zombie Dragon, Swarm of Flies.
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Change this entry to read "Enemy models in base contact with a Zombie Dragon deduct 1 from their rolls To Hit in close combat".
Page 52 – Coven Thrones, Battle of Wills.
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Change result 1-2 on the Battle of Wills table to "The enemy is at -1WS and -1BS to a minimum of 1".
Warhammer: Glottkin
Page 45 - Festus Empowered, Gardener of Nurgle.
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Change the first sentence to read: "If Festus is on the battlefield, enemy units treat all terrain that is not open ground as dangerous terrain, in addition to their usual terrain effects."
Page 55 - War in the Drakwald, Web-shrouded Trees.
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Change the second sentence to read: "Instead, all models in the Legions of Chaos army treat all forests as dangerous terrain, and all units in the Ores & Goblins army cannot march through forests."
Warhammer: Nagash
Page 83 - The Battle for Ruined Lahmia, Ancient Rubble
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Change the first sentence to read: "Units cannot march through areas of rubble."
Warriors of Chaos
Page 24 – Army Special Rules, Mark of Khorne.
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Add the following line to the second paragraph: "In the case of models with the cavalry, monstrous cavalry, chariot or monster unit type, only the rider has the Extra Attack special rule.
Page 85 – Lords, Kholek Suneater.
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Add the following to Kholek Suneater's unit entry: "Equipment: Heavy armour"
Wood Elves
Page 61 - Shroud of Despair.
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Change the second sentence to: "Until the start of the caster's next Magic phase, the targets cannot benefit from the Hold Your Ground! or Inspiring Presence rules."