Main Rulebook
Add: "CHOOSING A RANDOM DIRECTION Some rules require that you choose a random direction. To do so, roll the scatter dice, and use the direction indicated by the direction of the arrow. If you roll a Hit!, use the arrow shown on the Hit! symbol to determine the direction."
Source: Warhammer Rulebook Official Update Version 1.9
Change the last sentence of the last paragraph to “Remember that a model’s base is counted as being part of the model itself, so as long as any part of the base is under the template everything is hit.”
Source: Warhammer Rulebook Official Update Version 1.9
Change the third sentence of the first paragraph to “A unit that has 25% or less of its starting models left can only rally on a roll of double 1.”
Source: Warhammer Rulebook Official Update Version 1.9
Add “In addition, all the models in the unit must be set up so that they are within twice their Movement rate of the battlefield edge that they entered from.” to the end of the second paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change “[...]at any time[...]” to “[...] at any time, except for magical vortexes which he can only choose to end at the start of a phase[...]”
Source: Warhammer Rulebook Official Update Version 1.9
Change “[...]all his casting attempts[...]” to “[...]all his casting and dispelling attempts[...]” in the last sentence.
Source: Warhammer Rulebook Official Update Version 1.9
Change second bullet point to “rallied or declared a charge”.
Source: Warhammer Rulebook Official Update Version 1.9
Change “[...]the preceding Movement or Magic phase[...]” to “[...] this turn[...]”.
Source: Warhammer Rulebook Official Update Version 1.9
Change both references of “[...]16”[...]” to “[...]18”[...]” and change both references of “[...]8”[...]” to “[...]9”[...]”.
Source: Warhammer Rulebook Official Update Version 1.9
Add the following sentence to the end of the fourth paragraph: ‘A To Wound roll of a 1 on a D6 always fails, regardless of any dice modifiers.’
Source: Warhammer Rulebook Official Update Version 1.9
Change the third paragraph to “Note that a save of any kind can never be better than 1+. This does not prevent a model having items or special rules that would take the save even lower, it simply caps the saving throw at 1+. Also, remember that a roll of 1 is always a failure.”
Source: Warhammer Rulebook Official Update Version 1.9
Add "If a model has no armour save apart from a shield, it gains a 6+ armour save" to the end of the second paragraph. Change the third paragraph to "For example: A Dark Rider is mounted giving it a save of 6+, it also has light armour which increases its save to 5+. If it also carried a shield, its armour save would increase to 4+."
Source: Warhammer Rulebook Official Update Version 1.9
Change "[…]different characteristic profiles, it can[…]" to "[…]different characteristic profiles, or two or more characters or units with the same characteristic profiles, it can[…]
Source: Warhammer Rulebook Official Update Version 1.9
Add the following sentence to the end of the fourth paragraph: "A To Wound roll of a 1 on a D6 always fails, regardless of any dice modifiers."
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]counts as having scored all the slain model’s remaining Wounds." to "[...]score the same amount of Wounds as the slain model has on its profile." in the last paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change the first paragraph to read "If a defeated unit has more ranks than its enemy, it takes a Break test without applying the difference in the combat result scores. You should include the front rank for the purposes of determining whether or not a unit is steadfast."
Change the fourth paragraph to read "Steadfast units don’t apply the difference in combat result scores to Break tests."
Source: Warhammer Rulebook Official Update Version 1.9
Change the first sentence of the second paragraph to "A combat reform is essentially a standard reform (page 14), save for the fact that the centre point of the reformed unit does not have to stay in the same place." Change "[...]is one special restriction[...]" to "[...]are two special restrictions[...]" and change "[...]was made[...]" to "[...] was made, and the unit may not reform in such a way as to contact a different facing on any enemy unit it is in contact with[...]" in the second paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]can use its unmodified Leadership[...]" to "[...] doesn’t apply the difference in combat result scores[...]". Change both references to "[...] any enemy units [...]" to "[...] all enemy units [...]".
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]from the unit[...]" to "[...]from the unit/terrain[...]".
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]the effects of multiple special rules[...]" to "[...] the effects of different special rules[...]"Add "However, unless otherwise stated, a model gains no additional benefit from having the same special rule multiple times." to the end of the first paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]re-roll failed misses[...]" to "[...]re-roll misses[...]" in the first sentence of the third paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]this rule has no effect." to "[...]no Impact Hits are inflicted."
Source: Warhammer Rulebook Official Update Version 1.9
Add the following sentence to the end of the third paragraph: '"Look Out Sir!" rolls cannot be taken against Impact Hits.'
Source: Warhammer Rulebook Official Update Version 1.9
Add "If a model has the Random Movement and Swiftstride special rules (a chariot with Random Movement, for example), then the Swiftstride special rule is not used." to the end of the first paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "A model making a[...]" to "unless making a Stand and Shoot charge reaction, a model making a[...]" at the start of the third paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]move, provided[...]" to "[...]move, even if it marches, provided[...]". Change "[...]double its Move value." to "[...]double its Movement value."
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]zero ranks[...]" to "[...]zero ranks in combat[...]".
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]start of the turn[...]" to "[...]start of his turn[...]" in the second paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]make a 12" move[...]" to "[...]make a move of up to 12"[...]".
Source: Warhammer Rulebook Official Update Version 1.9
Add "If the mount has the Fast Cavalry special rule, then the whole model has it." to the list of exceptions.
Source: Warhammer Rulebook Official Update Version 1.9
In the second paragraph, replace "All the cavalry rules…with one exception – monstrous cavalry always use the highest Wounds characteristic…" with "All the cavalry rules…with two exceptions – monstrous cavalry always use the highest Toughness and Wounds characteristics…" Add "MONSTROUS SUPPORT Furthermore, the rider of a monstrous cavalry model can make as many supporting attacks as are on its profile, up to a maximum of three." to the end of the paragraph."
Source: Warhammer Rulebook Official Update Version 1.9
Add "MONSTROUS SUPPORT Furthermore, a monstrous beast can make as many supporting attacks as are on its profile, up to a maximum of three." to the end of the paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Add "Requires Two Hands." to the special rules on the profile.
Source: Warhammer Rulebook Official Update Version 1.9
Add "Requires Two Hands." to the special rules on the profile.
Source: Warhammer Rulebook Official Update Version 1.9
Change the third paragraph to "The only exceptions to this are attacks that use a template (such as cannons, stone throwers, breath weapons, magical vortexes and so on)."
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]five or more models[...]" to "[...]five or more rank and file models[...]" in the second paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Add "A character may not leave a unit on the same turn that they join it." to the end of the fourth paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Add " even if he is riding a monstrous beast with only one Wound" to the end of the last sentence of the first paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "within 12" use his Leadership instead" to "within 12" may use his Leadership instead"
Source: Warhammer Rulebook Official Update Version 1.9
Add "If a Battle Standard Bearer is in a unit that Refuses a Challenge and is subsequently moved to the rear of its unit, it loses the Hold Your Ground rule until the end of the turn. Note, however, that if the Battle Standard Bearer has a magic standard its effects continue to apply as normal (it cannot be 'switched on or off')".
Source: Warhammer Rulebook Official Update Version 1.9
Change "Unless specified otherwise, all war machine weapons…" to "Unless specified otherwise, all weapons in this section (and all other weapons mounted on war machines)…"
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]pivot in the Movement phase[...]" to "[...]pivot in the Shooting phase[...]" in the last sentence of the first paragraph.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]place it anywhere completely within the war machine's line of sight,[...]" to "[...]place it anywhere with the central hole within the war machine's line of sight,[...]" in the first sentence.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]Flyer[...]" to "[...]Fly[...]".
Source: Warhammer Rulebook Official Update Version 1.9
Change the second sentence to "Place the unit in any desired formation, with at least one model of the rear rank 1" away from the building and no model within 1" of the building."
Source: Warhammer Rulebook Official Update Version 1.9
Replace both paragraphs with: "You can spend up to 50% of your points on Lords. Lords are the most powerful characters in your army, individuals possessed of fearsome martial or magical might."
Source: Warhammer Rulebook Official Update Version 1.9
Replace both paragraphs with: "You can spend up to 50% of your points on Heroes. Heroes are lesser characters, not as intrinsically deadly as Lords, but still worth a score of ordinary warriors."
Source: Warhammer Rulebook Official Update Version 1.9
Replace "Lords – Up to 25%" with "Lords – Up to 50%. Replace "Heroes – Up to 25%" with "Heroes – Up to 50%"
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]at least twice as many victory points as your opponent - any[...]" to "[...]at least 100 victory points more than your opponent – if you score at least twice as many victory points as your opponent, then you have achieved a crushing victory! Any[...]"
Source: Warhammer Rulebook Official Update Version 1.9
At the end of the second paragraph, add: "The Lore of Undeath is available to any Wizard."
Source: Warhammer Rulebook Official Update Version 1.9
Add "Large Target" to the Special Rules for the Mountain Chimera and Great Fire Dragon.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...](Strength 5)[...]" to "[...](Strength 5, Flaming Attacks)[...]".
Source: Warhammer Rulebook Official Update Version 1.9
Change the first sentence to read 'The Burning Head is a direct damage spell which can be used to target units that are in combat.'
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]Movement[...]" to "[...]Movement Allowance[...]"
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]models slain[...]" to "[...]wounds lost[...]Each cavalry model recovered in this way counts as 2 Wounds lost earlier in the battle, not 1" in the second sentence.
Source: Warhammer Rulebook Official Update Version 1.9
Add the following at the end of the third sentence: 'Treat the edge of the board as impassable terrain for the purposes of this spell.'
Source: Warhammer Rulebook Official Update Version 1.9
In the last sentence change "[…]friendly character[…]" to "[…]friendly non-fleeing character[…]".
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]when rolling To Wound with[...]" to "[...] for[...]"
Source: Warhammer Rulebook Official Update Version 1.9
Ignore the first sentence of the second paragraph. This spell does not have a type.
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]Any model touched by the template must[...]" to "[...]Any model under, or passed over by, the template must[...]" in the fifth sentence.
Source: Warhammer Rulebook Official Update Version 1.9
Change the last sentence to: "In addition to their other effects, paired weapons have the Extra Attack and the Requires Two Hands special rules."
Source: Warhammer Rulebook Official Update Version 1.9
Add "STAFF OF SORCERY 35 points - The bearer receives a +1 bonus on attempts to dispel."
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]randomly chosen spell[...]" to "[...]randomly chosen Battle Magic[...]"
Source: Warhammer Rulebook Official Update Version 1.9
Add "Shield 6+, Mounted + Shield 5+"
Source: Warhammer Rulebook Official Update Version 1.9
Change "[...]beats[...]" to "[...]equals or beats[...]"
Source: Warhammer Rulebook Official Update Version 1.9
Change "Y" to "N"
Source: Warhammer Rulebook Official Update Version 1.9
Change "Y" to "N"
Source: Warhammer Rulebook Official Update Version 1.9
Beastmen
Add "Man-Bane".
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Add the following to the sentence in italics under the profile: "Ungrol is a champion in all regards."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Add the following to the sentence in italics under the profile: "Ghorros is a champion in all regards."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the last sentence to read "For every armour save he passes in close combat, the bearer may immediately make a bonus attack at his basic Strength."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Ignore the second sentence in the introductory paragraph.
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change "Flying Unit" to "Fly".
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Add "Random Attacks , Random Movement ". Ignore the Flailing Appendages and Lurching Horror special rules.
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the last sentence to "Gorthor may not exchange the result for the signature spell."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the last sentence to "If Gorthor is the Army General, the range of his Inspiring Presence is increased from 12" to 18".
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change to "Enemy units within 6" of Malagor may not use their General's Inspiring Presence unless he is in the unit."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the last sentence to "However, Ungrol's unit may not use the General's Inspiring Presence, and no other characters can join the unit."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the start of the first sentence to "Monsters, War Beasts, Cavalry Mounts, the steeds pulling chariots and Swarms [...]".
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change to "When in soft or hard cover, a further -1 To Hit modifier is applied when enemies make a shooting attack at the character".
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Add the following to the end of the first paragraph: "Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Change the second sentence to "The Hunting Spear is a throwing weapon with a range of 24"."
Source: Warhammer Armies: Beastmen Official Update Version 1.4
Bretonnia
Change the second paragraph to read 'All enemy units with at least one model in base contact with the bearer of the Banner of the Lady are disrupted (see page 52 of the Warhammer rulebook). Furthermore, Skaven units in base contact with the Banner of the Lady cannot use their Strength in Numbers special rule whilst they remain in base contact with the bearer of the Banner of the Lady.'
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Delete all references to unit strength.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
All references to page numbers of the Warhammer rulebook are wrong, as they refer to an older edition.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the second sentence of the first paragraph to "Where most cavalry need five models for the rank to count towards rank bonus, steadfast and so on, Knights in Lance formation needs only three models. Essentially, wherever the rules say 'a rank of five or more models' treat it as reading 'a rank of three models'."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "[...] or by adding or subtracting ranks [...]" in the second paragraph.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the second paragraph to "As a result, the knights shaded darker grey can attack as if they were in base contact with the enemy (all of their attacks, including mounts). The light grey knight in the second rank can make a supporting attack. The light grey knight in the third rank (and fourth and so on…) cannot attack at all."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Add "Supporting attacks for models in the centre of the formation are made normally." to the second paragraph.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the second sentence to "Unit standards in units with the Peasant's Duty do not confer any additional victory points."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change "[...] failed Psychology tests [...]" to "[...] failed Fear and Terror tests [...]".
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change "If the unit turns [...]" in the first paragraph to "If the unit reforms [...]".
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore '[...] though it can never be dropped or captured' in the third paragraph.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "[...] turning [...]" in the second paragraph.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Replace the last two paragraphs with "Defensive stakes are Obstacles, Fences."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore all the text after the words "Flying Cavalry".
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change to "Fly. See page 70 of the Warhammer rulebook."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change to "Fly. See page 70 of the Warhammer rulebook."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change to "The Knight has the Heroic Killing Blow special rule."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore this Virtue.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Add the following to the end of the first paragraph: "Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "Note that this may also alter the enemies' flee/pursuit distance."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change "he is immune to fire based attacks" to "he has a 2+ ward save against Flaming Attacks"
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change to "The Knight (and any unit he is with) may roll an additional dice when pursuing and use the highest two."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore this magic item.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change "very difficult terrain" to "dangerous terrain for all enemy models".
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "[...] or prevent a miscast [...]"
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change to "Every enemy standard bearer slain in close combat by the unit possessing the Conqueror's Tapestry, or that was removed due to the Last Stand rule in a fight involving this unit, is worth double its normal victory points. If the bearer of the Conqueror's Tapestry is slain, the enemy gains 50 victory points rather than 25."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore these pages and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore the third paragraph in the sidebar.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore the second paragraph in the sidebar.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore the third paragraph in the sidebar.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the second paragraph to "When the Green Knight is awoken, he may be placed within any forest, marshland or river terrain piece, as long as it is not impassable terrain. At least one suitable piece of terrain should be placed on the table. The Green Knight may move normally on the turn he appears."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the first sentence of italicised text to "The Fay Enchantress counts as a Lord choice."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "Remember that even though both Silvaron and the Enchantress have magic resistance, only one of them may add their dice into dispelling a spell affecting them."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change "[...]equal to the minimum casting level for the spell)." to "[...]equal to the minimum casting value for the spell. This requires no power dice and cannot be increased in any way)."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Change the last sentence to "However, if a 6 is rolled, the Chalice runs out of power after the spell is cast and cannot be used for the remainder of the battle."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Replace Beasts of Chaos with Beastmen.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore the second sentence of italicised text.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "for the purposes of dispelling that spell!" and ignore the last sentence of the second paragraph.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore "even if normally immune to psychology."
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Ignore the third sentence.
Source: Warhammer Armies: Bretonnia Official Update Version 1.6
Skaven
Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to "Units with the Scurry Away!special rule add +1 to the total rolled to determine the distance they flee."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence of the first paragraph to "Units with the Strength in Numbers special rule add their current rank bonus to their Leadership value for any Leadership test."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence in the fourth paragraph to "Any bonus from the ranks of the General's unit is not passed on to units within his Inspiring Presence range."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second paragraph to "If a Skaven player refuses a challenge, a Skaven character or champion is placed in the back rank as normal and may not attack, but the unit may still use the model's Leadership value."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to "Warpstone weapons and attacks made by them count as magical."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to: "Models may purchase each of these items only once, but the same item may be purchased by more than one model in the army."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "The model has the Poisoned Attacks special rule."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "All Skaven, except other Skavenslaves, automatically pass Panic tests caused by friendly Skavenslaves."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Delete the last two sentences.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the third sentence to "Another hit is added to the total rolled for each additional rank of five or more slaves after the first one."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "Scurry Away!, Strength in Numbers"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "The Rat Ogre Bonebreaker is a monstrous beast as described in the Warhammer rulebook with the following exception: the Rat Ogre Bonebreaker can only join a regiment of Clanrats, Stormvermin or Rat Ogres."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "The Great Pox Rat is a war beast as described by the Warhammer Rulebook."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Unbreakable"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "A single Screaming Bell can be deployed in each unit of Clanrats or Stormvermin."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the header to "Terrain". Change the rule to "The Screaming Bell treats terrain in the same manner as a Chariot."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence of the second paragraph to "If the Screaming Bell suffers one or more wounds inflicted by a shooting attack with a Strength of 5 or more, it will ring once." Ignore the last sentence of the second paragraph.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of result 5-8 to "All friendly Skaven units within 24" of the Bell […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change result 9-10 to "The Bell itself (not the Grey Seer) immediately casts the Scorch Spell with a Casting Value of 5 (this requires no power dice and cannot be increased in any way), see page 78."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to "All models on the battlefield with Toughness 7 or more immediately take a Wound with the Multiple Wounds (D3) special rule."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last two sentences to "Additionally, if the unit pushing the Screaming Bell is in combat, it can make supporting attacks with every rank of models."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of result 14-16 and 17 to "All models in each friendly unit within […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence of the third paragraph to "At the beginning of any round of close combat in which a unit equipped with plague censers is in combat, all models (friend or foe) in base contact with one or more Censer Bearers, Plague Chanters, or Plague Priests that have a plague censer, must take a Toughness test or suffer a single wound with no armour save allowed."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the Wounds and Attacks characteristics of the crew to "1". Change the paragraph after the profile to "The Plagueclaw Catapult is a war machine with three crew."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "The crew of the Plagueclaw Catapult have the Frenzy special rule. Add +1 to the number of attacks received for each crew model as long as they are Frenzied."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore this special rule.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Unbreakable"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "A single Plague Furnace can be deployed in each unit of Plague Monks."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "The Plague Furnace moves and treats terrain in the same manner as a Screaming Bell (see page 43)."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the second sentence to "At the start of any round of close combat, any unit […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the second sentence to "This attack has the Always Strikes Last special rule."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add the following special rule: "Destroying the Plague Furnace: If the Plague Furnace itself is destroyed, remove the model and place the Plague Priest where it was. He will join the unit. This is the only way the Plague Priest can leave the Plague Furnace."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change "[...] on a 1-4 a Giant Rat is hit, [...]" to "[...] on a 1-4 a Giant Rat or Rat Ogre is hit, [...]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "Strength in Numbers"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second and third sentence to "Giant Rats have the Fight in Extra Ranks special rule, except that they fight with an extra rank even in the turn they charge."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "Strength in Numbers"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first paragraph to "The Hell Pit Abomination has the Random Movement special rule, with the following exceptions: • If a triple is rolled when moving the Hell Pit Abomination (except when fleeing or pursuing), do not move it; instead roll immediately on the Berserk Abomination chart. • If the move takes it into a friendly unit, the creature will inflict D6 S6 hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing)." In addition, ignore the paragraph after the Berserk Abomination chart.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore the second sentence.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last sentence to "Further Berserk Abomination rolls of 6 will not increase the beast's profile, but will instead immediately inflict D6 wounds on it."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "Poisoned Wind Globadiers and Bombadiers are allowed to fire into combat. Providing they are not in base contact with a foe, they can target any enemy unit within range and line of sight, even if that unit is engaged in close combat. All successful hits from poison wind globes must be randomised between the fighting units (1-3 friend, 4-6 foe). If there are multiple friendly or enemy units, further randomise to determine exactly which one is struck. When throwing a death globe do not randomise hits, the models underneath the template are hit."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "Place the centre of the large round template over the centre of the Weapon Team and resolve hits as normal."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add the following new paragraph after the final paragraph "If it is impossible to deploy the unit for any reason, then the Skaven remain underground, and must follow the same procedure to see if they arrive in their next turn. Note that you must roll to see if marker scatters each time the Skaven try to emerge, which may result in it scattering several times."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the end of the last sentence to "[…], regardless of Initiative."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to: Range: 36", Strength: 6, Special Rules: Armour Piercing, Pavise, Unstable Ammunition
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Strength In Numbers".
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "In each friendly Shooting phase, even when engaged in close combat or when fleeing, the Doomwheel unleashes three bolts of warp lightning."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Replace this special rule with the following: "The Doomwheel has the Random Movement special rule, with the following exceptions: • If the move takes it into a friendly unit, the creature will inflict D6+1 S6 Hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing)." • The Doomwheel treats terrain in the same manner as a Chariot." Note that the 'Loss of Control' rule remains unchanged.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore the second paragraph.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence of the Out of Control result to "If the Doomwheel is unengaged, it immediately makes a Random Move in a Random Direction."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the Wounds and Attacks characteristics of the Engineer and crew to "1".
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore the Ponderous War Machine paragraph. Change the second paragraph to "The Warp Lightning Cannon is a war machine with three crew."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to "Resolve a shot at maximum Strength (10). It bounces 4D6" in a straight line from the barrel of the gun, and the large round template is placed at the furthest range. Any models under the template or in the path of the Warp Lightning are hit."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Replace "[…] but any enemy that takes an unsaved wound from the Whip of Domination […]" with "[…] but any enemy unit that takes an unsaved wound from the Whip of Domination […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last sentence to "Additionally, against Monstrous Infantry/Cavalry/Beasts and Monsters, it has the Multiple Wounds (D3) special rule."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the second sentence to "Any enemy unit in base contact with Skweel at the start of any round of close combat must immediately […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the end of the fourth sentence to "[…] should he be in the path of an enemy move."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the fourth sentence to "While shut down, Boneripper cannot do anything at all, and in combat he will be hit automatically and will not strike back."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore the second sentence.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the second sentence to "If successfully cast, the models in the unit [...]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second paragraph to "A building (or single section of multi-part building) affected by the spell will collapse on a roll of 5+. If the building collapses, any models garrisoning
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the third sentence to "If the number rolled is equal to or greater than the number of models in the targeted unit [...]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second option to "Upgrade one Night Runner to a Nightleader... 8pts"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "Strength in Numbers"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "Strength in Numbers"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change "Unit Type" to "Troop Type"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the second sentence to "The bearer is granted +1 Strength to all attacks made in close combat, and has the Multiple Wounds (2) special rule."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "A Weeping Blade has the Armour Piercing and Multiple Wounds (D3) special rules."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "This foul sword gives the bearer Strength 10, and successful ward saves taken against wounds inflicted by the bearer in close combat must be re-rolled."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Any number of Warlock Engineers in an army may take this item, but none may take it more than once."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Any number of Gutter Runner Champions in an army may take this item, but none may take it more than once."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "One use only."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Ignore "although this does allow users to roll more dice than is normally allowed by their level."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the second sentence to "At the start of the game, a character carrying Skavenbrew can force a single unit of Clanrats or Stormvermin in base contact to guzzle the vile liquid […]"
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last sentence to "In each friendly Compulsory Move sub-phase the unit will take D6 automatic wounds with no armour saves allowed."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Any number of Deathrunners in an army may take this item, but none may take it more than once."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last sentence to "If the Ld test is failed, roll a D6 and move the unit a number of inches equal to the roll, in the same manner as if it had failed a charge."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the first sentence to "Warpstone Stars are throwing weapons with the Multiple Shots (3) special rule.
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the third sentence to "Place the small round template with its centre anywhere within 8" of the character and in his line of sight."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the third sentence to "Place the small round template with its centre anywhere within 8" of the character and in his line of sight."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Any number of Master Moulder in an army may take this item, but none may take it more than once."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add the following after the first sentence. "The Doomrocket may be fired in the Shooting phase, or as a stand and shoot charge reaction."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change to "Place the centre of the template over the centre of the model that fired the rocket and resolve the blast as normal."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "Any number of Master Moulder in an army may take this item, but none may take it more than once."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the last sentence to "Roll to determine the number of Attacks each round of combat."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "One use only". Change the start of the third sentence to "All shooting attacks that don't use BS [...]".
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the start of the first sentence to "In any combat in which a unit bearing the Grand Banner of Clan Superiority has more ranks of five or models [...]".
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the end of the first sentence to "[…] take a single Strength 3 hit with no armour save at the start of every round of close combat."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Change the end of the first sentence to "[…] suffer 2D6 Strength 2 automatic hits at the start of every round of close combat."
Source: Warhammer Armies: Skaven Official Update Version 1.7
Add "One use only."
Source: Warhammer Armies: Skaven Official Update Version 1.7