Gork'll Fix It is a hex spell with a range of 24". The target unit must re-roll any of its To Hit, To Wound and armour save rolls of 6 (in shooting and close combat), until the start of the caster's next Magic phase.
Source: Warhammer Fantasy: 8th Edition
Gork'll Fix It is a hex spell with a range of 24". The target unit must re-roll any of its To Hit, To Wound and armour save rolls of 6 (in shooting and close combat), until the start of the caster's next Magic phase.