Source: Warhammer Fantasy: 8th Edition

Rolling Doom
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The Doomwheel has the Random Movement (3D6) special rule, with the following exceptions:

  • If the move takes the Doomwheel into a friendly unit, it inflicts D6+1 S6 Hits, distributed in the same manner as shooting attacks, and then stops 1" away from the unit (or flee through it if it is fleeing).

  • The Doomwheel treats terrain in the same manner as a Chariot.

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