Source: Warhammer Fantasy: 8th Edition

Poisoned Wind Globes
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Thrown weapons (see the Warhammer rulebook). Each globe that hits wounds any target on a D6 roll of 4+ with no armour saves allowed. On an unmodified To Hit roll of 1, roll to wound the Globadier. Globadiers suffer wounds from poisoned wind globes on a roll of 5+.

RangeStrengthSpecial Rules
8"--

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