Thrown weapons (see the Warhammer rulebook). Each globe that hits wounds any target on a D6 roll of 4+ with no armour saves allowed. On an unmodified To Hit roll of 1, roll to wound the Globadier. Globadiers suffer wounds from poisoned wind globes on a roll of 5+.
Range | Strength | Special Rules |
---|---|---|
8" | - | - |