Source: Warhammer Fantasy: 8th Edition

Doom Diver Misfire Table
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D6

Result

1-2

Destroyed! The war machine is destroyed.

3-4

Disabled: The Doom Diver Catapult cannot shoot in this turn or in the controlling player's next turn.

5

Skidmarks: The Doom Diver will hit the first thing along the path to his chosen target point. If this is a piece of terrain he is removed immediately and inflicts no damage. If this is a unit (friend or foe) he will inflict D6 Strength 5 hits, with no armour saves allowed, before being removed. The catapult may be fired next turn as normal.

6

Wild Shot! The Doom Diver is fired D6x10" in a random direction. This roll determines the impact point for the Doom Diver – he is unable to move the impact point D6" in this case. The catapult may be fired next turn as normal.

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