D6 | Result |
1-2 | Destroyed! The war machine is destroyed. |
3-4 | Disabled: The Doom Diver Catapult cannot shoot in this turn or in the controlling player's next turn. |
5 | Skidmarks: The Doom Diver will hit the first thing along the path to his chosen target point. If this is a piece of terrain he is removed immediately and inflicts no damage. If this is a unit (friend or foe) he will inflict D6 Strength 5 hits, with no armour saves allowed, before being removed. The catapult may be fired next turn as normal. |
6 | Wild Shot! The Doom Diver is fired D6x10" in a random direction. This roll determines the impact point for the Doom Diver – he is unable to move the impact point D6" in this case. The catapult may be fired next turn as normal. |
Source: Warhammer Fantasy: 8th Edition
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