Some models have particular actions they must take at the start of the turn.
The player can now attempt to have his units charge into close combat.
Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.
Remaining Moves
As the name suggests, this is where all other movement is resolved – 'normal' moves, for want of a better phrase.
Source: Warhammer Fantasy: 8th Edition
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