One use only. This effect takes place at the start of the player’s Movement phase before charges are declared. All enemy units within 18" not Immune to Psychology or Unbreakable suffer a Panic test. Buildings, structures, Chariots (also including models with Chariot-type profiles) and other War Machines within this range suffer D6 automatic wounds. Note that this item’s effect is not a Bound Spell and so may not be dispelled normally.