The enemy now rolls a D6 for each wound suffered. If the score is equal or greater than the model's saving throw, the wound is discounted.
As before in the Shooting phase, the enemy player can try to 'save' models that have been wounded. He rolls a D6 for each wound suffered by his troops. If he rolls equal to or greater than the model's save (after any modifiers have been applied) the wound has been deflected by its armour. See the Saving Throws section in the previous chapter if you need a reminder about the different types of save and how they work. Remember that wounds caused by Strength 4 or higher inflict a saving throw modifier on armour saves.
Strength | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Armour Save Modifier | -1 | -2 | -3 | -4 | -5 | -6 | -7 |