Source: Warhammer Fantasy: 8th Edition

Roll to Pursue
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A unit pursues 2D6".

Can the fleeing troops escape their pursuers? To find out, the pursuing unit needs to make its Pursuit roll. Like fleeing, pursuit is a hectic and uncontrolled affair, so we roll 2D6 to determine if the pursuers were quick-witted and quick-footed enough to catch their prey.

Previous - Roll to Flee

Next - Caught!