Source: Warhammer Fantasy: 8th Edition

Direction of Pursuit (Multiple Close Combats)
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Once all flee moves have been resolved, resolve any pursue moves one at a time. In an order chosen by the controlling player, each pursuer pivots about its centre so that it is facing directly towards the fleeing unit of its choice, and then pursues, as described earlier. Note that this will sometimes lead to a pursuing unit 'catching up' with a fleeing unit that has rolled high enough to escape. In this case, the pursuing unit must stop 1" away (see the diagrams below).

direction-of-pursuit-1
Unsurprisingly, these Goblins have lost the combat and failed their Break test. They have rolled high enough to escape, and make their flee move of 7".
direction-of-pursuit-2
The Empire player decides to move his smaller unit of Spearmen first. The Spearmen pivot to face the fleeing Goblins and start their pursuit move of 6". Because of their position, this move would bring them back into contact with the Goblins, so they have to stop 1" away.
direction-of-pursuit-3
The larger Spearman unit then makes its pursuit move, but must stop 1" away from its comrades.

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