A hail of magical energy is unleashed, transmuting the flesh of his foes to unliving golden statues.
Source: Warhammer Fantasy: 8th Edition
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Spell Level 6Casting Value: 15+
Final Transmutation is a direct damage spell with a range of 18". Roll a D6 for every model in the target unit – on a 5+ it has been turned to gold and is removed as a casualty, with no saves of any kind allowed. Models with more than one wound on their profile are only affected on a roll of 6. In addition, any enemy unit within 12" of the target at the start of their following turn (including the target itself) must test for Stupidity in order to overcome the lure of the riches that have appeared in their vicinity. The Wizard can choose to extend the range of this spell to 36". If he does so, the casting value of the Final Transmutation is increased to 18+