Cacophonic choir is a hex spell with a range of 12". The target unit takes 2D6 hits that wound on 4+ with no armour saves allowed. If at least one unsaved Wound is caused, the target unit gains the Always Strikes Last and Random Movement (D6) special rules until the start of caster's next Magic phase. The Wizard can choose to have the spell target all enemy units within 12". If he does so, the casting value is increased to 24+.