Range | Strength | Special Rules |
---|---|---|
Artillery dice | 5 | - |
The Warpfire Thrower is fired by placing the flame template with its narrow end touching the Warpfire Thrower barrel and the large end aimed at any target in line of sight. Roll the artillery dice and move the template the number of inches indicated - this is where the warpflame lands. The template can overshoot a target, representing the team firing in too high an arc. All models touched by the template are hit automatically. Any unit suffering any casualties must take a Panic test. A roll of misfire means the weapon does not fire but rolls on the chart below.
D6 | Result |
1-2 | Whompfff! Place the centre of the large round template over the centre of the Weapon Team and resolve hits as normal. After this, the team is destroyed. |
3-5 | Fuel Leak: Immediately roll 2D6" and the scatter dice to determine the direction the team runs before exploding. They will stop if they touch a unit (friend or foe) or impassable terrain. After movement, the device explodes exactly as the Whompfff! result above. |
6 | Pppphhtt!! The crew may not fire this turn. |