Source: Warhammer Fantasy: 8th Edition

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Roll a D6 for each Mechanical Steed at the start of your Movement phases. On the roll of a 2–6, the Mechanical Steed is unaffected. On the roll of a 1, the Mechanical Steed’s mechanism has started to run down; the steed must deduct D3 from its Movement characteristic for the rest of the game (to a minimum of 1).

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