Some magic spells and items can resurrect fallen warriors in an Undead unit by restoring a number of Wounds’ worth of models to the unit. If the target consists of a single model, such as a lone character or a Corpse Cart, then it can never exceed its starting Wounds value. If the target is a unit of more than one model, then Wounds regained in this way follow a strict order. First, the unit champion is resurrected – if there was one – and then the musician. Standard bearers are never resurrected; if the bearer has been destroyed, the banner crumbles to dust. Resurrected command models displace rank and file models as required. Finally, any remaining Wounds resurrect rank and file models. In the case of multiple Wound models, all the models in the unit must be fully healed before another can be resurrected. Resurrected models are added to the front rank until it reaches a least five models (or three models in the case of monstrous infantry). Additional models can then be added to the front or rear rank. If the unit already has more than one rank, models can only be added to the rear rank. Raised models may never displace enemy units; if there is not enough room, any excess models are wasted. Similarly, if you do not have enough models of the appropriate type, place as many as you can – the rest are wasted. A unit cannot usually be taken beyond its starting size, though certain powers, spells and special rules may provide exceptions. Unless specifically stated otherwise, spells and magic items that restore lost Wounds cannot heal characters or their mounts. If a character has joined a unit, only the unit will recover lost Wounds.