Range | Strength | Special Rules |
---|---|---|
18" | 4 | - |
Ratling GunTo fire the gun, nominate a visible target and determine how many shots are fired. To do this, roll a D6: the result is the number of shots fired. You can now decide whether to stop or to roll a second dice. The result of the second dice is added to the first and their total is the amount of shots fired. You can now stop or continue firing, repeating the same process. If you roll a double (any duplicate of one of the numbers previously rolled) the Ratling Gun has suffered a misfire. Roll immediately on the Ratling Gun Misfire chart below, no further dice may be rolled. If firing is completed without a misfire, and the target is within range, roll To Hit with all shots.
D6 | Result |
1-2 | Blam! No shots are fired and the Weapon Team is removed from play. |
3-5 | Spins Wildly: Roll a scatter dice - all the shots (including the ones rolled with the last dice - the one that caused the misfire) are fired in the direction shown by the arrow. The barrage of bullets must roll To Hit the first unit in its path, friend or foe. |
6 | Bbbbrrrrrtttt! The weapon fires all shots at the intended target but does so at Strength 2. |