The Giant grabs a single model in base contact from the target unit (Giant player’s choice). The target must make a single Attack to try to fend off the Giant’s clumsy hand. If this Attack causes an unsaved Wound, the Giant’s Attack fails. Otherwise, the Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
1 | Stuff into Bag: The model is removed as a casualty. If the Giant is slain any enemy trapped in his bag are freed. Victory points are not awarded for freed models. |
2 | Throw Back into Combat: The victim suffers a wound with no armour saves and D6 Strength 3 hits (save as normal) are inflicted on the unit. |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim suffers a wound with no armour saves and D6 Strength 3 hits (save as normal) are inflicted on the unit. Unsaved Wounds from these hits count towards the Giant’s combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4 | Squash: The model is removed as a casualty. |
5 | Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result, and then choose another victim. The second makes a single Attack, as usual, to avoid being picked up – if he fails, roll again on this table to see what the Giant does with him. |