Unless a Hobgoblin unit is already in combat, fleeing, under five models strong, or unless a Chaos Dwarf or Bull Centaur unit is within 6" of them at the start of the turn, you must roll a D6 and consult the following chart for each Hobgoblin unit. Roll separately for each affected unit at the start of the turn.
D6 | Result |
1 | We'll get a better view from further back! The unit must immediately take a Panic test. If this is passed the unit may act normally this turn. |
2-5 | Cut ‘em good. The unit may act normally this turn. |
6 | Bloody Murder! The unit suffers D3 wounds distributed as from shooting attacks (these wounds however will not cause a Panic test). Afterwards, they gain +1 to their To Hit rolls for this turn only, and may be used normally again. |