The Green Knight is not placed on the board during deployment. In the Remaining Moves phase of any Bretonnian Movement phase, the Bretonnian player may attempt to awaken the Green Knight. Roll a dice – he will awaken on the dice roll of a 3 or more. If he does not awaken that turn, then the player may try again the following turn, and so on.
When the Green Knight is awoken, he may be placed within any forest, marshland or river terrain piece, as long as it is not impassable terrain. At least one suitable piece of terrain should be placed on the table. The Green Knight may move normally on the turn he appears.
If the Green Knight is within a forest, marshland or river during the Remaining Moves phase, then he may instantly be removed from the table and replaced anywhere on the table within another forest, marshland or river terrain piece, facing in any direction. He may not move further that turn. Note that he may still not end his move within impassable terrain.