A model's armor save is boosted still further if it carries a shield. Shields are highly effective in battle, as they can be used to fend off both shooting and close combat attacks.
If a model carries a shield, the score it needs to save is reduced by 1 (though this can't take the save to beyond 1+). If a model has no armor save apart from a shield, it gains a 6+ armor save.
For example: A Dark Rider is mounted, giving it a save of 6+. It also has light armor, which increases its save to 5+. If it also carried a shield, its armor save would increase to 4+.
The table below shows the most common combinations, and their associated armor saving throws. Note that there are other armor saving throw modifiers to encounter in Warhammer – notably for riding a cavalry mount of some kind (as discussed in the Troop Types chapter).
Armour Worn | Saving Throw |
None | None |
Light armour | 6+ |
Light armour and shield | 5+ |
Heavy armour | 5+ |
Heavy armour and shield | 4+ |