Source: Warhammer Fantasy: 8th Edition

Heirlooms of Athel Loren
URL Copied!

The following magic items are available to Wood Elf armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.

Magic Weapons

The Spirit Sword(Magic Weapon)85 points

Armour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll 2D6 and add their respective Leadership values. If the wounded model's total is higher, or the totals are the same, nothing else happens. If the wounded model's total is lower, it immediately suffers a Wound for each point by which its total is exceeded, with no armour saves allowed.

Daith's Reaper(Magic Weapon)50 points

All failed To Hit and To Wound rolls made with Daith's Reaper must be re-rolled, as must successful armour saves taken against Wounds caused by this weapon.

The Bow of Loren(Magic Weapon)20 points

Magic Armour

The Helm of the Hunt:(Magic Armour)20 points

The wearer of the Helm of the Hunt counts his armour save as being one point higher than normal. Furthermore, the Helm of the Hunt grants the bearer the Devastating Charge special rule and +1 Weapon Skill on a turn in which he charges into combat.

Arcane Items

Calaingor's Stave(Arcane Item)100 points

The bearer generates one less spell than is normal for his Wizard level, but knows the Tree Singing.

Enchanted Items

Acorn of the Ages(Enchanted Item)100 points

One use only. At the start of the game, after the battlefield has been set up, but before deployment begins, place D3 Citadel Woods on the battlefield. A forest can be placed anywhere at least 1" away from another terrain feature and the edge of the battlefield. Once all forests have been placed, scatter each 2D6". If this scatter causes a forest to end up within 1" (or on top of) other terrain, or within 1" of the battlefield edge, reduce or increase the scatter by the smallest amount necessary to avoid the obstruction. When this has been done, declare which type of forest you want these to be - choose from the types on the Mysterious Forest table. All forests created by the Acorn of Ages must have the same type.

Moonstone of the Hidden Ways(Enchanted Item)40 points

If the bearer's unit is wholly within a forest at the end of your Movement phase, and is not in close combat, it can forestwalk. If it does so, remove it from the battlefield and immediately replace it, wholly within any forest on the battlefield, in the same formation, but facing any direction. A forestwalking unit cannot be placed within 1" of an enemy unit or impassable terrain. A unit that forestwalks count as having marched in the Movement phase.

Hail of Doom Arrow(Enchanted Item)30 points

One use only. Model with Asrai Longbow only. The Hail of Doom Arrow can be used instead of making a Shooting attack with the bearer's Asrai longbow. Declare that the Hail of Doom Arrow is being used before any dice are rolled.

RangeStrengthSpecial Rules
30"4-

Magic Standards

The Banner of the Eternal Queen(Magic Standard)100 points

The bearer has the Magic Resistance (3) special rule. In addition, once per game, all models in the same unit as the Banner of the Eternal Queen have the Unbreakable special rule until the end of the turn, or until the bearer is slain (whichever comes first). Declare you are using this ability at the start of any turn.

The Banner of the Hunter King(Magic Standard)75 points

All models in the same unit as the Banner of the Hunter King have the Vanguard deployment special rule. In addition, the bearer's unit re-roll their first failed charge of the game.