The Enchanted Items category includes all manner of wonderful artefacts too unique or specific to be included in another category. They are often amongst the most prized magical items to possess.
After deployment zones have been agreed, but before the armies have been deployed, place a watchtower building (or scratch-built structure of a similar size) in your deployment zone to represent the Folding Fortress. This is treated as a standard building. If you do not have a suitable building to place, you cannot use Fozzrik's Folding Fortress.
The wearer is treated as being a Level 2 Wizard who can use a randomly chosen Battle Magic lore. However, he also has the Stupidity special rule.
Infantry or monstrous infantry models on foot only. The owner of this magical carpet has the Fly special rule. However, he cannot join units.
The bearer of the Crown of Command has the Stubborn special rule.
Flying creatures (and their riders) must re-roll successful rolls to hit against the bearer (and any unit he is with) in close combat.
One use only. The Healing Potion can be drunk at the start of the controlling player's turn. The imbiber immediately recovers D6 Wounds lost in the battle.
Bound spell (power level 3). The Ruby Ring of Ruin contains the Fireball spell.
The wearer of this mask causes Terror. However, other models can never use his Leadership.
One use only. The Potion of Strength can be drunk at the start of any player's turn. The imbiber has +3 Strength until the end of the turn.
One use only. The Potion of Toughness can be drunk at the start of any player's turn. The imbiber has +3 Toughness until the end of the turn.
Models in base contact with the bearer (friends and foes) must re-roll successful ward saves.
The character (and any unit he is with) gain a 6+ ward save against war machine weapons.
One use only. The Potion of Foolhardiness can be drunk at the start of any player's turn. The imbiber has the Immune to Psychology and the Devastating Charge special rules until the end of the player turn.
One use only. The Potion of Speed can be drunk at the start of any player's turn. The imbiber has +3 Initiative until the end of the turn