Source: Warhammer Fantasy: 8th Edition

Banner Runes
URL Copied!

If a model is permitted to take a runic standard, he may choose banner runes from the following list.

Master Rune of Groth One-Eye(Magic Standard)75 points

A standard bearing the Master Rune of Groth One-Eye confers the Stubborn special rule to the bearer's unit and all friendly Dwarf units within 12" of the bearer.

Master Rune of Stromni Redbeard(Magic Standard)75 points

A standard bearing the Master Rune of Stromni Redbeard confers a further +1 bonus to the bearer's unit's combat score, and the combat result score of all other friendly Dwarf units within 12" of the bearer.

Master Rune of Valaya(Magic Standard)65 points

A standard bearing the Master Rune of Valaya confers a +2 bonus upon all attempts to dispel magic by the owning player. Additionally, all Remains in Play spells are immediately dispelled on a D6 roll of 3+ at the start of each friendly Magic phase (roll separately for each Remains in Play spell).

Master Rune of Grungni(Magic Standard)60 points

Battle Standard Bearer only. A standard bearing the Master Rune of Grungni confers a 4+ ward save to its bearer. Additionally, it confers a 5+ ward save against Wounds caused by shooting attacks and all magic missiles to any friendly units within 6" of the bearer.

Rune of Battle(Magic Standard)35/70/125 points

A standard bearing a Rune of Battle confers a further +1 bonus to the bearer's units combat result score.

A standard bearing two Runes of Battle confers a further +2 bonus to the bearer's units combat result score.

A standard bearing three Runes of Battle confers a further +2 bonus to the bearer's units combat result score, and additionally confers the Fight in Extra Ranks special rule to the bearer's unit.

Rune of Slowness(Magic Standard)35/50/80 points

Any foes charging a unit including a standard bearing a Rune of Slowness subtract D6" from their charge distance (roll after their charge distance has been determined). If the enemy fails to make contact, all the rules for failed charges apply.

A second Rune of Slowness means a foe rolls 2D6 and must choose the highest dice when subtracting from his charge distance.

A third Rune of Slowness maintains the previous effects and, should a foe contact the bearing unit, they have the Always Strikes Last special rule in the first round of combat.

Rune of Stoicism(Magic Standard)35 points

A standard bearing the Rune of Stoicism confers the Stubborn special rule to the bearer's unit.

Strollaz' Rule(Magic Standard)35 points

A standard bearing Strollaz' Rune confers the Vanguard deployment special rule to the bearer's unit.

Ancestor Rune(Magic Standard)20 points

One use only. Multiples of this rune have no further effect. A standard bearing this rune allows the bearer's unit to take a Break test on a single D6. Once used, the rune is expended.

Rune of Courage(Magic Standard)20 points

A standard bearing the Rune of Courage confers the Immune to Psychology special rule to the bearer's unit.

Rune of Sanctuary(Magic Standard)15/30/45 points

A standard bearing a Rune of Sanctuary confers the Magic Resistance (1) special rule to the bearer's unit.

A standard bearing a Rune of Sanctuary confers the Magic Resistance (2) special rule to the bearer's unit.

A standard bearing a Rune of Sanctuary confers the Magic Resistance (3) special rule to the bearer's unit.

Previous - Armour Runes

Next - Talismanic Runes