Gives the bearer Strength 10 and successful ward saves taken against wounds inflicted by the bearer in close combat must be re-rolled. Any unsaved wounds caused by the Fellblade are multiplied into D6 wounds. Roll a D6 at the end of each of the wielder's turns; on a 3+ there is no effect. On a roll of 1-2 the wielder suffers 1 wound with no armour save allowed.