Whenever a spell is successfully cast by any Wizard, roll a D6 – this Daemon regains a Wound lost earlier in the battle on a roll of 5+. Whenever a spell is miscast by any Wizard, the Daemon instead suffers a Wound on a roll of 4+.
Source: Warhammer Fantasy: 8th Edition
Whenever a spell is successfully cast by any Wizard, roll a D6 – this Daemon regains a Wound lost earlier in the battle on a roll of 5+. Whenever a spell is miscast by any Wizard, the Daemon instead suffers a Wound on a roll of 4+.