At the beginning of each Close Combat phase Festus may either drink his potions, in which case he will immediately regain a single lost Wound, or try to force them down the throat of a single enemy model in base contact. If he attempts the latter, both player's roll a D6 and add their model's unmodified Strength to the result. If your opponent's total is higher, nothing happens. If Festus' total is equal or higher, his victim immediately suffers D3 Wounds, with no armour saves allowed. Any unsaved Wounds inflicted by Pestilent Potions count towards the combat result.