The wearer has +1 Strength and a 6+ ward save. If a Magic Weapon inflicts a Wound that is saved by this ward save, its magical properties are consumed by the Greedy Fist; it is treated as a normal, non-magical weapon of the same type for the remainder of the game. If no type is listed, it is treated as a hand weapon. In addition, an enemy Wizard loses a Wizard level and a randomly selected spell each time they are hit in close combat by an Ogre wearing the Greedy Fist.