At the start of every Close Combat phase, all enemy models in base contact with Malekith must reveal their magic items. Furthermore, if Malekith scores one or more hits against a model with any magic items, roll a D6; on a 4+, one randomly determined magic item is immediately destroyed and cannot be used further in this game. Do not include magic items that are mounts, magic items that contain bound spells that miscast earlier in the game, or any magic items labelled as ‘one use only’ that have been used. In addition, if a Wizard suffers one or more unsaved Wounds from Destroyer, roll a D6; on a 4+, the Wizard immediately loses a Wizard level.