Source: Warhammer Fantasy: 8th Edition

Blade-blunter Armour
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Magic Armour50 points

Heavy armour. At the end of each round of close combat, roll a D6 for each magic weapon that hit the wearer of the armour. On a result of 2+, the enemy item loses its special rules and ceases to count as a magic weapon. Instead it will count as a normal weapon of its type for the remainder of the battle.